Basic UI quad, yay

This commit is contained in:
Dynamitos
2021-09-23 10:10:39 +02:00
parent df977110d3
commit 632d120f6d
51 changed files with 579 additions and 187 deletions
+10 -1
View File
@@ -1,5 +1,6 @@
#include "Graphics/RenderCore.h"
#include "Window/SceneView.h"
#include "Window/InspectorView.h"
#include "Asset/AssetRegistry.h"
#include "Fibers/Fibers.h"
#include <queue>
@@ -19,12 +20,20 @@ int main()
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = core.getWindowManager()->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.sizeX = 1280;
sceneViewInfo.sizeX = 640;
sceneViewInfo.sizeY = 720;
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
ViewportCreateInfo inspectorViewInfo;
inspectorViewInfo.sizeX = 640;
inspectorViewInfo.sizeY = 720;
inspectorViewInfo.offsetX = 640;
inspectorViewInfo.offsetY = 0;
PInspectorView inspectorView = new InspectorView(core.getWindowManager()->getGraphics(), window, inspectorViewInfo);
window->addView(inspectorView);
sceneView->setFocused();
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");