Files
Seele/src/Engine/Asset/TextureAsset.cpp
T

55 lines
1.7 KiB
C++

#include "TextureAsset.h"
#include "Graphics/GraphicsResources.h"
#include "Graphics/Graphics.h"
#include "Window/WindowManager.h"
#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
using namespace Seele;
TextureAsset::TextureAsset()
{
}
TextureAsset::TextureAsset(const std::string& directory, const std::string& name)
: Asset(directory, name)
{
}
TextureAsset::TextureAsset(const std::filesystem::path& fullPath)
: Asset(fullPath)
{
}
TextureAsset::~TextureAsset()
{
}
void TextureAsset::save()
{
//TODO: make this an actual file, not just a png wrapper
assert(false && "Editing textures is not yet supported");
}
void TextureAsset::load()
{
setStatus(Status::Loading);
ktxTexture2* kTexture;
KTX_error_code result = ktxTexture2_CreateFromNamedFile(getFullPath().c_str(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
&kTexture);
TextureCreateInfo createInfo;
createInfo.width = kTexture->baseWidth;
createInfo.height = kTexture->baseHeight;
createInfo.depth = kTexture->baseDepth;
createInfo.bArray = kTexture->isArray;
createInfo.arrayLayers = kTexture->numLayers;
createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat);
createInfo.mipLevels = kTexture->numLevels;
createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture));
createInfo.resourceData.size = (uint32)ktxTexture_GetDataSize(ktxTexture(kTexture));
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
Gfx::PTexture2D texture = WindowManager::getGraphics()->createTexture2D(createInfo);
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
setTexture(texture);
setStatus(Asset::Status::Ready);
}