Implementing ktx texture loading

This commit is contained in:
Dynamitos
2021-08-22 23:07:38 +02:00
parent c5686377be
commit df977110d3
16 changed files with 79 additions and 38 deletions
+4 -1
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@@ -20,4 +20,7 @@
path = external/ktx
url = https://github.com/KhronosGroup/KTX-Software
[submodule "external/stb"]
url = https://github.com/nothings/stb
url = https://github.com/nothings/stb
[submodule "external/slang"]
path = external/slang
url = https://github.com/shader-slang/slang.git
+2 -1
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@@ -50,6 +50,7 @@ find_package(JSON REQUIRED)
find_package(GLFW REQUIRED)
find_package(GLM REQUIRED)
find_package(KTX REQUIRED)
find_package(STB REQUIRED)
find_package(SLANG REQUIRED)
find_package(Aftermath REQUIRED)
@@ -80,8 +81,8 @@ target_link_libraries(SeeleEngine ${Boost_LIBRARIES})
target_link_libraries(SeeleEngine ${GLFW_LIBRARIES})
target_link_libraries(SeeleEngine ${SLANG_LIBRARIES})
target_link_libraries(SeeleEngine ${ASSIMP_LIBRARIES})
target_link_libraries(SeeleEngine ${JSON_LIBRARY})
target_link_libraries(SeeleEngine ${NSAM_LIBRARIES})
target_link_libraries(SeeleEngine ${KTX_LIBRARIES})
#target_link_libraries(SeeleEngine ${SPIRV_LIBRARIES})
target_precompile_headers(SeeleEngine
+1 -1
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@@ -68,7 +68,7 @@ ExternalProject_Add(slang
SOURCE_DIR ${SLANG_ROOT}
BINARY_DIR ${SLANG_ROOT}
CONFIGURE_COMMAND ""
BUILD_COMMAND msbuild slang.sln
BUILD_COMMAND msbuild slang.sln -p:Configuration=Release -p:Platform=${CMAKE_PLATFORM}
INSTALL_COMMAND "")
set(SLANG_LIB_PATH ${SLANG_ROOT}/${SLANG_LIB_PATH})
Vendored Submodule
+1
Submodule external/slang added at 858c7c57b1
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+15 -13
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@@ -2,9 +2,7 @@
#include "Graphics/GraphicsResources.h"
#include "Graphics/Graphics.h"
#include "Window/WindowManager.h"
#include <stb_image.h>
#include <stb_image_write.h>
#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
using namespace Seele;
@@ -34,19 +32,23 @@ void TextureAsset::save()
void TextureAsset::load()
{
setStatus(Status::Loading);
int x, y, n;
unsigned char* data = stbi_load(getFullPath().c_str(), &x, &y, &n, 4);
ktxTexture2* kTexture;
KTX_error_code result = ktxTexture2_CreateFromNamedFile(getFullPath().c_str(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
&kTexture);
TextureCreateInfo createInfo;
//TODO: support other formats
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
createInfo.resourceData.data = data;
createInfo.resourceData.size = x * y * 4 * sizeof(unsigned char);
createInfo.width = kTexture->baseWidth;
createInfo.height = kTexture->baseHeight;
createInfo.depth = kTexture->baseDepth;
createInfo.bArray = kTexture->isArray;
createInfo.arrayLayers = kTexture->numLayers;
createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat);
createInfo.mipLevels = kTexture->numLevels;
createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture));
createInfo.resourceData.size = (uint32)ktxTexture_GetDataSize(ktxTexture(kTexture));
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
createInfo.width = x;
createInfo.height = y;
Gfx::PTexture2D texture = WindowManager::getGraphics()->createTexture2D(createInfo);
stbi_image_free(data);
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
setTexture(texture);
setStatus(Asset::Status::Ready);
+32 -19
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@@ -2,6 +2,7 @@
#include "TextureAsset.h"
#include "Graphics/Graphics.h"
#include "AssetRegistry.h"
#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
@@ -12,10 +13,8 @@ using namespace Seele;
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
placeholderAsset = new TextureAsset();
placeholderTexture = import("./textures/placeholder.png");
placeholderAsset->setTexture(placeholderTexture);
placeholderAsset->setStatus(Asset::Status::Ready);
placeholderAsset = new TextureAsset(std::filesystem::absolute("./textures/placeholder.ktx"));
placeholderAsset->load();
AssetRegistry::get().textures[""] = placeholderAsset;
}
@@ -28,13 +27,13 @@ void TextureLoader::importAsset(const std::filesystem::path& filePath)
auto assetFileName = filePath;
PTextureAsset asset = new TextureAsset(assetFileName.replace_extension("asset").filename().generic_string());
asset->setStatus(Asset::Status::Loading);
asset->setTexture(placeholderTexture);
asset->setTexture(placeholderAsset->getTexture());
AssetRegistry::get().textures[asset->getFileName()] = asset;
futures.add(std::async(std::launch::async, [this, filePath, asset] () mutable {
using namespace std::chrono_literals;
//std::this_thread::sleep_for(5s);
Gfx::PTexture2D texture = import(filePath);
asset->setTexture(texture);
import(filePath, asset);
asset->load();
asset->setStatus(Asset::Status::Ready);
}));
}
@@ -44,20 +43,34 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
return placeholderAsset;
}
Gfx::PTexture2D TextureLoader::import(const std::filesystem::path& path)
void TextureLoader::import(const std::filesystem::path& path, PTextureAsset textureAsset)
{
int x, y, n;
unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
TextureCreateInfo createInfo;
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_SRGB;
createInfo.resourceData.data = data;
createInfo.resourceData.size = x * y * 4 * sizeof(unsigned char);
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
createInfo.width = x;
createInfo.height = y;
Gfx::PTexture2D texture = graphics->createTexture2D(createInfo);
ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo;
KTX_error_code result;
createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
createInfo.baseWidth = x;
createInfo.baseHeight = y;
createInfo.baseDepth = 1;
createInfo.numDimensions = 1 + (y > 1);
createInfo.numLevels = 1;
createInfo.numLayers = 1;
createInfo.numFaces = 1;
createInfo.isArray = false;
createInfo.generateMipmaps = true;
result = ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
result = ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, 0, data, x * y * 4 * sizeof(unsigned char));
stbi_image_free(data);
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
return texture;
result = ktxTexture_WriteToNamedFile(ktxTexture(kTexture), textureAsset->getFullPath().c_str());
ktxTexture_Destroy(ktxTexture(kTexture));
}
+1 -2
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@@ -18,10 +18,9 @@ public:
void importAsset(const std::filesystem::path& filePath);
PTextureAsset getPlaceholderTexture();
private:
Gfx::PTexture2D import(const std::filesystem::path& path);
void import(const std::filesystem::path& path, PTextureAsset asset);
Gfx::PGraphics graphics;
List<std::future<void>> futures;
Gfx::PTexture2D placeholderTexture;
PTextureAsset placeholderAsset;
};
DEFINE_REF(TextureLoader)
+1
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@@ -4,6 +4,7 @@
#include "Containers/Array.h"
#include "VertexShaderInput.h"
#include "ShaderCompiler.h"
#include "ktx.h"
namespace Seele
{
+4
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@@ -500,7 +500,9 @@ public:
virtual SeFormat getFormat() const = 0;
virtual uint32 getSizeX() const = 0;
virtual uint32 getSizeY() const = 0;
virtual uint32 getSizeZ() const = 0;
virtual SeSampleCountFlags getNumSamples() const = 0;
virtual uint32 getMipLevels() const = 0;
virtual void changeLayout(SeImageLayout newLayout) = 0;
virtual class Texture2D* getTexture2D() { return nullptr; }
virtual void* getNativeHandle() { return nullptr; }
@@ -520,7 +522,9 @@ public:
virtual SeFormat getFormat() const = 0;
virtual uint32 getSizeX() const = 0;
virtual uint32 getSizeY() const = 0;
virtual uint32 getSizeZ() const = 0;
virtual SeSampleCountFlags getNumSamples() const = 0;
virtual uint32 getMipLevels() const = 0;
virtual void changeLayout(SeImageLayout newLayout) = 0;
virtual class Texture2D* getTexture2D() { return this; }
protected:
@@ -144,6 +144,10 @@ public:
PCmdBuffer getCommands();
PRenderCommand createRenderCommand(const std::string& name);
PComputeCommand createComputeCommand(const std::string& name);
VkCommandPool getPoolHandle() const
{
return commandPool;
}
void submitCommands(PSemaphore signalSemaphore = nullptr);
private:
@@ -360,6 +360,7 @@ PStagingManager Graphics::getStagingManager()
return stagingManager;
}
Array<const char *> Graphics::getRequiredExtensions()
{
Array<const char *> extensions;
@@ -249,6 +249,10 @@ public:
{
return samples;
}
inline uint32 getMipLevels() const
{
return mipLevels;
}
inline bool isDepthStencil() const
{
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
@@ -303,6 +307,10 @@ public:
{
return textureHandle->sizeY;
}
virtual uint32 getSizeZ() const override
{
return textureHandle->sizeZ;
}
virtual Gfx::SeFormat getFormat() const override
{
return textureHandle->format;
@@ -311,6 +319,10 @@ public:
{
return textureHandle->getNumSamples();
}
virtual uint32 getMipLevels() const override
{
return textureHandle->getMipLevels();
}
virtual void changeLayout(Gfx::SeImageLayout newLayout) override;
virtual void* getNativeHandle() override
{
+1 -1
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@@ -29,7 +29,7 @@ int main()
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.obj");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
plane->setWorldScale(Vector(100, 100, 100));
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));