Screw rendergraphs (for now)
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@@ -1,28 +1,37 @@
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#pragma once
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#include "View.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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namespace Seele
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{
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DECLARE_REF(Scene)
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DECLARE_REF(CameraActor)
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class SceneViewFrame : public ViewFrame
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{
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public:
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protected:
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const PScene scene;
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};
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DEFINE_REF(SceneViewFrame)
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class SceneView : public View
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{
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public:
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SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
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~SceneView();
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virtual void beginFrame() override;
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virtual void update() override;
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virtual void endFrame() override;
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virtual void prepareRender() override;
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virtual void render() override;
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PScene getScene() const { return scene; }
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private:
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PScene scene;
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PCameraActor activeCamera;
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DepthPrepass depthPrepass;
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LightCullingPass lightCullingPass;
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BasePass basePass;
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DepthPrepassData depthPrepassData;
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LightCullingPassData lightCullingData;
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BasePassData basePassData;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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