Basic UI quad, yay
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+10
-1
@@ -1,5 +1,6 @@
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#include "Graphics/RenderCore.h"
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#include "Window/SceneView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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#include "Fibers/Fibers.h"
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#include <queue>
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@@ -19,12 +20,20 @@ int main()
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = core.getWindowManager()->addWindow(mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.sizeX = 1280;
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sceneViewInfo.sizeX = 640;
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sceneViewInfo.sizeY = 720;
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sceneViewInfo.offsetX = 0;
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sceneViewInfo.offsetY = 0;
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PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
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window->addView(sceneView);
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ViewportCreateInfo inspectorViewInfo;
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inspectorViewInfo.sizeX = 640;
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inspectorViewInfo.sizeY = 720;
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inspectorViewInfo.offsetX = 640;
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inspectorViewInfo.offsetY = 0;
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PInspectorView inspectorView = new InspectorView(core.getWindowManager()->getGraphics(), window, inspectorViewInfo);
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window->addView(inspectorView);
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sceneView->setFocused();
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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