Basic UI quad, yay
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@@ -46,9 +46,8 @@ private:
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Gfx::PRenderTargetAttachment colorAttachment;
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Gfx::PTexture2D depthBuffer;
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UPBasePassMeshProcessor processor;
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const PScene scene;
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Gfx::PGraphics graphics;
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Gfx::PViewport viewport;
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Array<Gfx::PDescriptorSet> descriptorSets;
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PCameraComponent source;
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Gfx::PPipelineLayout basePassLayout;
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