Basic UI quad, yay
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@@ -8,10 +8,8 @@
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using namespace Seele;
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LightCullingPass::LightCullingPass(PRenderGraph renderGraph, const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera)
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: RenderPass(renderGraph)
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: RenderPass(renderGraph, graphics, viewport)
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, scene(scene)
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, viewport(viewport)
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, graphics(graphics)
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, source(camera->getCameraComponent())
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{
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}
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