Screw rendergraphs (for now)

This commit is contained in:
Dynamitos
2021-10-01 19:55:04 +02:00
parent bd739068d6
commit 5dfc8300c5
25 changed files with 222 additions and 226 deletions
+29 -9
View File
@@ -3,23 +3,18 @@
#include "Window.h"
#include "Scene/Actor/CameraActor.h"
#include "Scene/Components/CameraComponent.h"
#include "Graphics/RenderPass/DepthPrepass.h"
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/BasePass.h"
using namespace Seele;
Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
: View(graphics, owner, createInfo)
, activeCamera(new CameraActor())
, depthPrepass(DepthPrepass(graphics, viewport, activeCamera))
, lightCullingPass(LightCullingPass(graphics, viewport, activeCamera))
, basePass(BasePass(graphics, viewport, activeCamera))
{
scene = new Scene(graphics);
activeCamera = new CameraActor();
scene->addActor(activeCamera);
renderGraph = new RenderGraph();
renderGraph->addRenderPass(new DepthPrepass(renderGraph, scene, graphics, viewport, activeCamera));
renderGraph->addRenderPass(new LightCullingPass(renderGraph, scene, graphics, viewport, activeCamera));
renderGraph->addRenderPass(new BasePass(renderGraph, scene, graphics, viewport, activeCamera));
renderGraph->setup();
}
Seele::SceneView::~SceneView()
@@ -32,6 +27,31 @@ void SceneView::beginFrame()
scene->tick(Gfx::currentFrameDelta);
}
void SceneView::update()
{
}
void SceneView::endFrame()
{
depthPrepassData.staticDrawList = scene->getStaticMeshes();
lightCullingPassData.lightEnv = scene->getLightBuffer();
basePassData.staticDrawList = scene->getStaticMeshes();
}
void SceneView::prepareRender()
{
depthPrepass.updateViewFrame(depthPrepassData);
lightCullingPass.updateViewFrame(lightCullingPassData);
basePass.updateViewFrame(basePassData);
}
void SceneView::render()
{
depthPrepass.render();
lightCullingPass.render();
basePass.render();
}
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
{
if(action != InputAction::RELEASE)