Basic UI quad, yay
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@@ -0,0 +1,31 @@
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struct VertexStageOutput
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{
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float4 position : SV_Position;
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float2 uvCoords : TEXCOORD;
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};
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[shader("vertex")]
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VertexStageOutput vertexMain(uint vertexId : SV_VertexID)
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{
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float2 coordinates[4] = {
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float2(0, 0),
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float2(0, 1),
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float2(1, 0),
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float2(1, 1)
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};
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VertexStageOutput output;
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output.uvCoords = coordinates[vertexId];
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output.position = float4(output.uvCoords * 2 - 1, 1, 1);
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output.position.y = -output.position.y;
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return output;
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}
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[shader("fragment")]
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float4 fragmentMain(
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float4 position : SV_Position,
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float2 uvCoords : TEXCOORD
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) : SV_Target
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{
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return float4(0, 1, 0, 1);
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}
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