Basic UI quad, yay
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@@ -27,7 +27,7 @@ Scene::Scene(Gfx::PGraphics graphics)
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lightEnv.pointLights[i].positionWS = Vector4(frand() * 100-50, frand(), frand() * 100-50, 1);
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}
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lightEnv.numPointLights = 16;
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lightEnv.pointLights[0].colorRange = Vector4(1, 0, 0, 100);
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lightEnv.pointLights[0].colorRange = Vector4(1, 1, 1, 1000);
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lightEnv.pointLights[0].positionWS = Vector4(0, 10, 0, 1);
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}
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