Screw rendergraphs (for now)
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@@ -8,7 +8,7 @@ namespace Seele
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class BasePassMeshProcessor : public MeshProcessor
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{
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public:
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BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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virtual ~BasePassMeshProcessor();
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virtual void addMeshBatch(
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@@ -33,15 +33,13 @@ DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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struct BasePassData
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{
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const LightEnv lightEnv;
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const Array<StaticMeshBatch> staticDrawList;
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};
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class BasePass : public RenderPass
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class BasePass : public RenderPass<BasePassData>
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{
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public:
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BasePass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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virtual ~BasePass();
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virtual void updateViewFrame(PViewFrame viewFrame) override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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