Basic mutability framework

This commit is contained in:
Dynamitos
2022-01-12 14:40:26 +01:00
parent b2718dde70
commit 6d48267ec2
72 changed files with 1781 additions and 1341 deletions
+1
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@@ -9,6 +9,7 @@ Asset::Asset()
, parentDir("")
, extension("")
, status(Status::Uninitialized)
, byteSize(0)
{
}
Asset::Asset(const std::filesystem::path& path)
+2 -2
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@@ -28,12 +28,12 @@ public:
std::string getExtension() const;
inline Status getStatus()
{
std::unique_lock lck(lock);
std::scoped_lock lck(lock);
return status;
}
inline void setStatus(Status status)
{
std::unique_lock lck(lock);
std::scoped_lock lck(lock);
this->status = status;
}
protected:
+5 -9
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@@ -25,24 +25,20 @@ MeshAsset::~MeshAsset()
}
void MeshAsset::save()
{
boost::archive::text_oarchive archive(getWriteStream());
archive << meshes;
}
void MeshAsset::load()
{
boost::archive::text_iarchive archive(getReadStream());
archive >> meshes;
}
void MeshAsset::addMesh(PMesh mesh)
{
std::unique_lock lck(lock);
meshes.add(mesh);
referencedMaterials.add(mesh->referencedMaterial);
std::scoped_lock lck(lock);
meshes.push_back(mesh);
referencedMaterials.push_back(mesh->referencedMaterial);
}
const Array<PMesh> MeshAsset::getMeshes()
const std::vector<PMesh> MeshAsset::getMeshes()
{
std::unique_lock lck(lock);
std::scoped_lock lck(lock);
return meshes;
}
+3 -3
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@@ -15,11 +15,11 @@ public:
virtual void save() override;
virtual void load() override;
void addMesh(PMesh mesh);
const Array<PMesh> getMeshes();
const std::vector<PMesh> getMeshes();
//Workaround while no editor
Array<PMaterialAsset> referencedMaterials;
std::vector<PMaterialAsset> referencedMaterials;
private:
Array<PMesh> meshes;
std::vector<PMesh> meshes;
};
DEFINE_REF(MeshAsset)
} // namespace Seele
+6 -2
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@@ -122,7 +122,9 @@ VertexStreamComponent createVertexStream(uint32 size, aiVector3D* sourceData, Gf
vbInfo.resourceData.data = (uint8 *)buffer.data();
vbInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
vbInfo.resourceData.size = sizeof(Vector) * (uint32)buffer.size();
return VertexStreamComponent(graphics->createVertexBuffer(vbInfo), 0, vbInfo.vertexSize, Gfx::SE_FORMAT_R32G32B32_SFLOAT);
Gfx::PVertexBuffer vertexBuffer = graphics->createVertexBuffer(vbInfo);
vertexBuffer->transferOwnership(Gfx::QueueType::GRAPHICS);
return VertexStreamComponent(vertexBuffer, 0, vbInfo.vertexSize, Gfx::SE_FORMAT_R32G32B32_SFLOAT);
}
VertexStreamComponent createVertexStream(uint32 size, aiVector2D* sourceData, Gfx::PGraphics graphics)
{
@@ -137,7 +139,9 @@ VertexStreamComponent createVertexStream(uint32 size, aiVector2D* sourceData, Gf
vbInfo.resourceData.data = (uint8 *)buffer.data();
vbInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
vbInfo.resourceData.size = sizeof(Vector2) * (uint32)buffer.size();
return VertexStreamComponent(graphics->createVertexBuffer(vbInfo), 0, vbInfo.vertexSize, Gfx::SE_FORMAT_R32G32_SFLOAT);
Gfx::PVertexBuffer vertexBuffer = graphics->createVertexBuffer(vbInfo);
vertexBuffer->transferOwnership(Gfx::QueueType::GRAPHICS);
return VertexStreamComponent(vertexBuffer, 0, vbInfo.vertexSize, Gfx::SE_FORMAT_R32G32_SFLOAT);
}
void MeshLoader::loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials, Gfx::PGraphics graphics)
{
+2 -2
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@@ -14,12 +14,12 @@ public:
virtual void load() override;
void setTexture(Gfx::PTexture texture)
{
std::unique_lock lck(lock);
std::scoped_lock lck(lock);
this->texture = texture;
}
Gfx::PTexture getTexture()
{
std::unique_lock lck(lock);
std::scoped_lock lck(lock);
return texture;
}
private: