Screw rendergraphs (for now)
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@@ -11,10 +11,10 @@ struct UIPassData
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{
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const UI::RenderHierarchy hierarchy;
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};
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class UIPass : public RenderPass
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class UIPass : public RenderPass<UIPassData>
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{
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public:
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UIPass(PRenderGraph renderGraph, Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
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UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
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virtual ~UIPass();
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virtual void beginFrame() override;
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virtual void render() override;
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@@ -22,7 +22,6 @@ public:
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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PUIViewFrame uiFrame;
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Gfx::PRenderTargetAttachment renderTarget;
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Gfx::PRenderTargetAttachment depthAttachment;
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Gfx::PTexture2D depthBuffer;
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