Screw rendergraphs (for now)
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@@ -1,6 +1,7 @@
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#pragma once
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#include "RenderPass.h"
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#include "Graphics/GraphicsResources.h"
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#include "Scene/Scene.h"
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namespace Seele
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{
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@@ -8,10 +9,14 @@ DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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DECLARE_REF(Scene)
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DECLARE_REF(Viewport)
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class LightCullingPass : public RenderPass
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struct LightCullingPassData
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{
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const LightEnv lightEnv;
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};
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class LightCullingPass : public RenderPass<LightCullingPassData>
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{
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public:
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LightCullingPass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
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LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
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virtual ~LightCullingPass();
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virtual void beginFrame() override;
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virtual void render() override;
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