Screw rendergraphs (for now)
This commit is contained in:
@@ -8,8 +8,8 @@
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using namespace Seele;
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BasePassMeshProcessor::BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass)
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: MeshProcessor(scene, graphics)
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BasePassMeshProcessor::BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass)
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: MeshProcessor(graphics)
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, target(viewport)
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, translucentBasePass(translucentBasePass)
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, cachedPrimitiveIndex(0)
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@@ -79,9 +79,9 @@ void BasePassMeshProcessor::clearCommands()
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cachedPrimitiveIndex = 0;
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}
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BasePass::BasePass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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: RenderPass(renderGraph, graphics, viewport)
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, processor(new BasePassMeshProcessor(scene, viewport, graphics, false))
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BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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: RenderPass(graphics, viewport)
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, processor(new BasePassMeshProcessor(viewport, graphics, false))
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, descriptorSets(4)
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, source(source->getCameraComponent())
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{
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@@ -124,11 +124,6 @@ BasePass::~BasePass()
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{
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}
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void BasePass::updateViewFrame(PViewFrame viewFrame)
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{
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}
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void BasePass::beginFrame()
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{
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processor->clearCommands();
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@@ -149,10 +144,10 @@ void BasePass::beginFrame()
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descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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/*for(auto &&meshBatch : scene->getStaticMeshes())
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for(auto &&meshBatch : passData.staticDrawList)
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{
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meshBatch.material->updateDescriptorData();
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}*/
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}
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}
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void BasePass::render()
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@@ -173,10 +168,10 @@ void BasePass::render()
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descriptorSets[INDEX_LIGHT_ENV]->updateTexture(5, oLightGrid);
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descriptorSets[INDEX_LIGHT_ENV]->writeChanges();
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graphics->beginRenderPass(renderPass);
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/*for (auto &&meshBatch : scene->getStaticMeshes())
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for (auto &&meshBatch : passData.staticDrawList)
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{
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processor->addMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
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}*/
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}
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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}
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@@ -188,21 +183,21 @@ void BasePass::endFrame()
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void BasePass::publishOutputs()
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{
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colorAttachment = new Gfx::SwapchainAttachment(viewport->getOwner());
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renderGraph->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
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resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
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}
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void BasePass::createRenderPass()
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{
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directLightBuffer = renderGraph->requestBuffer("DIRECTIONAL_LIGHTS");
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pointLightBuffer = renderGraph->requestBuffer("POINT_LIGHTS");
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numDirLightBuffer = renderGraph->requestUniform("NUM_DIRECTIONAL_LIGHTS");
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numPointLightBuffer = renderGraph->requestUniform("NUM_POINT_LIGHTS");
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Gfx::PRenderTargetAttachment depthAttachment = renderGraph->requestRenderTarget("DEPTHPREPASS_DEPTH");
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directLightBuffer = resources->requestBuffer("DIRECTIONAL_LIGHTS");
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pointLightBuffer = resources->requestBuffer("POINT_LIGHTS");
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numDirLightBuffer = resources->requestUniform("NUM_DIRECTIONAL_LIGHTS");
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numPointLightBuffer = resources->requestUniform("NUM_POINT_LIGHTS");
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Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
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depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
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Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment);
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renderPass = graphics->createRenderPass(layout, viewport);
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oLightIndexList = renderGraph->requestBuffer("LIGHTCULLING_OLIGHTLIST");
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oLightGrid = renderGraph->requestTexture("LIGHTCULLING_OLIGHTGRID");
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oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
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oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
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}
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void BasePass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
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@@ -8,7 +8,7 @@ namespace Seele
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class BasePassMeshProcessor : public MeshProcessor
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{
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public:
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BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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virtual ~BasePassMeshProcessor();
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virtual void addMeshBatch(
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@@ -33,15 +33,13 @@ DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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struct BasePassData
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{
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const LightEnv lightEnv;
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const Array<StaticMeshBatch> staticDrawList;
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};
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class BasePass : public RenderPass
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class BasePass : public RenderPass<BasePassData>
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{
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public:
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BasePass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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virtual ~BasePass();
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virtual void updateViewFrame(PViewFrame viewFrame) override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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@@ -11,6 +11,5 @@ target_sources(SeeleEngine
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RenderGraph.h
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RenderGraph.cpp
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RenderPass.h
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RenderPass.cpp
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UIPass.h
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UIPass.cpp)
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@@ -8,8 +8,8 @@
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using namespace Seele;
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DepthPrepassMeshProcessor::DepthPrepassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics)
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: MeshProcessor(scene, graphics)
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DepthPrepassMeshProcessor::DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics)
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: MeshProcessor(graphics)
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, target(viewport)
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, cachedPrimitiveIndex(0)
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{
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@@ -78,9 +78,9 @@ void DepthPrepassMeshProcessor::clearCommands()
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cachedPrimitiveIndex = 0;
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}
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DepthPrepass::DepthPrepass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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: RenderPass(renderGraph, graphics, viewport)
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, processor(new DepthPrepassMeshProcessor(scene, viewport, graphics))
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DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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: RenderPass(graphics, viewport)
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, processor(new DepthPrepassMeshProcessor(viewport, graphics))
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, descriptorSets(3)
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, source(source->getCameraComponent())
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{
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@@ -107,7 +107,7 @@ DepthPrepass::~DepthPrepass()
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{
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}
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void DepthPrepass::beginFrame(UPViewFrame& viewFrame)
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void DepthPrepass::beginFrame()
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{
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processor->clearCommands();
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primitiveLayout->reset();
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@@ -125,13 +125,13 @@ void DepthPrepass::beginFrame(UPViewFrame& viewFrame)
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descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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/*for(auto &&meshBatch : scene->getStaticMeshes())
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for(auto &&meshBatch : passData.staticDrawList)
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{
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meshBatch.material->updateDescriptorData();
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}*/
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}
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}
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void DepthPrepass::render(UPViewFrame& viewFrame)
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void DepthPrepass::render()
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{
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depthAttachment->getTexture()->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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@@ -146,7 +146,7 @@ void DepthPrepass::render(UPViewFrame& viewFrame)
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graphics->endRenderPass();
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}
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void DepthPrepass::endFrame(UPViewFrame& viewFrame)
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void DepthPrepass::endFrame()
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{
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}
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@@ -163,7 +163,7 @@ void DepthPrepass::publishOutputs()
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depthAttachment =
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new Gfx::RenderTargetAttachment(depthBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
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depthAttachment->clear.depthStencil.depth = 1.0f;
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renderGraph->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
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resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
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}
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void DepthPrepass::createRenderPass()
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@@ -8,7 +8,7 @@ namespace Seele
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class DepthPrepassMeshProcessor : public MeshProcessor
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{
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public:
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DepthPrepassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics);
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DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
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virtual ~DepthPrepassMeshProcessor();
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virtual void addMeshBatch(
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@@ -30,10 +30,14 @@ private:
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DEFINE_REF(DepthPrepassMeshProcessor)
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DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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class DepthPrepass : public RenderPass
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struct DepthPrepassData
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{
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const Array<StaticMeshBatch> staticDrawList;
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};
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class DepthPrepass : public RenderPass<DepthPrepassData>
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{
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public:
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DepthPrepass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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~DepthPrepass();
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virtual void beginFrame() override;
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virtual void render() override;
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@@ -7,8 +7,8 @@
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using namespace Seele;
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LightCullingPass::LightCullingPass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera)
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: RenderPass(renderGraph, graphics, viewport)
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LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera)
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: RenderPass(graphics, viewport)
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, source(camera->getCameraComponent())
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{
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}
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@@ -18,7 +18,7 @@ LightCullingPass::~LightCullingPass()
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}
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void LightCullingPass::beginFrame(UPViewFrame& viewFrame)
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void LightCullingPass::beginFrame()
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{
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uint32_t viewportWidth = viewport->getSizeX();
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uint32_t viewportHeight = viewport->getSizeY();
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@@ -33,7 +33,7 @@ void LightCullingPass::beginFrame(UPViewFrame& viewFrame)
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uniformUpdate.data = (uint8*)&viewParams;
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viewParamsBuffer->updateContents(uniformUpdate);
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/*LightEnv lightEnv = scene->getLightBuffer();
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LightEnv lightEnv = passData.lightEnv;
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for(uint32 i = 0; i < lightEnv.numPointLights; ++i)
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{
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lightEnv.pointLights[i].positionVS = lightEnv.pointLights[i].positionWS;
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@@ -41,7 +41,7 @@ void LightCullingPass::beginFrame(UPViewFrame& viewFrame)
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uniformUpdate.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
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uniformUpdate.data = (uint8*)&lightEnv.pointLights;
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pointLightBuffer->updateContents(uniformUpdate);
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*/
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BulkResourceData counterReset;
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uint32 reset = 0;
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counterReset.data = (uint8*)&reset;
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@@ -71,7 +71,7 @@ void LightCullingPass::beginFrame(UPViewFrame& viewFrame)
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lightEnvDescriptorSet->writeChanges();
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}
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void LightCullingPass::render(UPViewFrame& viewFrame)
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void LightCullingPass::render()
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{
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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@@ -97,7 +97,7 @@ void LightCullingPass::render(UPViewFrame& viewFrame)
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depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
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}
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void LightCullingPass::endFrame(UPViewFrame& viewFrame)
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void LightCullingPass::endFrame()
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{
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}
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@@ -130,32 +130,33 @@ void LightCullingPass::publishOutputs()
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structInfo.bDynamic = false;
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oLightIndexList = graphics->createStructuredBuffer(structInfo);
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tLightIndexList = graphics->createStructuredBuffer(structInfo);
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renderGraph->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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renderGraph->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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/*const LightEnv& lightEnv = scene->getLightBuffer();
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resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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const LightEnv& lightEnv = passData.lightEnv;
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resourceData.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
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resourceData.data = (uint8*)&lightEnv.directionalLights;*/
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resourceData.data = (uint8*)&lightEnv.directionalLights;
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structInfo.resourceData = resourceData;
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structInfo.bDynamic = true;
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directLightBuffer = graphics->createStructuredBuffer(structInfo);
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resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
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//resourceData.data = (uint8*)&lightEnv.pointLights;
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resourceData.data = (uint8*)&lightEnv.pointLights;
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structInfo.resourceData = resourceData;
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pointLightBuffer = graphics->createStructuredBuffer(structInfo);
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UniformBufferCreateInfo uniformInfo;
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resourceData.size = sizeof(uint32);
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//resourceData.data = (uint8*)&lightEnv.numDirectionalLights;
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resourceData.data = (uint8*)&lightEnv.numDirectionalLights;
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uniformInfo.resourceData = resourceData;
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uniformInfo.bDynamic = true;
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numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
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//resourceData.data = (uint8*)&lightEnv.numPointLights;
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resourceData.data = (uint8*)&lightEnv.numPointLights;
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uniformInfo.resourceData = resourceData;
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uniformInfo.bDynamic = true;
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numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
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renderGraph->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
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renderGraph->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
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renderGraph->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
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renderGraph->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
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resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
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resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
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resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
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resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
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TextureCreateInfo textureInfo;
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textureInfo.width = dispatchParams.numThreadGroups.x;
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textureInfo.height = dispatchParams.numThreadGroups.y;
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@@ -163,9 +164,8 @@ void LightCullingPass::publishOutputs()
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textureInfo.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT;
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oLightGrid = graphics->createTexture2D(textureInfo);
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tLightGrid = graphics->createTexture2D(textureInfo);
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renderGraph->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
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renderGraph->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
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resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
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resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
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}
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@@ -229,7 +229,7 @@ void LightCullingPass::createRenderPass()
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pipelineInfo.pipelineLayout = cullingLayout;
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cullingPipeline = graphics->createComputePipeline(pipelineInfo);
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depthAttachment = renderGraph->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
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}
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void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
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@@ -1,6 +1,7 @@
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#pragma once
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#include "RenderPass.h"
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#include "Graphics/GraphicsResources.h"
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#include "Scene/Scene.h"
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namespace Seele
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{
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@@ -8,10 +9,14 @@ DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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DECLARE_REF(Scene)
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DECLARE_REF(Viewport)
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class LightCullingPass : public RenderPass
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struct LightCullingPassData
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{
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const LightEnv lightEnv;
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};
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class LightCullingPass : public RenderPass<LightCullingPassData>
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{
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public:
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LightCullingPass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
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LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
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virtual ~LightCullingPass();
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virtual void beginFrame() override;
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virtual void render() override;
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@@ -4,9 +4,8 @@
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using namespace Seele;
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MeshProcessor::MeshProcessor(const PScene scene, Gfx::PGraphics graphics)
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: scene(scene)
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, graphics(graphics)
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MeshProcessor::MeshProcessor(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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}
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@@ -9,7 +9,7 @@ namespace Seele
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class MeshProcessor
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{
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public:
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MeshProcessor(const PScene scene, Gfx::PGraphics graphics);
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MeshProcessor(Gfx::PGraphics graphics);
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virtual ~MeshProcessor();
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protected:
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PScene scene;
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@@ -2,49 +2,17 @@
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using namespace Seele;
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RenderGraph::RenderGraph()
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RenderGraphResources::RenderGraphResources()
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{
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}
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RenderGraph::~RenderGraph()
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{
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}
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void RenderGraph::setup()
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RenderGraphResources::~RenderGraphResources()
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{
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for(auto& pass : renderPasses)
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{
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pass->publishOutputs();
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}
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for(auto& pass : renderPasses)
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{
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pass->createRenderPass();
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}
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}
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void RenderGraph::addRenderPass(UPRenderPass renderPass)
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{
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renderPasses.add(std::move(renderPass));
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}
|
||||
|
||||
void RenderGraph::render(PViewFrame viewFrame)
|
||||
{
|
||||
for(auto& pass : renderPasses)
|
||||
{
|
||||
pass->beginFrame(viewFrame);
|
||||
}
|
||||
for(auto& pass : renderPasses)
|
||||
{
|
||||
pass->render(viewFrame);
|
||||
}
|
||||
for(auto& pass : renderPasses)
|
||||
{
|
||||
pass->endFrame(viewFrame);
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::PRenderTargetAttachment RenderGraph::requestRenderTarget(const std::string& outputName)
|
||||
Gfx::PRenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
|
||||
{
|
||||
if(registeredAttachments.find(outputName) == registeredAttachments.end())
|
||||
{
|
||||
@@ -54,7 +22,7 @@ Gfx::PRenderTargetAttachment RenderGraph::requestRenderTarget(const std::string&
|
||||
return registeredAttachments[outputName];
|
||||
}
|
||||
|
||||
Gfx::PTexture RenderGraph::requestTexture(const std::string& outputName)
|
||||
Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName)
|
||||
{
|
||||
if(registeredTextures.find(outputName) == registeredTextures.end())
|
||||
{
|
||||
@@ -64,7 +32,7 @@ Gfx::PTexture RenderGraph::requestTexture(const std::string& outputName)
|
||||
return registeredTextures[outputName];
|
||||
}
|
||||
|
||||
Gfx::PStructuredBuffer RenderGraph::requestBuffer(const std::string& outputName)
|
||||
Gfx::PStructuredBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
|
||||
{
|
||||
if(registeredBuffers.find(outputName) == registeredBuffers.end())
|
||||
{
|
||||
@@ -74,7 +42,7 @@ Gfx::PStructuredBuffer RenderGraph::requestBuffer(const std::string& outputName)
|
||||
return registeredBuffers[outputName];
|
||||
}
|
||||
|
||||
Gfx::PUniformBuffer RenderGraph::requestUniform(const std::string& outputName)
|
||||
Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName)
|
||||
{
|
||||
if(registeredUniforms.find(outputName) == registeredUniforms.end())
|
||||
{
|
||||
@@ -84,21 +52,21 @@ Gfx::PUniformBuffer RenderGraph::requestUniform(const std::string& outputName)
|
||||
return registeredUniforms[outputName];
|
||||
}
|
||||
|
||||
void RenderGraph::registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment)
|
||||
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment)
|
||||
{
|
||||
registeredAttachments[outputName] = attachment;
|
||||
}
|
||||
|
||||
void RenderGraph::registerTextureOutput(const std::string& outputName, Gfx::PTexture texture)
|
||||
void RenderGraphResources::registerTextureOutput(const std::string& outputName, Gfx::PTexture texture)
|
||||
{
|
||||
registeredTextures[outputName] = texture;
|
||||
}
|
||||
|
||||
void RenderGraph::registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer)
|
||||
void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer)
|
||||
{
|
||||
registeredBuffers[outputName] = buffer;
|
||||
}
|
||||
void RenderGraph::registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer)
|
||||
void RenderGraphResources::registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer)
|
||||
{
|
||||
registeredUniforms[outputName] = buffer;
|
||||
}
|
||||
@@ -6,14 +6,12 @@
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(ViewFrame)
|
||||
class RenderGraph
|
||||
|
||||
class RenderGraphResources
|
||||
{
|
||||
public:
|
||||
RenderGraph();
|
||||
~RenderGraph();
|
||||
void setup();
|
||||
void addRenderPass(UPRenderPass renderPass);
|
||||
void render(PViewFrame viewFrame);
|
||||
RenderGraphResources();
|
||||
~RenderGraphResources();
|
||||
Gfx::PRenderTargetAttachment requestRenderTarget(const std::string& outputName);
|
||||
Gfx::PTexture requestTexture(const std::string& outputName);
|
||||
Gfx::PStructuredBuffer requestBuffer(const std::string& outputName);
|
||||
@@ -22,12 +20,11 @@ public:
|
||||
void registerTextureOutput(const std::string& outputName, Gfx::PTexture buffer);
|
||||
void registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer);
|
||||
void registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer);
|
||||
private:
|
||||
protected:
|
||||
Map<std::string, Gfx::PRenderTargetAttachment> registeredAttachments;
|
||||
Map<std::string, Gfx::PTexture> registeredTextures;
|
||||
Map<std::string, Gfx::PStructuredBuffer> registeredBuffers;
|
||||
Map<std::string, Gfx::PUniformBuffer> registeredUniforms;
|
||||
List<UPRenderPass> renderPasses;
|
||||
};
|
||||
DEFINE_REF(RenderGraph)
|
||||
DEFINE_REF(RenderGraphResources)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#include "RenderPass.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
RenderPass::RenderPass(PRenderGraph renderGraph, Gfx::PGraphics graphics, Gfx::PViewport viewport)
|
||||
: renderGraph(renderGraph), graphics(graphics), viewport(viewport)
|
||||
{
|
||||
}
|
||||
|
||||
RenderPass::~RenderPass()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -7,18 +7,26 @@ namespace Seele
|
||||
DECLARE_NAME_REF(Gfx, Viewport)
|
||||
DECLARE_NAME_REF(Gfx, Graphics)
|
||||
DECLARE_NAME_REF(Gfx, RenderPass)
|
||||
DECLARE_REF(RenderGraph)
|
||||
DECLARE_REF(RenderGraphResources)
|
||||
template<typename RenderPassDataType>
|
||||
class RenderPass
|
||||
{
|
||||
public:
|
||||
RenderPass(PRenderGraph rendergraph, Gfx::PGraphics graphics, Gfx::PViewport viewport);
|
||||
virtual ~RenderPass();
|
||||
virtual void updateViewFrame(PViewFrame viewFrame) = 0;
|
||||
RenderPass(Gfx::PGraphics graphics, Gfx::PViewport viewport)
|
||||
: graphics(graphics)
|
||||
, viewport(viewport)
|
||||
{}
|
||||
virtual ~RenderPass()
|
||||
{}
|
||||
void updateViewFrame(RenderPassDataType viewFrame) {
|
||||
passData = std::move(viewFrame);
|
||||
}
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
virtual void publishOutputs() = 0;
|
||||
virtual void createRenderPass() = 0;
|
||||
void setResources(PRenderGraphResources resources) { this->resources = resources; }
|
||||
protected:
|
||||
_declspec(align(16)) struct ViewParameter
|
||||
{
|
||||
@@ -28,10 +36,13 @@ protected:
|
||||
Vector4 cameraPosition;
|
||||
Vector2 screenDimensions;
|
||||
} viewParams;
|
||||
PRenderGraphResources resources;
|
||||
RenderPassDataType passData;
|
||||
Gfx::PRenderPass renderPass;
|
||||
PRenderGraph renderGraph;
|
||||
Gfx::PGraphics graphics;
|
||||
Gfx::PViewport viewport;
|
||||
};
|
||||
DEFINE_REF(RenderPass)
|
||||
template<typename T>
|
||||
concept RenderPassType = true;
|
||||
|
||||
} // namespace Seele
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
UIPass::UIPass(PRenderGraph renderGraph, Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment attachment)
|
||||
: RenderPass(renderGraph, graphics, viewport)
|
||||
UIPass::UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment attachment)
|
||||
: RenderPass(graphics, viewport)
|
||||
, renderTarget(attachment)
|
||||
{
|
||||
}
|
||||
@@ -15,12 +15,12 @@ UIPass::~UIPass()
|
||||
|
||||
}
|
||||
|
||||
void UIPass::beginFrame(UPViewFrame& viewFrame)
|
||||
void UIPass::beginFrame()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void UIPass::render(UPViewFrame& viewFrame)
|
||||
void UIPass::render()
|
||||
{
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
|
||||
@@ -31,7 +31,7 @@ void UIPass::render(UPViewFrame& viewFrame)
|
||||
graphics->endRenderPass();
|
||||
}
|
||||
|
||||
void UIPass::endFrame(UPViewFrame& viewFrame)
|
||||
void UIPass::endFrame()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -51,7 +51,7 @@ void UIPass::publishOutputs()
|
||||
depthAttachment =
|
||||
new Gfx::RenderTargetAttachment(depthBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
depthAttachment->clear.depthStencil.depth = 1.0f;
|
||||
renderGraph->registerRenderPassOutput("UIPASS_DEPTH", depthAttachment);
|
||||
resources->registerRenderPassOutput("UIPASS_DEPTH", depthAttachment);
|
||||
}
|
||||
|
||||
void UIPass::createRenderPass()
|
||||
|
||||
@@ -11,10 +11,10 @@ struct UIPassData
|
||||
{
|
||||
const UI::RenderHierarchy hierarchy;
|
||||
};
|
||||
class UIPass : public RenderPass
|
||||
class UIPass : public RenderPass<UIPassData>
|
||||
{
|
||||
public:
|
||||
UIPass(PRenderGraph renderGraph, Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
|
||||
UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
|
||||
virtual ~UIPass();
|
||||
virtual void beginFrame() override;
|
||||
virtual void render() override;
|
||||
@@ -22,7 +22,6 @@ public:
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
private:
|
||||
PUIViewFrame uiFrame;
|
||||
Gfx::PRenderTargetAttachment renderTarget;
|
||||
Gfx::PRenderTargetAttachment depthAttachment;
|
||||
Gfx::PTexture2D depthBuffer;
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include "View.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
// A frame is the mutable data needed to
|
||||
// process a time step for the game updates
|
||||
// It contains all the game update relevant data
|
||||
// and is handed over to the renderer for read only processing
|
||||
// If the game loop runs faster than the renderer, the renderer
|
||||
// simply discards old Frames and starts working on the more recent ones
|
||||
// if the game loop runs slower than the renderer (bad), the renderer has to wait
|
||||
struct Frame
|
||||
{
|
||||
uint64 frameNumber;
|
||||
Array<PViewFrame> viewFrame;
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -5,11 +5,8 @@ using namespace Seele;
|
||||
|
||||
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
|
||||
: View(graphics, window, createInfo)
|
||||
, renderGraph(UIPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
|
||||
{
|
||||
renderGraph = new RenderGraph();
|
||||
Gfx::PRenderTargetAttachment attachment = new Gfx::SwapchainAttachment(window->getGfxHandle());
|
||||
renderGraph->addRenderPass(new UIPass(renderGraph, graphics, viewport, attachment));
|
||||
renderGraph->setup();
|
||||
}
|
||||
|
||||
InspectorView::~InspectorView()
|
||||
@@ -20,12 +17,23 @@ void InspectorView::beginFrame()
|
||||
{
|
||||
}
|
||||
|
||||
void InspectorView::render()
|
||||
void InspectorView::update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void InspectorView::endFrame()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void InspectorView::prepareRender()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void InspectorView::render()
|
||||
{
|
||||
}
|
||||
|
||||
void InspectorView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier)
|
||||
|
||||
@@ -7,24 +7,24 @@
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(Actor)
|
||||
class InspectorViewFrame : public ViewFrame
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
const UI::RenderHierarchy hierarchy;
|
||||
};
|
||||
|
||||
class InspectorView : public View
|
||||
{
|
||||
public:
|
||||
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
|
||||
virtual ~InspectorView();
|
||||
virtual void beginFrame();
|
||||
virtual void render();
|
||||
virtual void endFrame();
|
||||
void selectActor();
|
||||
|
||||
virtual void beginFrame() override;
|
||||
virtual void update() override;
|
||||
virtual void endFrame() override;
|
||||
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
void selectActor();
|
||||
protected:
|
||||
UIPass renderGraph;
|
||||
|
||||
UIPassData uiPassData;
|
||||
|
||||
UI::PPanel rootPanel;
|
||||
PActor selectedActor;
|
||||
|
||||
|
||||
@@ -3,23 +3,18 @@
|
||||
#include "Window.h"
|
||||
#include "Scene/Actor/CameraActor.h"
|
||||
#include "Scene/Components/CameraComponent.h"
|
||||
#include "Graphics/RenderPass/DepthPrepass.h"
|
||||
#include "Graphics/RenderPass/LightCullingPass.h"
|
||||
#include "Graphics/RenderPass/BasePass.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
|
||||
: View(graphics, owner, createInfo)
|
||||
, activeCamera(new CameraActor())
|
||||
, depthPrepass(DepthPrepass(graphics, viewport, activeCamera))
|
||||
, lightCullingPass(LightCullingPass(graphics, viewport, activeCamera))
|
||||
, basePass(BasePass(graphics, viewport, activeCamera))
|
||||
{
|
||||
scene = new Scene(graphics);
|
||||
activeCamera = new CameraActor();
|
||||
scene->addActor(activeCamera);
|
||||
renderGraph = new RenderGraph();
|
||||
renderGraph->addRenderPass(new DepthPrepass(renderGraph, scene, graphics, viewport, activeCamera));
|
||||
renderGraph->addRenderPass(new LightCullingPass(renderGraph, scene, graphics, viewport, activeCamera));
|
||||
renderGraph->addRenderPass(new BasePass(renderGraph, scene, graphics, viewport, activeCamera));
|
||||
renderGraph->setup();
|
||||
}
|
||||
|
||||
Seele::SceneView::~SceneView()
|
||||
@@ -32,6 +27,31 @@ void SceneView::beginFrame()
|
||||
scene->tick(Gfx::currentFrameDelta);
|
||||
}
|
||||
|
||||
void SceneView::update()
|
||||
{
|
||||
}
|
||||
|
||||
void SceneView::endFrame()
|
||||
{
|
||||
depthPrepassData.staticDrawList = scene->getStaticMeshes();
|
||||
lightCullingPassData.lightEnv = scene->getLightBuffer();
|
||||
basePassData.staticDrawList = scene->getStaticMeshes();
|
||||
}
|
||||
|
||||
void SceneView::prepareRender()
|
||||
{
|
||||
depthPrepass.updateViewFrame(depthPrepassData);
|
||||
lightCullingPass.updateViewFrame(lightCullingPassData);
|
||||
basePass.updateViewFrame(basePassData);
|
||||
}
|
||||
|
||||
void SceneView::render()
|
||||
{
|
||||
depthPrepass.render();
|
||||
lightCullingPass.render();
|
||||
basePass.render();
|
||||
}
|
||||
|
||||
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
|
||||
{
|
||||
if(action != InputAction::RELEASE)
|
||||
|
||||
@@ -1,28 +1,37 @@
|
||||
#pragma once
|
||||
#include "View.h"
|
||||
#include "Graphics/RenderPass/DepthPrepass.h"
|
||||
#include "Graphics/RenderPass/LightCullingPass.h"
|
||||
#include "Graphics/RenderPass/BasePass.h"
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(Scene)
|
||||
DECLARE_REF(CameraActor)
|
||||
|
||||
class SceneViewFrame : public ViewFrame
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
const PScene scene;
|
||||
};
|
||||
DEFINE_REF(SceneViewFrame)
|
||||
|
||||
class SceneView : public View
|
||||
{
|
||||
public:
|
||||
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
|
||||
~SceneView();
|
||||
virtual void beginFrame() override;
|
||||
virtual void update() override;
|
||||
virtual void endFrame() override;
|
||||
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
|
||||
PScene getScene() const { return scene; }
|
||||
private:
|
||||
PScene scene;
|
||||
PCameraActor activeCamera;
|
||||
|
||||
DepthPrepass depthPrepass;
|
||||
LightCullingPass lightCullingPass;
|
||||
BasePass basePass;
|
||||
|
||||
DepthPrepassData depthPrepassData;
|
||||
LightCullingPassData lightCullingData;
|
||||
BasePassData basePassData;
|
||||
|
||||
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
|
||||
virtual void mouseMoveCallback(double xPos, double yPos) override;
|
||||
|
||||
@@ -2,30 +2,19 @@
|
||||
#include "Window.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
|
||||
Seele::View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &viewportInfo)
|
||||
using namespace Seele;
|
||||
|
||||
View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &viewportInfo)
|
||||
: graphics(graphics), owner(window)
|
||||
{
|
||||
viewport = graphics->createViewport(owner->getGfxHandle(), viewportInfo);
|
||||
}
|
||||
|
||||
Seele::View::~View()
|
||||
View::~View()
|
||||
{
|
||||
}
|
||||
|
||||
void Seele::View::beginFrame()
|
||||
{
|
||||
}
|
||||
|
||||
void Seele::View::render()
|
||||
{
|
||||
}
|
||||
|
||||
void Seele::View::endFrame()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Seele::View::applyArea(URect area)
|
||||
void View::applyArea(URect area)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
+12
-14
@@ -5,33 +5,31 @@ namespace Seele
|
||||
{
|
||||
DECLARE_REF(Window)
|
||||
|
||||
// A ViewFrame is the render relevant data of a View
|
||||
class ViewFrame
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
};
|
||||
DEFINE_REF(ViewFrame)
|
||||
|
||||
// A view is a part of the window, which can be anything from a scene viewport to an inspector
|
||||
class View
|
||||
{
|
||||
public:
|
||||
View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
|
||||
virtual ~View();
|
||||
virtual void beginFrame();
|
||||
virtual void render();
|
||||
virtual void endFrame();
|
||||
|
||||
// These are called from the view thread, and handle updating game data
|
||||
virtual void beginFrame() {}
|
||||
virtual void update() {}
|
||||
// End frame is called with a lock, so it is safe to write to shared memory
|
||||
virtual void endFrame() {}
|
||||
|
||||
// These are called from the render thread
|
||||
// prepare render is also locked, so reading from shared memory is also safe
|
||||
virtual void prepareRender() {}
|
||||
virtual void render() {}
|
||||
void applyArea(URect area);
|
||||
void setFocused();
|
||||
|
||||
protected:
|
||||
UPViewFrame currentFrame;
|
||||
Gfx::PGraphics graphics;
|
||||
Gfx::PViewport viewport;
|
||||
PWindow owner;
|
||||
PRenderGraph renderGraph;
|
||||
|
||||
|
||||
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) = 0;
|
||||
virtual void mouseMoveCallback(double xPos, double yPos) = 0;
|
||||
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) = 0;
|
||||
|
||||
@@ -16,7 +16,6 @@ void Window::addView(PView view)
|
||||
{
|
||||
WindowView* windowView = new WindowView();
|
||||
windowView->view = view;
|
||||
windowView->renderGraph = view->renderGraph;
|
||||
windowView->worker = std::thread(&Window::viewWorker, this, windowView);
|
||||
views.add(windowView);
|
||||
}
|
||||
@@ -26,15 +25,11 @@ void Window::render()
|
||||
gfxHandle->beginFrame();
|
||||
for(auto& windowView : views)
|
||||
{
|
||||
UPViewFrame frame;
|
||||
{
|
||||
std::lock_guard lock(windowView->workerMutex);
|
||||
frame = std::move(windowView->currentFrame);
|
||||
}
|
||||
if(frame != nullptr)
|
||||
{
|
||||
windowView->renderGraph->render(std::move(frame));
|
||||
windowView->view->prepareRender();
|
||||
}
|
||||
windowView->view->render();
|
||||
}
|
||||
gfxHandle->endFrame();
|
||||
}
|
||||
@@ -64,9 +59,8 @@ void Window::viewWorker(WindowView* windowView)
|
||||
while(true)
|
||||
{
|
||||
windowView->view->beginFrame();
|
||||
windowView->view->render();
|
||||
windowView->view->endFrame();
|
||||
windowView->view->update();
|
||||
std::lock_guard lock(windowView->workerMutex);
|
||||
windowView->currentFrame = std::move(windowView->view->currentFrame);
|
||||
windowView->view->endFrame();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace Seele
|
||||
struct WindowView
|
||||
{
|
||||
PView view;
|
||||
PRenderGraph renderGraph;
|
||||
UPViewFrame currentFrame;
|
||||
std::thread worker;
|
||||
std::mutex workerMutex;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user