Screw rendergraphs (for now)
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@@ -4,9 +4,8 @@
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using namespace Seele;
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MeshProcessor::MeshProcessor(const PScene scene, Gfx::PGraphics graphics)
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: scene(scene)
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, graphics(graphics)
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MeshProcessor::MeshProcessor(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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}
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