Changed descriptorset api
This commit is contained in:
@@ -203,7 +203,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f), Vector(0.0f, 1.0f, 0.0f)),
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glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f), Vector(0.0f, 1.0f, 0.0f)),
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};
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Gfx::PDescriptorSet set = cubeRenderLayout->allocateDescriptorSet();
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Gfx::ODescriptorSet set = cubeRenderLayout->allocateDescriptorSet();
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set->updateConstants("view", 0, captureViews);
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set->updateConstants("projection", 0, &captureProjection);
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set->updateTexture("equirectangularMap", 0, hdrTexture->getDefaultView());
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@@ -262,7 +262,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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graphics->beginRenderPass(cubeRenderPass);
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Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("CubeMapRender");
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renderCommand->bindPipeline(cubeRenderPipeline);
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renderCommand->bindDescriptor({set});
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renderCommand->bindDescriptor(set);
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renderCommand->setViewport(cubeRenderViewport);
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renderCommand->draw(6, 1, i * 6, 0);
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graphics->executeCommands(std::move(renderCommand));
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@@ -329,7 +329,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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graphics->beginRenderPass(convolutionPass);
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Gfx::ORenderCommand cmd = graphics->createRenderCommand("ConvolutionPass");
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cmd->bindPipeline(convolutionPipeline);
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cmd->bindDescriptor({set});
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cmd->bindDescriptor(set);
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cmd->setViewport(convolutionViewport);
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cmd->draw(6, 1, i * 6, 0);
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graphics->executeCommands(std::move(cmd));
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@@ -391,7 +391,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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graphics->beginRenderPass(prefilterPass);
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Gfx::ORenderCommand cmd = graphics->createRenderCommand("PrefilterPass");
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cmd->bindPipeline(prefilterPipeline);
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cmd->bindDescriptor({set});
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cmd->bindDescriptor(set);
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float roughness = (float)mip / (float)(prefilteredCubeMap->getMipLevels() - 1);
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cmd->pushConstants(Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(float), &roughness);
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cmd->setViewport(prefilterViewports[mip]);
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@@ -11,7 +11,7 @@ void DescriptorLayout::addDescriptorBinding(DescriptorBinding binding) {
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descriptorBindings.add(binding);
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}
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PDescriptorSet DescriptorLayout::allocateDescriptorSet() { return pool->allocateDescriptorSet(); }
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ODescriptorSet DescriptorLayout::allocateDescriptorSet() { return pool->allocateDescriptorSet(); }
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void DescriptorLayout::reset() { pool->reset(); }
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@@ -25,7 +25,7 @@ class DescriptorLayout {
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virtual ~DescriptorLayout();
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void addDescriptorBinding(DescriptorBinding binding);
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void reset();
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PDescriptorSet allocateDescriptorSet();
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ODescriptorSet allocateDescriptorSet();
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virtual void create() = 0;
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constexpr uint32 getHash() const { return hash; }
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constexpr const std::string& getName() const { return name; }
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@@ -45,7 +45,7 @@ class DescriptorPool {
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public:
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DescriptorPool();
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virtual ~DescriptorPool();
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virtual PDescriptorSet allocateDescriptorSet() = 0;
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virtual ODescriptorSet allocateDescriptorSet() = 0;
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virtual void reset() = 0;
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};
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DEFINE_REF(DescriptorPool)
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@@ -1,6 +1,5 @@
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#include "BasePass.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/EnvironmentMapAsset.h"
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#include "Component/Camera.h"
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#include "Graphics/Command.h"
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#include "Graphics/Descriptor.h"
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@@ -14,6 +13,9 @@
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#include "Math/Vector.h"
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#include "MinimalEngine.h"
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#include "ShadowPass.h"
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#include "Scene/Scene.h"
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#include "Asset/EnvironmentMapAsset.h"
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#include "Scene/LightEnvironment.h"
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using namespace Seele;
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@@ -481,7 +483,6 @@ void BasePass::publishOutputs() {
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resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
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resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
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timestamps = graphics->createTimestampQuery(2, "BaseTS");
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query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
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resources->registerQueryOutput("BASEPASS_QUERY", query);
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}
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@@ -37,9 +37,9 @@ class BasePass : public RenderPass {
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constexpr static const char* SHADOWSAMPLER_NAME = "shadowSampler";
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constexpr static const char* CASCADE_SPLIT_NAME = "cascadeSplit";
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Gfx::PDescriptorSet opaqueCulling;
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Gfx::PDescriptorSet transparentCulling;
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Gfx::PDescriptorSet shadowMapping;
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Gfx::ODescriptorSet opaqueCulling;
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Gfx::ODescriptorSet transparentCulling;
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Gfx::ODescriptorSet shadowMapping;
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// use a different texture here so we can do multisampling
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Gfx::OTexture2D msBasePassDepth;
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@@ -51,7 +51,7 @@ class BasePass : public RenderPass {
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// used for transparency sorting
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Vector cameraPos;
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Vector cameraForward;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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PCameraActor source;
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Gfx::OPipelineLayout basePassLayout;
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@@ -82,9 +82,9 @@ class BasePass : public RenderPass {
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// Skybox
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Gfx::ODescriptorLayout skyboxDataLayout;
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Gfx::PDescriptorSet skyboxDataSet;
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Gfx::ODescriptorSet skyboxDataSet;
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Gfx::ODescriptorLayout textureLayout;
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Gfx::PDescriptorSet textureSet;
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Gfx::ODescriptorSet textureSet;
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Gfx::OVertexShader vertexShader;
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Gfx::OFragmentShader fragmentShader;
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Gfx::OPipelineLayout pipelineLayout;
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@@ -24,7 +24,7 @@ class CachedDepthPass : public RenderPass {
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Gfx::OPipelineStatisticsQuery query;
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Gfx::OTimestampQuery timestamps;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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Gfx::PShaderBuffer cullingBuffer;
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PScene scene;
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};
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@@ -72,7 +72,7 @@ void DepthCullingPass::beginFrame(const Component::Camera& cam, const Component:
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void DepthCullingPass::render() {
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graphics->beginDebugRegion("DepthCullingPass");
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Gfx::PDescriptorSet set = depthAttachmentLayout->allocateDescriptorSet();
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Gfx::ODescriptorSet set = depthAttachmentLayout->allocateDescriptorSet();
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{
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graphics->beginDebugRegion("MipGeneration");
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query->beginQuery();
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@@ -44,7 +44,7 @@ class DepthCullingPass : public RenderPass {
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Gfx::PComputePipeline depthSourceCopy;
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Gfx::OComputeShader depthReduceLevelShader;
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Gfx::PComputePipeline depthReduceLevel;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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Gfx::PShaderBuffer cullingBuffer;
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PScene scene;
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@@ -143,7 +143,7 @@ void LightCullingPass::publishOutputs() {
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Gfx::ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = std::move(cullingLayout);
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pipelineInfo.pipelineLayout = cullingLayout;
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cullingPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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}
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@@ -167,7 +167,7 @@ void LightCullingPass::publishOutputs() {
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Gfx::ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = std::move(cullingEnableLayout);
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pipelineInfo.pipelineLayout = cullingEnableLayout;
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cullingEnabledPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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}
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@@ -29,11 +29,11 @@ class LightCullingPass : public RenderPass {
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Gfx::OShaderBuffer frustumBuffer;
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const char* FRUSTUMBUFFER_NAME = "frustums";
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Gfx::ODescriptorLayout dispatchParamsLayout;
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Gfx::PDescriptorSet dispatchParamsSet;
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Gfx::ODescriptorSet dispatchParamsSet;
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Gfx::OComputeShader frustumShader;
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Gfx::PComputePipeline frustumPipeline;
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Gfx::OPipelineLayout frustumLayout;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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PLightEnvironment lightEnv;
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Gfx::PTextureView depthAttachment;
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@@ -50,7 +50,7 @@ class LightCullingPass : public RenderPass {
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constexpr static const char* OLIGHTGRID_NAME = "oLightGrid";
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Gfx::OTexture2D tLightGrid;
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constexpr static const char* TLIGHTGRID_NAME = "tLightGrid";
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Gfx::PDescriptorSet cullingDescriptorSet;
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Gfx::ODescriptorSet cullingDescriptorSet;
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Gfx::ODescriptorLayout cullingDescriptorLayout;
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Gfx::OPipelineLayout cullingLayout;
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Gfx::OPipelineLayout cullingEnableLayout;
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@@ -66,7 +66,8 @@ static uint32 pass = 0;
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static Component::Transform lastCam;
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void RayTracingPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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updateViewParameters(cam, transform);
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viewParamsSet = createViewParamsSet(); if (lastCam.getPosition() != transform.getPosition() || lastCam.getForward() != transform.getForward()) {
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viewParamsSet = createViewParamsSet();
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if (lastCam.getPosition() != transform.getPosition() || lastCam.getForward() != transform.getForward()) {
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lastCam = transform;
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pass = 0;
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}
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@@ -149,7 +150,7 @@ void RayTracingPass::render() {
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.instances = instanceData,
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.bottomLevelStructures = accelerationStructures,
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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Gfx::ODescriptorSet desc = paramsLayout->allocateDescriptorSet();
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desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
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desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator->getDefaultView());
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desc->updateTexture(TEXTURE_NAME, 0, texture->getDefaultView());
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@@ -32,7 +32,7 @@ class RayTracingPass : public RenderPass {
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Gfx::OAnyHitShader anyhit;
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Gfx::OMissShader miss;
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Gfx::PRayTracingPipeline pipeline;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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PScene scene;
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};
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} // namespace Seele
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@@ -38,7 +38,7 @@ class RenderGraph {
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return res;
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}
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private:
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PRenderGraphResources res;
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ORenderGraphResources res;
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List<ORenderPass> passes;
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};
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@@ -49,7 +49,7 @@ void RenderPass::updateViewParameters(const Component::Camera& cam, const Compon
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};
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}
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Gfx::PDescriptorSet RenderPass::createViewParamsSet()
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Gfx::ODescriptorSet RenderPass::createViewParamsSet()
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{
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// screen space
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//StaticArray<Vector4, 4> corners = {
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@@ -71,8 +71,7 @@ Gfx::PDescriptorSet RenderPass::createViewParamsSet()
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// extract_planes_from_view_projection_matrix(viewParams.viewProjectionMatrix, viewParams.viewFrustum);
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viewParamsLayout->reset();
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Gfx::PDescriptorSet viewParamsSet = viewParamsLayout->allocateDescriptorSet();
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Gfx::ODescriptorSet viewParamsSet = viewParamsLayout->allocateDescriptorSet();
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viewParamsSet->updateConstants("viewMatrix", 0, &viewParams.viewMatrix);
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viewParamsSet->updateConstants("inverseViewMatrix", 0, &viewParams.inverseViewMatrix);
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viewParamsSet->updateConstants("projectionMatrix", 0, &viewParams.projectionMatrix);
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@@ -28,7 +28,7 @@ class RenderPass {
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protected:
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void updateViewParameters(const Component::Camera& cam, const Component::Transform& transform);
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Gfx::PDescriptorSet createViewParamsSet();
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Gfx::ODescriptorSet createViewParamsSet();
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struct Plane {
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Vector n;
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float d;
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@@ -62,6 +62,7 @@ void ShadowPass::beginFrame(const Component::Camera& camera, const Component::Tr
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float uniform = minZ + range * p;
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float d = cascadeSplitLambda * (log - uniform) + uniform;
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cascadeSplits[i] = (d - nearClip) / clipRange;
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cascades[i].viewParams.clear();
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}
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// call this to update view params member, ignore descriptor set
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@@ -210,7 +211,7 @@ void ShadowPass::render() {
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command->bindPipeline(pipeline);
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}
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command->bindDescriptor(
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{cascades[c].viewParams[c], vertexData->getVertexDataSet(), vertexData->getInstanceDataSet()});
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{cascades[c].viewParams[shadowIndex], vertexData->getVertexDataSet(), vertexData->getInstanceDataSet()});
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VertexData::DrawCallOffsets offsets = {
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.instanceOffset = 0,
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};
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@@ -26,7 +26,7 @@ class ShadowPass : public RenderPass {
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Array<Gfx::OTextureView> views;
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Array<Matrix4> lightSpaceMatrices;
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Gfx::OShaderBuffer lightSpaceBuffer;
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Array<Gfx::PDescriptorSet> viewParams;
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Array<Gfx::ODescriptorSet> viewParams;
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};
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StaticArray<Cascade, NUM_CASCADES> cascades;
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Gfx::OUniformBuffer cascadeSplitsBuffer;
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@@ -148,7 +148,7 @@ void ToneMappingPass::render() {
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{
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Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("HistogramCommand");
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computeCommand->bindPipeline(histogramPipeline);
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computeCommand->bindDescriptor({histogramSet});
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computeCommand->bindDescriptor(histogramSet);
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computeCommand->dispatch(threadGroups.x, threadGroups.y, 1);
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graphics->executeCommands(std::move(computeCommand));
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}
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@@ -158,7 +158,7 @@ void ToneMappingPass::render() {
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{
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Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("ExposureCommand");
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computeCommand->bindPipeline(exposurePipeline);
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computeCommand->bindDescriptor({histogramSet});
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computeCommand->bindDescriptor(histogramSet);
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computeCommand->dispatch(1, 1, 1);
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graphics->executeCommands(std::move(computeCommand));
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}
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@@ -168,7 +168,7 @@ void ToneMappingPass::render() {
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tonemappingLayout->reset();
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Gfx::PDescriptorSet tonemappingSet = tonemappingLayout->allocateDescriptorSet();
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Gfx::ODescriptorSet tonemappingSet = tonemappingLayout->allocateDescriptorSet();
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tonemappingSet->updateConstants("offset", 0, &offset);
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tonemappingSet->updateConstants("slope", 0, &slope);
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tonemappingSet->updateConstants("power", 0, &power);
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@@ -181,7 +181,7 @@ void ToneMappingPass::render() {
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Gfx::ORenderCommand command = graphics->createRenderCommand("ToneMapping");
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command->setViewport(viewport);
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command->bindPipeline(pipeline);
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command->bindDescriptor({tonemappingSet});
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command->bindDescriptor(tonemappingSet);
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command->draw(3, 1, 0, 0);
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graphics->executeCommands(std::move(command));
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graphics->endRenderPass();
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@@ -28,7 +28,7 @@ class ToneMappingPass : public RenderPass {
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uint32 numPixels;
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UVector2 threadGroups;
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Gfx::ODescriptorLayout histogramLayout;
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Gfx::PDescriptorSet histogramSet;
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Gfx::ODescriptorSet histogramSet;
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Gfx::OPipelineLayout histogramPipelineLayout;
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Gfx::OComputeShader histogramShader;
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Gfx::PComputePipeline histogramPipeline;
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@@ -48,6 +48,6 @@ class ToneMappingPass : public RenderPass {
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Gfx::OFragmentShader frag;
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Gfx::PGraphicsPipeline pipeline;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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};
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}
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@@ -52,7 +52,7 @@ class UIPass : public RenderPass {
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Gfx::OTexture2D depthBuffer;
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Gfx::ODescriptorLayout textDescriptorLayout;
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Gfx::PDescriptorSet textDescriptorSet;
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Gfx::ODescriptorSet textDescriptorSet;
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Gfx::OVertexShader textVertexShader;
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Gfx::OFragmentShader textFragmentShader;
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@@ -60,9 +60,9 @@ class UIPass : public RenderPass {
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Gfx::PGraphicsPipeline textPipeline;
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Gfx::ODescriptorLayout uiDescriptorLayout;
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Gfx::PDescriptorSet uiDescriptorSet;
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Gfx::ODescriptorSet uiDescriptorSet;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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Gfx::OVertexShader uiVertexShader;
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Gfx::OFragmentShader uiFragmentShader;
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@@ -19,14 +19,14 @@ class VisibilityPass : public RenderPass {
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private:
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static constexpr uint32 BLOCK_SIZE = 32;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::PDescriptorSet visibilitySet;
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Gfx::ODescriptorSet visibilitySet;
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Gfx::ODescriptorLayout visibilityDescriptor;
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Gfx::OPipelineLayout visibilityLayout;
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Gfx::OComputeShader visibilityShader;
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Gfx::PComputePipeline visibilityPipeline;
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Gfx::OPipelineStatisticsQuery query;
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Gfx::PTimestampQuery timestamps;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::ODescriptorSet viewParamsSet;
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constexpr static const char* VISIBILITY_NAME = "visibilityTexture";
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// Holds culling information for every meshlet for each instance
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@@ -18,7 +18,7 @@ class WaterRenderer {
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Gfx::PGraphics graphics;
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PScene scene;
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Gfx::ODescriptorLayout computeLayout;
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Gfx::PDescriptorSet computeSet;
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Gfx::ODescriptorSet computeSet;
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OComputeShader initSpectrumCS;
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@@ -145,7 +145,7 @@ class WaterRenderer {
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Gfx::OMeshShader waterMesh;
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Gfx::OFragmentShader waterFragment;
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Gfx::ODescriptorLayout materialLayout;
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Gfx::PDescriptorSet materialSet;
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Gfx::ODescriptorSet materialSet;
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Gfx::OPipelineLayout waterLayout;
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Gfx::PGraphicsPipeline waterPipeline;
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@@ -50,6 +50,6 @@ class StaticMeshVertexData : public VertexData {
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Array<BiTangentType> bitData;
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Array<ColorType> colData;
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Gfx::ODescriptorLayout descriptorLayout;
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Gfx::PDescriptorSet descriptorSet;
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Gfx::ODescriptorSet descriptorSet;
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};
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} // namespace Seele
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@@ -158,7 +158,7 @@ class VertexData {
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Array<Gfx::PBottomLevelAS> rayTracingScene;
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Gfx::PDescriptorSet descriptorSet;
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Gfx::ODescriptorSet descriptorSet;
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uint64 idCounter;
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uint64 head;
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||||
uint64 verticesAllocated;
|
||||
|
||||
@@ -256,8 +256,8 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptor) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptorSet = descriptor.cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
boundResources.add(descriptorSet);
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(descriptorSet->setHandle);
|
||||
for (auto& binding : descriptorSet->boundResources) {
|
||||
for (auto& res : binding) {
|
||||
// partially bound descriptors can include nulls
|
||||
@@ -268,7 +268,7 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptor) {
|
||||
}
|
||||
}
|
||||
if (descriptorSet->constantsBuffer != nullptr) {
|
||||
descriptorSet->bind();
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
|
||||
}
|
||||
|
||||
@@ -286,8 +286,8 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
for (uint32 i = 0; i < descriptorSets.size(); ++i) {
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
boundResources.add(descriptorSet);
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(descriptorSet->setHandle);
|
||||
|
||||
for (auto& binding : descriptorSet->boundResources) {
|
||||
for (auto& res : binding) {
|
||||
@@ -299,7 +299,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
}
|
||||
}
|
||||
if (descriptorSet->constantsBuffer != nullptr) {
|
||||
descriptorSet->bind();
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
|
||||
}
|
||||
sets[layout->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
@@ -436,8 +436,8 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptor) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptorSet = descriptor.cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
boundResources.add(descriptorSet.getHandle());
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(descriptorSet->setHandle);
|
||||
|
||||
for (auto& binding : descriptorSet->boundResources) {
|
||||
for (auto& res : binding) {
|
||||
@@ -449,7 +449,7 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptor) {
|
||||
}
|
||||
}
|
||||
if (descriptorSet->constantsBuffer != nullptr) {
|
||||
descriptorSet->bind();
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
|
||||
}
|
||||
|
||||
@@ -464,8 +464,8 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
|
||||
for (uint32 i = 0; i < descriptorSets.size(); ++i) {
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
boundResources.add(descriptorSet.getHandle());
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(descriptorSet->setHandle);
|
||||
for (auto& binding : descriptorSet->boundResources) {
|
||||
for (auto& res : binding) {
|
||||
// partially bound descriptors can include nulls
|
||||
@@ -476,7 +476,7 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
|
||||
}
|
||||
}
|
||||
if (descriptorSet->constantsBuffer != nullptr) {
|
||||
descriptorSet->bind();
|
||||
descriptorSet->setHandle->bind();
|
||||
boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
|
||||
}
|
||||
sets[pipeline->getPipelineLayout()->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
|
||||
@@ -2,17 +2,18 @@
|
||||
#include "Buffer.h"
|
||||
#include "CRC.h"
|
||||
#include "Command.h"
|
||||
#include "Enums.h"
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Buffer.h"
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/Vulkan/Resources.h"
|
||||
#include "RayTracing.h"
|
||||
#include "Texture.h"
|
||||
#include "Enums.h"
|
||||
#include <iostream>
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <mutex>
|
||||
|
||||
using namespace Seele;
|
||||
@@ -36,7 +37,8 @@ void DescriptorLayout::create() {
|
||||
if (std::ranges::contains(descriptorBindings, Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, &Gfx::DescriptorBinding::descriptorType)) {
|
||||
bindings.add({
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // although we can pretend that we support inline uniforms, slang does not generate them
|
||||
.descriptorType =
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // although we can pretend that we support inline uniforms, slang does not generate them
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_ALL, // todo
|
||||
.pImmutableSamplers = nullptr,
|
||||
@@ -129,7 +131,7 @@ DescriptorPool::~DescriptorPool() {
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
Gfx::ODescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
VkDescriptorSetLayout layoutHandle = layout->getHandle();
|
||||
VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
|
||||
@@ -155,7 +157,7 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
}
|
||||
for (uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex) {
|
||||
if (cachedHandles[setIndex] == nullptr) {
|
||||
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
|
||||
cachedHandles[setIndex] = new DescriptorSetHandle(graphics, layout->getName());
|
||||
}
|
||||
if (cachedHandles[setIndex]->isCurrentlyBound()) {
|
||||
// Currently in use, skip
|
||||
@@ -163,21 +165,19 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
}
|
||||
if (cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE) {
|
||||
// If it hasnt been initialized, allocate it
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->handle));
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_DESCRIPTOR_SET,
|
||||
.objectHandle = (uint64)cachedHandles[setIndex]->setHandle,
|
||||
.objectHandle = (uint64)cachedHandles[setIndex]->getHandle(),
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
}
|
||||
|
||||
PDescriptorSet vulkanSet = cachedHandles[setIndex];
|
||||
|
||||
// Found set, stop searching
|
||||
return vulkanSet;
|
||||
return new DescriptorSet(graphics, this, cachedHandles[setIndex]);
|
||||
}
|
||||
if (nextAlloc == nullptr) {
|
||||
nextAlloc = new DescriptorPool(graphics, layout);
|
||||
@@ -198,8 +198,12 @@ void DescriptorPool::reset() {
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics, owner->getLayout()->getName()), setHandle(VK_NULL_HANDLE),
|
||||
DescriptorSetHandle::DescriptorSetHandle(PGraphics graphics, const std::string& name) : CommandBoundResource(graphics, name) {}
|
||||
|
||||
DescriptorSetHandle::~DescriptorSetHandle() {}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner, PDescriptorSetHandle setHandle)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), setHandle(setHandle),
|
||||
graphics(graphics), owner(owner) {
|
||||
boundResources.resize(owner->getLayout()->bindings.size());
|
||||
for (uint32 i = 0; i < boundResources.size(); ++i) {
|
||||
@@ -234,7 +238,7 @@ void DescriptorSet::updateBuffer(const std::string& mappingName, uint32 index, G
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -261,7 +265,7 @@ void DescriptorSet::updateBuffer(const std::string& mappingName, uint32 index, G
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -288,7 +292,7 @@ void DescriptorSet::updateBuffer(const std::string& mappingName, uint32 index, G
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -315,7 +319,7 @@ void DescriptorSet::updateBuffer(const std::string& mappingName, uint32 index, G
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -343,7 +347,7 @@ void DescriptorSet::updateSampler(const std::string& mappingName, uint32 index,
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -371,7 +375,7 @@ void DescriptorSet::updateTexture(const std::string& mappingName, uint32 index,
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -394,7 +398,7 @@ void DescriptorSet::updateAccelerationStructure(const std::string& mappingName,
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = &accelerationInfos.back(),
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
@@ -429,7 +433,7 @@ void DescriptorSet::writeChanges() {
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstSet = setHandle->getHandle(),
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
@@ -439,9 +443,9 @@ void DescriptorSet::writeChanges() {
|
||||
}
|
||||
|
||||
if (writeDescriptors.size() > 0) {
|
||||
if (isCurrentlyBound()) {
|
||||
if (setHandle->isCurrentlyBound()) {
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
assert(!isCurrentlyBound());
|
||||
assert(!setHandle->isCurrentlyBound());
|
||||
}
|
||||
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
|
||||
writeDescriptors.clear();
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include "Graphics/Vulkan/Buffer.h"
|
||||
#include "Resources.h"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
@@ -32,12 +33,22 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout)
|
||||
|
||||
class DescriptorSetHandle : public CommandBoundResource {
|
||||
public:
|
||||
DescriptorSetHandle(PGraphics graphics, const std::string& name);
|
||||
virtual ~DescriptorSetHandle();
|
||||
constexpr VkDescriptorSet getHandle() const { return handle; }
|
||||
PGraphics graphics;
|
||||
VkDescriptorSet handle = VK_NULL_HANDLE;
|
||||
};
|
||||
DEFINE_REF(DescriptorSetHandle)
|
||||
|
||||
DECLARE_REF(DescriptorSet)
|
||||
class DescriptorPool : public Gfx::DescriptorPool, public CommandBoundResource {
|
||||
public:
|
||||
DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
|
||||
virtual ~DescriptorPool();
|
||||
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
|
||||
virtual Gfx::ODescriptorSet allocateDescriptorSet() override;
|
||||
virtual void reset() override;
|
||||
|
||||
constexpr VkDescriptorPool getHandle() const { return poolHandle; }
|
||||
@@ -47,15 +58,14 @@ class DescriptorPool : public Gfx::DescriptorPool, public CommandBoundResource {
|
||||
PGraphics graphics;
|
||||
PDescriptorLayout layout;
|
||||
const static int maxSets = 64;
|
||||
StaticArray<ODescriptorSet, maxSets> cachedHandles;
|
||||
StaticArray<ODescriptorSetHandle, maxSets> cachedHandles;
|
||||
VkDescriptorPool poolHandle;
|
||||
DescriptorPool* nextAlloc = nullptr;
|
||||
};
|
||||
DEFINE_REF(DescriptorPool)
|
||||
|
||||
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
class DescriptorSet : public Gfx::DescriptorSet {
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner, PDescriptorSetHandle setHandle);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges() override;
|
||||
virtual void updateConstants(const std::string& name, uint32 offset, void* data) override;
|
||||
@@ -67,7 +77,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTextureView texture) override;
|
||||
virtual void updateAccelerationStructure(const std::string& name, uint32 index, Gfx::PTopLevelAS as) override;
|
||||
|
||||
constexpr VkDescriptorSet getHandle() const { return setHandle; }
|
||||
constexpr VkDescriptorSet getHandle() const { return setHandle->getHandle(); }
|
||||
|
||||
private:
|
||||
std::vector<uint8> constantData;
|
||||
@@ -81,7 +91,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
// would not work anyways, so casts should be safe
|
||||
// Array<void*> cachedData;
|
||||
Array<Array<PCommandBoundResource>> boundResources;
|
||||
VkDescriptorSet setHandle;
|
||||
PDescriptorSetHandle setHandle;
|
||||
PGraphics graphics;
|
||||
PDescriptorPool owner;
|
||||
friend class DescriptorPool;
|
||||
|
||||
@@ -186,7 +186,7 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
|
||||
allocatedFramebuffers[framebufferHash] = new Framebuffer(this, rp, rp->getLayout());
|
||||
framebuffer = allocatedFramebuffers[framebufferHash];
|
||||
} else {
|
||||
framebuffer = std::move(found->value);
|
||||
framebuffer = found->value;
|
||||
}
|
||||
}
|
||||
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
|
||||
|
||||
@@ -14,7 +14,7 @@ Array<Gfx::PSampler> Material::samplers;
|
||||
Gfx::OShaderBuffer Material::floatBuffer;
|
||||
Array<float> Material::floatData;
|
||||
Gfx::ODescriptorLayout Material::layout;
|
||||
Gfx::PDescriptorSet Material::set;
|
||||
Gfx::ODescriptorSet Material::set;
|
||||
std::atomic_uint64_t Material::materialIdCounter = 0;
|
||||
Array<PMaterial> Material::materials;
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ class Material {
|
||||
static Gfx::OShaderBuffer floatBuffer;
|
||||
static Array<float> floatData;
|
||||
static Gfx::ODescriptorLayout layout;
|
||||
static Gfx::PDescriptorSet set;
|
||||
static Gfx::ODescriptorSet set;
|
||||
static std::atomic_uint64_t materialIdCounter;
|
||||
static Array<PMaterial> materials;
|
||||
};
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
|
||||
#define DEFINE_REF(x) \
|
||||
typedef ::Seele::RefPtr<x> P##x; \
|
||||
typedef ::Seele::UniquePtr<x> UP##x; \
|
||||
@@ -26,10 +25,12 @@
|
||||
}
|
||||
|
||||
namespace Seele {
|
||||
template <typename T> class OwningPtr;
|
||||
template <typename T> class RefPtr {
|
||||
public:
|
||||
constexpr RefPtr() noexcept : object(nullptr) {}
|
||||
constexpr RefPtr(std::nullptr_t) noexcept : object(nullptr) {}
|
||||
constexpr RefPtr(OwningPtr<T>&&) = delete;
|
||||
RefPtr(T* ptr) : object(ptr) {}
|
||||
constexpr RefPtr(const RefPtr& other) noexcept : object(other.object) {}
|
||||
constexpr RefPtr(RefPtr&& rhs) noexcept : object(std::move(rhs.object)) { rhs.object = nullptr; }
|
||||
@@ -49,6 +50,7 @@ template <typename T> class RefPtr {
|
||||
}
|
||||
return RefPtr<F>(f);
|
||||
}
|
||||
constexpr RefPtr& operator=(OwningPtr<T>&&) = delete;
|
||||
constexpr RefPtr& operator=(const RefPtr& other) {
|
||||
if (this != &other) {
|
||||
object = other.object;
|
||||
@@ -62,6 +64,10 @@ template <typename T> class RefPtr {
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr RefPtr& operator=(std::nullptr_t) noexcept {
|
||||
object = nullptr;
|
||||
return *this;
|
||||
}
|
||||
constexpr ~RefPtr() {}
|
||||
constexpr bool operator==(const RefPtr& rhs) const noexcept { return object == rhs.object; }
|
||||
constexpr auto operator<=>(const RefPtr& rhs) const noexcept { return object <=> rhs.object; }
|
||||
@@ -77,7 +83,7 @@ template <typename T> class RefPtr {
|
||||
private:
|
||||
T* object;
|
||||
};
|
||||
template <typename T, typename Deleter = std::default_delete<T>> class OwningPtr {
|
||||
template <typename T> class OwningPtr {
|
||||
public:
|
||||
OwningPtr() : pointer(nullptr) {}
|
||||
OwningPtr(T* ptr) : pointer(ptr) {}
|
||||
@@ -94,14 +100,18 @@ template <typename T, typename Deleter = std::default_delete<T>> class OwningPtr
|
||||
OwningPtr& operator=(OwningPtr&& other) noexcept {
|
||||
if (this != &other) {
|
||||
if (pointer != nullptr) {
|
||||
Deleter()(pointer);
|
||||
std::default_delete<T> d;
|
||||
d(pointer);
|
||||
}
|
||||
pointer = other.pointer;
|
||||
other.pointer = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
~OwningPtr() { Deleter()(pointer); }
|
||||
~OwningPtr() {
|
||||
std::default_delete<T> d;
|
||||
d(pointer);
|
||||
}
|
||||
constexpr operator RefPtr<T>() { return RefPtr<T>(pointer); }
|
||||
constexpr operator RefPtr<T>() const { return RefPtr<T>(pointer); }
|
||||
constexpr T* operator->() { return pointer; }
|
||||
|
||||
@@ -41,7 +41,7 @@ class LightEnvironment {
|
||||
PEnvironmentMapAsset environment;
|
||||
Gfx::OSampler environmentSampler;
|
||||
Gfx::ODescriptorLayout layout;
|
||||
Gfx::PDescriptorSet set;
|
||||
Gfx::ODescriptorSet set;
|
||||
};
|
||||
DEFINE_REF(LightEnvironment)
|
||||
} // namespace Seele
|
||||
@@ -1,15 +1,11 @@
|
||||
#include "GameView.h"
|
||||
#include "Actor/CameraActor.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Component/KeyboardInput.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Query.h"
|
||||
#include "Graphics/RenderPass/BasePass.h"
|
||||
#include "Graphics/RenderPass/CachedDepthPass.h"
|
||||
#include "Graphics/RenderPass/DepthCullingPass.h"
|
||||
#include "Graphics/RenderPass/LightCullingPass.h"
|
||||
#include "Graphics/RenderPass/RayTracingPass.h"
|
||||
#include "Graphics/RenderPass/RenderGraphResources.h"
|
||||
#include "Graphics/RenderPass/ToneMappingPass.h"
|
||||
#include "Graphics/RenderPass/VisibilityPass.h"
|
||||
#include "Graphics/RenderPass/ShadowPass.h"
|
||||
|
||||
@@ -31,7 +31,7 @@ class GameView : public View {
|
||||
RenderGraph renderGraph;
|
||||
RenderGraph rayTracingGraph;
|
||||
|
||||
PSystemGraph systemGraph;
|
||||
OSystemGraph systemGraph;
|
||||
System::PKeyboardInput keyboardSystem;
|
||||
float updateTime = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user