Basic UI quad, yay
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@@ -1,9 +1,16 @@
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#include "InspectorView.h"
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#include "Window.h"
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using namespace Seele;
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InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
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: View(graphics, window, createInfo)
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{
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renderGraph = new RenderGraph();
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Gfx::PRenderTargetAttachment attachment = new Gfx::SwapchainAttachment(window->getGfxHandle());
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uiPass = new UIPass(renderGraph, graphics, viewport, attachment);
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renderGraph->addRenderPass(uiPass);
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renderGraph->setup();
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}
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InspectorView::~InspectorView()
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@@ -12,15 +19,40 @@ InspectorView::~InspectorView()
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void InspectorView::beginFrame()
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{
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uiPass->beginFrame();
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}
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void InspectorView::render()
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{
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uiPass->render();
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}
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void InspectorView::endFrame()
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{
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uiPass->endFrame();
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}
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void InspectorView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier)
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{
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}
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void InspectorView::mouseMoveCallback(double xPos, double yPos)
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{
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}
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void InspectorView::mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier)
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{
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}
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void InspectorView::scrollCallback(double xOffset, double yOffset)
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{
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}
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void InspectorView::fileCallback(int count, const char** paths)
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{
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}
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@@ -1,9 +1,11 @@
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#pragma once
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#include "View.h"
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#include "UI/UIRenderPath.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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#include "Graphics/RenderPass/UIPass.h"
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namespace Seele
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{
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DECLARE_REF(Actor)
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class InspectorView : public View
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{
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public:
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@@ -12,7 +14,19 @@ public:
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virtual void beginFrame();
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virtual void render();
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virtual void endFrame();
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private:
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void selectActor();
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protected:
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Array<UI::PElement> rootElements;
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PUIPass uiPass;
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PActor selectedActor;
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PRenderGraph renderGraph;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
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virtual void scrollCallback(double xOffset, double yOffset) override;
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virtual void fileCallback(int count, const char** paths) override;
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};
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DEFINE_REF(InspectorView)
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} // namespace Seele
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@@ -25,6 +25,5 @@ protected:
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PDepthPrepass depthPrepass;
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PLightCullingPass lightCullingPass;
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PBasePass basePass;
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};
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} // namespace Seele
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@@ -3,7 +3,7 @@
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namespace Seele
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{
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DECLARE_REF(Window)
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// A view is a part of the window, which can be anything from a viewport to an editor
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// A view is a part of the window, which can be anything from a viewport to an inspector
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class View
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{
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public:
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