Rendering works now
This commit is contained in:
@@ -504,7 +504,7 @@ namespace Seele
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// As well as default initialize the others
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for(size_type i = arraySize; i < newSize; ++i)
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{
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std::allocator_traits<allocator_type>::construct(allocator, &_data[i], std::move(value));
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std::allocator_traits<allocator_type>::construct(allocator, &newData[i], std::move(value));
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}
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deallocateArray(_data, allocated);
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arraySize = newSize;
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@@ -20,7 +20,7 @@ BasePassMeshProcessor::~BasePassMeshProcessor()
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{
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}
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Job BasePassMeshProcessor::processMeshBatch(
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void BasePassMeshProcessor::processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -65,7 +65,7 @@ Job BasePassMeshProcessor::processMeshBatch(
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}
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std::unique_lock lock(commandLock);
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renderCommands.add(renderCommand);
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co_return;
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//co_return;
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}
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BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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@@ -156,9 +156,10 @@ MainJob BasePass::render()
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List<Job> jobs;
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for (auto &&meshBatch : passData.staticDrawList)
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{
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jobs.add(processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets));
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//jobs.add(
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processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
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}
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co_await Job::all(jobs);
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//co_await Job::all(jobs);
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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co_return;
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@@ -11,7 +11,7 @@ public:
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BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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virtual ~BasePassMeshProcessor();
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virtual Job processMeshBatch(
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virtual void processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -18,7 +18,7 @@ DepthPrepassMeshProcessor::~DepthPrepassMeshProcessor()
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{
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}
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Job DepthPrepassMeshProcessor::processMeshBatch(
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void DepthPrepassMeshProcessor::processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -27,7 +27,7 @@ Job DepthPrepassMeshProcessor::processMeshBatch(
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Array<Gfx::PDescriptorSet> descriptorSets,
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int32 /*staticMeshId*/)
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{
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std::cout << "Depth job started" << std::endl;
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//std::cout << "Depth job started" << std::endl;
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PMaterialAsset material = batch.material;
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//const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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@@ -63,8 +63,8 @@ Job DepthPrepassMeshProcessor::processMeshBatch(
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}
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std::unique_lock lock(commandLock);
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renderCommands.add(renderCommand);
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std::cout << "Finished depth job" << std::endl;
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co_return;
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//std::cout << "Finished depth job" << std::endl;
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//co_return;
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}
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DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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@@ -127,10 +127,11 @@ MainJob DepthPrepass::render()
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List<Job> jobs;
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for (auto &&meshBatch : passData.staticDrawList)
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{
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jobs.add(processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets));
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//jobs.add(
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processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
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}
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co_await Job::all(jobs);
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std::cout << "Finished waiting depth jobs " << std::endl;
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//co_await Job::all(jobs);
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//std::cout << "Finished waiting depth jobs " << std::endl;
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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co_return;
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@@ -11,7 +11,7 @@ public:
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DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
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virtual ~DepthPrepassMeshProcessor();
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virtual Job processMeshBatch(
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virtual void processMeshBatch(
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const MeshBatch& batch,
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const Gfx::PRenderPass& renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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@@ -75,7 +75,7 @@ MainJob LightCullingPass::beginFrame()
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lightEnvDescriptorSet->updateBuffer(2, pointLightBuffer);
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lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
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lightEnvDescriptorSet->writeChanges();
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std::cout << "Finished light culling beginFrame()" << std::endl;
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//std::cout << "Finished light culling beginFrame()" << std::endl;
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co_return;
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}
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@@ -17,7 +17,7 @@ public:
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protected:
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PScene scene;
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Gfx::PGraphics graphics;
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virtual Job processMeshBatch(
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virtual void processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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@@ -74,7 +74,7 @@ void CmdBuffer::beginRenderPass(PRenderPass newRenderPass, PFramebuffer newFrame
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beginInfo.framebuffer = framebuffer->getHandle();
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vkCmdBeginRenderPass(handle, &beginInfo, renderPass->getSubpassContents());
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state = State::RenderPassActive;
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std::cout << "Beginning renderPass" << std::endl;
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//std::cout << "Beginning renderPass" << std::endl;
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}
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void CmdBuffer::endRenderPass()
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@@ -82,7 +82,7 @@ void CmdBuffer::endRenderPass()
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std::unique_lock lock(handleLock);
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vkCmdEndRenderPass(handle);
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state = State::InsideBegin;
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std::cout << "Ending renderPass" << std::endl;
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//std::cout << "Ending renderPass" << std::endl;
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}
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void CmdBuffer::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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@@ -9,105 +9,105 @@ using namespace Seele;
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using namespace Seele::Vulkan;
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DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
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: Gfx::DescriptorLayout(name)
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, graphics(graphics)
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, layoutHandle(VK_NULL_HANDLE)
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: Gfx::DescriptorLayout(name)
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, graphics(graphics)
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, layoutHandle(VK_NULL_HANDLE)
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{
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}
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DescriptorLayout::~DescriptorLayout()
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{
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if (layoutHandle != VK_NULL_HANDLE)
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{
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vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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if (layoutHandle != VK_NULL_HANDLE)
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{
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vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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}
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void DescriptorLayout::create()
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{
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if (layoutHandle != VK_NULL_HANDLE)
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{
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return;
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}
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bindings.resize(descriptorBindings.size());
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for (size_t i = 0; i < descriptorBindings.size(); ++i)
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{
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VkDescriptorSetLayoutBinding &binding = bindings[i];
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const Gfx::DescriptorBinding &rhiBinding = descriptorBindings[i];
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binding.binding = rhiBinding.binding;
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binding.descriptorCount = rhiBinding.descriptorCount;
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binding.descriptorType = cast(rhiBinding.descriptorType);
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binding.stageFlags = rhiBinding.shaderStages;
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binding.pImmutableSamplers = nullptr;
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}
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VkDescriptorSetLayoutCreateInfo createInfo =
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init::DescriptorSetLayoutCreateInfo(bindings.data(), (uint32)bindings.size());
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VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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if (layoutHandle != VK_NULL_HANDLE)
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{
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return;
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}
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bindings.resize(descriptorBindings.size());
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for (size_t i = 0; i < descriptorBindings.size(); ++i)
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{
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VkDescriptorSetLayoutBinding &binding = bindings[i];
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const Gfx::DescriptorBinding &rhiBinding = descriptorBindings[i];
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binding.binding = rhiBinding.binding;
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binding.descriptorCount = rhiBinding.descriptorCount;
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binding.descriptorType = cast(rhiBinding.descriptorType);
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binding.stageFlags = rhiBinding.shaderStages;
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binding.pImmutableSamplers = nullptr;
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}
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VkDescriptorSetLayoutCreateInfo createInfo =
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init::DescriptorSetLayoutCreateInfo(bindings.data(), (uint32)bindings.size());
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VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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allocator = new DescriptorAllocator(graphics, *this);
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allocator = new DescriptorAllocator(graphics, *this);
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boost::crc_32_type result;
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result.process_bytes(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size());
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hash = result.checksum();
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boost::crc_32_type result;
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result.process_bytes(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size());
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hash = result.checksum();
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}
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PipelineLayout::~PipelineLayout()
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{
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if (layoutHandle != VK_NULL_HANDLE)
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{
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vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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if (layoutHandle != VK_NULL_HANDLE)
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{
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vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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}
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static Map<uint32, VkPipelineLayout> layoutCache;
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void PipelineLayout::create()
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{
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vulkanDescriptorLayouts.resize(descriptorSetLayouts.size());
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for (size_t i = 0; i < descriptorSetLayouts.size(); ++i)
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{
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// There could be unused descriptor set indices
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if(descriptorSetLayouts[i] == nullptr)
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{
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vulkanDescriptorLayouts[i] = VK_NULL_HANDLE;
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continue;
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}
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PDescriptorLayout layout = descriptorSetLayouts[i].cast<DescriptorLayout>();
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layout->create();
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vulkanDescriptorLayouts[i] = layout->getHandle();
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}
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vulkanDescriptorLayouts.resize(descriptorSetLayouts.size());
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for (size_t i = 0; i < descriptorSetLayouts.size(); ++i)
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{
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// There could be unused descriptor set indices
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if(descriptorSetLayouts[i] == nullptr)
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{
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vulkanDescriptorLayouts[i] = VK_NULL_HANDLE;
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continue;
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}
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PDescriptorLayout layout = descriptorSetLayouts[i].cast<DescriptorLayout>();
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layout->create();
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vulkanDescriptorLayouts[i] = layout->getHandle();
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}
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VkPipelineLayoutCreateInfo createInfo =
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init::PipelineLayoutCreateInfo(vulkanDescriptorLayouts.data(), (uint32)vulkanDescriptorLayouts.size());
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Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
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for (size_t i = 0; i < pushConstants.size(); i++)
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{
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vkPushConstants[i].offset = pushConstants[i].offset;
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vkPushConstants[i].size = pushConstants[i].size;
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vkPushConstants[i].stageFlags = (VkShaderStageFlagBits)pushConstants[i].stageFlags;
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}
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createInfo.pushConstantRangeCount = (uint32)vkPushConstants.size();
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createInfo.pPushConstantRanges = vkPushConstants.data();
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VkPipelineLayoutCreateInfo createInfo =
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init::PipelineLayoutCreateInfo(vulkanDescriptorLayouts.data(), (uint32)vulkanDescriptorLayouts.size());
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Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
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for (size_t i = 0; i < pushConstants.size(); i++)
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{
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vkPushConstants[i].offset = pushConstants[i].offset;
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vkPushConstants[i].size = pushConstants[i].size;
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vkPushConstants[i].stageFlags = (VkShaderStageFlagBits)pushConstants[i].stageFlags;
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}
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createInfo.pushConstantRangeCount = (uint32)vkPushConstants.size();
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createInfo.pPushConstantRanges = vkPushConstants.data();
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boost::crc_32_type result;
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result.process_bytes(createInfo.pPushConstantRanges, sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount);
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result.process_bytes(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount);
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layoutHash = result.checksum();
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boost::crc_32_type result;
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result.process_bytes(createInfo.pPushConstantRanges, sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount);
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result.process_bytes(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount);
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layoutHash = result.checksum();
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if(layoutCache[layoutHash] != VK_NULL_HANDLE)
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{
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layoutHandle = layoutCache[layoutHash];
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return;
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}
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if(layoutCache[layoutHash] != VK_NULL_HANDLE)
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{
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layoutHandle = layoutCache[layoutHash];
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return;
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}
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VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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layoutCache[layoutHash] = layoutHandle;
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VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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layoutCache[layoutHash] = layoutHandle;
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}
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void PipelineLayout::reset()
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{
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vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr);
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descriptorSetLayouts.clear();
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pushConstants.clear();
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vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr);
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descriptorSetLayouts.clear();
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pushConstants.clear();
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}
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DescriptorSet::~DescriptorSet()
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@@ -116,206 +116,219 @@ DescriptorSet::~DescriptorSet()
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer)
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{
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PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
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UniformBuffer* cachedBuffer = reinterpret_cast<UniformBuffer*>(cachedData[binding]);
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if(vulkanBuffer->isDataEquals(cachedBuffer))
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{
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std::cout << "uniform data equal, skip" << std::endl;
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return;
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}
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bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
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UniformBuffer* cachedBuffer = reinterpret_cast<UniformBuffer*>(cachedData[binding]);
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if(vulkanBuffer->isDataEquals(cachedBuffer))
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{
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std::cout << "uniform data equal, skip" << std::endl;
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return;
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}
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bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
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writeDescriptors.add(writeDescriptor);
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
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writeDescriptors.add(writeDescriptor);
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cachedData[binding] = new UniformBuffer(*vulkanBuffer.getHandle());
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cachedData[binding] = new UniformBuffer(*vulkanBuffer.getHandle());
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer)
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{
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PStructuredBuffer vulkanBuffer = uniformBuffer.cast<StructuredBuffer>();
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StructuredBuffer* cachedBuffer = reinterpret_cast<StructuredBuffer*>(cachedData[binding]);
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if(vulkanBuffer.getHandle() == cachedBuffer)
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{
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return;
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}
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bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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PStructuredBuffer vulkanBuffer = uniformBuffer.cast<StructuredBuffer>();
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StructuredBuffer* cachedBuffer = reinterpret_cast<StructuredBuffer*>(cachedData[binding]);
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if(vulkanBuffer.getHandle() == cachedBuffer)
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{
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return;
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}
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bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back());
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writeDescriptors.add(writeDescriptor);
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back());
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writeDescriptors.add(writeDescriptor);
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cachedData[binding] = vulkanBuffer.getHandle();
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cachedData[binding] = vulkanBuffer.getHandle();
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}
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void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSamplerState samplerState)
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{
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PSamplerState vulkanSampler = samplerState.cast<SamplerState>();
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SamplerState* cachedSampler = reinterpret_cast<SamplerState*>(cachedData[binding]);
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if(vulkanSampler.getHandle() == cachedSampler)
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{
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return;
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}
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VkDescriptorImageInfo imageInfo =
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init::DescriptorImageInfo(
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vulkanSampler->sampler,
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VK_NULL_HANDLE,
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VK_IMAGE_LAYOUT_UNDEFINED);
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imageInfos.add(imageInfo);
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PSamplerState vulkanSampler = samplerState.cast<SamplerState>();
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SamplerState* cachedSampler = reinterpret_cast<SamplerState*>(cachedData[binding]);
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if(vulkanSampler.getHandle() == cachedSampler)
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{
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return;
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}
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VkDescriptorImageInfo imageInfo =
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init::DescriptorImageInfo(
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vulkanSampler->sampler,
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VK_NULL_HANDLE,
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VK_IMAGE_LAYOUT_UNDEFINED);
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imageInfos.add(imageInfo);
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_SAMPLER, binding, &imageInfos.back());
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writeDescriptors.add(writeDescriptor);
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_SAMPLER, binding, &imageInfos.back());
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writeDescriptors.add(writeDescriptor);
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cachedData[binding] = vulkanSampler.getHandle();
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cachedData[binding] = vulkanSampler.getHandle();
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}
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void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState samplerState)
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{
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TextureHandle* vulkanTexture = TextureBase::cast(texture);
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TextureHandle* cachedTexture = reinterpret_cast<TextureHandle*>(cachedData[binding]);
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if(vulkanTexture == cachedTexture)
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{
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return;
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}
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//It is assumed that the image is in the correct layout
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VkDescriptorImageInfo imageInfo =
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init::DescriptorImageInfo(
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VK_NULL_HANDLE,
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vulkanTexture->getView(),
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cast(vulkanTexture->getLayout()));
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if (samplerState != nullptr)
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{
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PSamplerState vulkanSampler = samplerState.cast<SamplerState>();
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imageInfo.sampler = vulkanSampler->sampler;
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}
|
||||
imageInfos.add(imageInfo);
|
||||
VkWriteDescriptorSet writeDescriptor =
|
||||
init::WriteDescriptorSet(
|
||||
setHandle,
|
||||
samplerState != nullptr ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
binding,
|
||||
&imageInfos.back());
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
writeDescriptor.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
TextureHandle* vulkanTexture = TextureBase::cast(texture);
|
||||
TextureHandle* cachedTexture = reinterpret_cast<TextureHandle*>(cachedData[binding]);
|
||||
if(vulkanTexture == cachedTexture)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//It is assumed that the image is in the correct layout
|
||||
VkDescriptorImageInfo imageInfo =
|
||||
init::DescriptorImageInfo(
|
||||
VK_NULL_HANDLE,
|
||||
vulkanTexture->getView(),
|
||||
cast(vulkanTexture->getLayout()));
|
||||
if (samplerState != nullptr)
|
||||
{
|
||||
PSamplerState vulkanSampler = samplerState.cast<SamplerState>();
|
||||
imageInfo.sampler = vulkanSampler->sampler;
|
||||
}
|
||||
imageInfos.add(imageInfo);
|
||||
VkWriteDescriptorSet writeDescriptor =
|
||||
init::WriteDescriptorSet(
|
||||
setHandle,
|
||||
samplerState != nullptr ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
binding,
|
||||
&imageInfos.back());
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
writeDescriptor.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
|
||||
cachedData[binding] = vulkanTexture;
|
||||
cachedData[binding] = vulkanTexture;
|
||||
}
|
||||
|
||||
bool DescriptorSet::operator<(Gfx::PDescriptorSet other)
|
||||
{
|
||||
PDescriptorSet otherSet = other.cast<DescriptorSet>();
|
||||
return this < otherSet.getHandle();
|
||||
PDescriptorSet otherSet = other.cast<DescriptorSet>();
|
||||
return this < otherSet.getHandle();
|
||||
}
|
||||
|
||||
uint32 DescriptorSet::getSetIndex() const
|
||||
{
|
||||
return owner->getLayout().getSetIndex();
|
||||
return owner->getLayout().getSetIndex();
|
||||
}
|
||||
|
||||
void DescriptorSet::writeChanges()
|
||||
{
|
||||
if (writeDescriptors.size() > 0)
|
||||
{
|
||||
if(isCurrentlyBound())
|
||||
{
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
assert(!isCurrentlyBound());
|
||||
}
|
||||
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
|
||||
writeDescriptors.clear();
|
||||
imageInfos.clear();
|
||||
bufferInfos.clear();
|
||||
}
|
||||
if (writeDescriptors.size() > 0)
|
||||
{
|
||||
if(isCurrentlyBound())
|
||||
{
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
assert(!isCurrentlyBound());
|
||||
}
|
||||
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
|
||||
writeDescriptors.clear();
|
||||
imageInfos.clear();
|
||||
bufferInfos.clear();
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout)
|
||||
: graphics(graphics)
|
||||
, layout(layout)
|
||||
: graphics(graphics)
|
||||
, layout(layout)
|
||||
{
|
||||
for(uint32 i = 0; i < cachedHandles.size(); ++i)
|
||||
{
|
||||
cachedHandles[i] = nullptr;
|
||||
}
|
||||
for(uint32 i = 0; i < cachedHandles.size(); ++i)
|
||||
{
|
||||
cachedHandles[i] = nullptr;
|
||||
}
|
||||
|
||||
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
|
||||
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
|
||||
for (uint32 i = 0; i < layout.getBindings().size(); ++i)
|
||||
{
|
||||
auto &binding = layout.getBindings()[i];
|
||||
int typeIndex = binding.descriptorType;
|
||||
perTypeSizes[typeIndex] += 256;
|
||||
}
|
||||
Array<VkDescriptorPoolSize> poolSizes;
|
||||
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i)
|
||||
{
|
||||
if (perTypeSizes[i] > 0)
|
||||
{
|
||||
VkDescriptorPoolSize size;
|
||||
size.descriptorCount = perTypeSizes[i];
|
||||
size.type = (VkDescriptorType)i;
|
||||
poolSizes.add(size);
|
||||
}
|
||||
}
|
||||
VkDescriptorPoolCreateInfo createInfo
|
||||
= init::DescriptorPoolCreateInfo(
|
||||
(uint32)poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
maxSets * Gfx::numFramesBuffered);
|
||||
VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
|
||||
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
|
||||
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
|
||||
for (uint32 i = 0; i < layout.getBindings().size(); ++i)
|
||||
{
|
||||
auto &binding = layout.getBindings()[i];
|
||||
int typeIndex = binding.descriptorType;
|
||||
perTypeSizes[typeIndex] += 256;
|
||||
}
|
||||
Array<VkDescriptorPoolSize> poolSizes;
|
||||
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i)
|
||||
{
|
||||
if (perTypeSizes[i] > 0)
|
||||
{
|
||||
VkDescriptorPoolSize size;
|
||||
size.descriptorCount = perTypeSizes[i];
|
||||
size.type = (VkDescriptorType)i;
|
||||
poolSizes.add(size);
|
||||
}
|
||||
}
|
||||
VkDescriptorPoolCreateInfo createInfo
|
||||
= init::DescriptorPoolCreateInfo(
|
||||
(uint32)poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
maxSets * Gfx::numFramesBuffered);
|
||||
VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
|
||||
}
|
||||
|
||||
DescriptorAllocator::~DescriptorAllocator()
|
||||
{
|
||||
vkDestroyDescriptorPool(graphics->getDevice(), poolHandle, nullptr);
|
||||
graphics = nullptr;
|
||||
vkDestroyDescriptorPool(graphics->getDevice(), poolHandle, nullptr);
|
||||
graphics = nullptr;
|
||||
if(nextAlloc)
|
||||
{
|
||||
delete nextAlloc;
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet)
|
||||
{
|
||||
VkDescriptorSetLayout layoutHandle = layout.getHandle();
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
init::DescriptorSetAllocateInfo(poolHandle, &layoutHandle, 1);
|
||||
VkDescriptorSetLayout layoutHandle = layout.getHandle();
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
init::DescriptorSetAllocateInfo(poolHandle, &layoutHandle, 1);
|
||||
|
||||
for(uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex)
|
||||
{
|
||||
if(cachedHandles[setIndex] == nullptr)
|
||||
{
|
||||
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
|
||||
}
|
||||
if(cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse())
|
||||
{
|
||||
// Currently in use, skip
|
||||
continue;
|
||||
}
|
||||
if(cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE)
|
||||
{
|
||||
//If it hasnt been initialized, allocate it
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||
}
|
||||
cachedHandles[setIndex]->allocate();
|
||||
descriptorSet = cachedHandles[setIndex];
|
||||
|
||||
PDescriptorSet vulkanSet = descriptorSet.cast<DescriptorSet>();
|
||||
vulkanSet->cachedData.resize(layout.bindings.size());
|
||||
// Not really pretty, but this way the set knows which ones are valid
|
||||
std::memset(vulkanSet->cachedData.data(), 0, sizeof(void*) * vulkanSet->cachedData.size());
|
||||
|
||||
//Found set, stop searching
|
||||
return;
|
||||
}
|
||||
throw std::logic_error("Out of descriptor sets");
|
||||
for(uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex)
|
||||
{
|
||||
if(cachedHandles[setIndex] == nullptr)
|
||||
{
|
||||
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
|
||||
}
|
||||
if(cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse())
|
||||
{
|
||||
// Currently in use, skip
|
||||
continue;
|
||||
}
|
||||
if(cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE)
|
||||
{
|
||||
//If it hasnt been initialized, allocate it
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||
}
|
||||
cachedHandles[setIndex]->allocate();
|
||||
descriptorSet = cachedHandles[setIndex];
|
||||
|
||||
PDescriptorSet vulkanSet = descriptorSet.cast<DescriptorSet>();
|
||||
vulkanSet->cachedData.resize(layout.bindings.size());
|
||||
// Not really pretty, but this way the set knows which ones are valid
|
||||
std::memset(vulkanSet->cachedData.data(), 0, sizeof(void*) * vulkanSet->cachedData.size());
|
||||
|
||||
//Found set, stop searching
|
||||
return;
|
||||
}
|
||||
if(nextAlloc == nullptr)
|
||||
{
|
||||
nextAlloc = new DescriptorAllocator(graphics, layout);
|
||||
}
|
||||
nextAlloc->allocateDescriptorSet(descriptorSet);
|
||||
//throw std::logic_error("Out of descriptor sets");
|
||||
}
|
||||
|
||||
void DescriptorAllocator::reset()
|
||||
{
|
||||
for(uint32 i = 0; i < cachedHandles.size(); ++i)
|
||||
{
|
||||
if(cachedHandles[i] == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
cachedHandles[i]->free();
|
||||
}
|
||||
for(uint32 i = 0; i < cachedHandles.size(); ++i)
|
||||
{
|
||||
if(cachedHandles[i] == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
cachedHandles[i]->free();
|
||||
}
|
||||
if(nextAlloc != nullptr)
|
||||
{
|
||||
nextAlloc->reset();
|
||||
}
|
||||
}
|
||||
@@ -145,6 +145,7 @@ private:
|
||||
const static int maxSets = 64;
|
||||
StaticArray<PDescriptorSet, maxSets> cachedHandles;
|
||||
VkDescriptorPool poolHandle;
|
||||
DescriptorAllocator* nextAlloc = nullptr;
|
||||
};
|
||||
DEFINE_REF(DescriptorAllocator)
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
std::atomic_uint64_t Seele::globalCounter;
|
||||
|
||||
Event::Event()
|
||||
: flag(new std::atomic_bool())
|
||||
{
|
||||
@@ -54,7 +56,6 @@ ThreadPool::~ThreadPool()
|
||||
void ThreadPool::enqueueWaiting(Event &event, Promise* job)
|
||||
{
|
||||
assert(!job->done());
|
||||
assert(job->schedulable);
|
||||
if(event == nullptr)
|
||||
{
|
||||
std::unique_lock lock(jobQueueLock);
|
||||
@@ -72,8 +73,7 @@ void ThreadPool::enqueueWaiting(Event &event, Promise* job)
|
||||
void ThreadPool::enqueueWaiting(Event &event, MainPromise* job)
|
||||
{
|
||||
assert(!job->done());
|
||||
assert(job->schedulable);
|
||||
if(event == nullptr)
|
||||
if(event == nullptr || event)
|
||||
{
|
||||
std::unique_lock lock(mainJobLock);
|
||||
//std::cout << "Queueing job " << job->finishedEvent.name << std::endl;
|
||||
@@ -98,6 +98,7 @@ void ThreadPool::notify(Event &event)
|
||||
{
|
||||
//assert(job.id != -1ull);
|
||||
//std::cout << "Waking up " << job->finishedEvent.name << std::endl;
|
||||
job->state = Promise::State::SCHEDULED;
|
||||
jobQueue.add(job);
|
||||
jobQueueCV.notify_one();
|
||||
}
|
||||
@@ -111,6 +112,7 @@ void ThreadPool::notify(Event &event)
|
||||
{
|
||||
//assert(job.id != -1ull);
|
||||
//std::cout << "Waking up main " << job->finishedEvent.name << std::endl;
|
||||
job->state = MainPromise::State::SCHEDULED;
|
||||
mainJobs.add(job);
|
||||
mainJobCV.notify_one();
|
||||
}
|
||||
|
||||
+37
-9
@@ -45,12 +45,20 @@ private:
|
||||
friend class ThreadPool;
|
||||
};
|
||||
|
||||
static std::atomic_uint64_t globalCounter;
|
||||
extern std::atomic_uint64_t globalCounter;
|
||||
template<bool MainJob>
|
||||
struct JobBase;
|
||||
template<bool MainJob>
|
||||
struct JobPromiseBase
|
||||
{
|
||||
enum class State
|
||||
{
|
||||
READY,
|
||||
WAITING,
|
||||
SCHEDULED,
|
||||
EXECUTING,
|
||||
DONE
|
||||
};
|
||||
JobPromiseBase()
|
||||
{
|
||||
handle = std::coroutine_handle<JobPromiseBase<MainJob>>::from_promise(*this);
|
||||
@@ -71,11 +79,12 @@ struct JobPromiseBase
|
||||
void resume()
|
||||
{
|
||||
std::unique_lock lock(promiseLock);
|
||||
if(handle && !handle.done())
|
||||
if(!handle || handle.done() || executing())
|
||||
{
|
||||
handle.resume();
|
||||
schedulable = true;
|
||||
return;
|
||||
}
|
||||
state = State::EXECUTING;
|
||||
handle.resume();
|
||||
}
|
||||
void setContinuation(JobPromiseBase* cont)
|
||||
{
|
||||
@@ -88,9 +97,26 @@ struct JobPromiseBase
|
||||
{
|
||||
return handle.done();
|
||||
}
|
||||
bool scheduled()
|
||||
{
|
||||
return state == State::SCHEDULED;
|
||||
}
|
||||
bool waiting()
|
||||
{
|
||||
return state == State::WAITING;
|
||||
}
|
||||
bool executing()
|
||||
{
|
||||
return state == State::EXECUTING;
|
||||
}
|
||||
bool ready()
|
||||
{
|
||||
return state == State::READY;
|
||||
}
|
||||
void raise()
|
||||
{
|
||||
std::unique_lock lock(promiseLock);
|
||||
state = State::DONE;
|
||||
finishedEvent.raise();
|
||||
}
|
||||
void reset()
|
||||
@@ -100,22 +126,23 @@ struct JobPromiseBase
|
||||
}
|
||||
void enqueue(Event& event)
|
||||
{
|
||||
if(!handle || handle.done() || !schedulable)
|
||||
// no need to lock here, as it is only called while executing, where the lock is already held
|
||||
if(!handle || handle.done() || waiting() || scheduled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
state = State::WAITING;
|
||||
getGlobalThreadPool().enqueueWaiting(event, this);
|
||||
schedulable = false;
|
||||
}
|
||||
void schedule()
|
||||
{
|
||||
std::unique_lock lock(promiseLock);
|
||||
if(!handle || handle.done() || !schedulable)
|
||||
if(!handle || done() || !ready())
|
||||
{
|
||||
return;
|
||||
}
|
||||
state = (precondition == nullptr) ? State::SCHEDULED : State::WAITING;
|
||||
getGlobalThreadPool().enqueueWaiting(precondition, this);
|
||||
schedulable = false;
|
||||
}
|
||||
|
||||
std::mutex promiseLock;
|
||||
@@ -124,7 +151,7 @@ struct JobPromiseBase
|
||||
uint64 id;
|
||||
Event finishedEvent;
|
||||
Event precondition = nullptr;
|
||||
bool schedulable = true;
|
||||
State state = State::READY;
|
||||
};
|
||||
|
||||
template<bool MainJob = false>
|
||||
@@ -176,6 +203,7 @@ public:
|
||||
}
|
||||
Event operator co_await()
|
||||
{
|
||||
promise->schedule();
|
||||
return promise->finishedEvent;
|
||||
}
|
||||
static JobBase all() = delete;
|
||||
|
||||
@@ -18,29 +18,29 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
|
||||
{
|
||||
scene = new Scene(graphics);
|
||||
scene->addActor(activeCamera);
|
||||
/*AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
|
||||
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Lightmap.png");
|
||||
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Face_Diffuse.png");
|
||||
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Hair_Diffuse.png");
|
||||
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Hair_Lightmap.png");
|
||||
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Tex_FaceLightmap.png");
|
||||
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Ayaka.fbx");
|
||||
PPrimitiveComponent ayaka = new PrimitiveComponent(AssetRegistry::findMesh("Ayaka"));
|
||||
ayaka->addWorldTranslation(Vector(0, 0, 0));
|
||||
ayaka->setWorldScale(Vector(10, 10, 10));
|
||||
scene->addPrimitiveComponent(ayaka);*/
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Body_Lightmap.png");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Face_Diffuse.png");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Hair_Diffuse.png");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Hair_Lightmap.png");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Tex_FaceLightmap.png");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Ayaka.fbx");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ely\\Ely.fbx");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Cube\\cube.obj");
|
||||
AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Plane\\plane.fbx");
|
||||
srand(time(NULL));
|
||||
for(uint32 i = 0; i < 100; ++i)
|
||||
{
|
||||
PPrimitiveComponent ayaka = new PrimitiveComponent(AssetRegistry::findMesh("Ayaka"));
|
||||
ayaka->addWorldTranslation(Vector(((float)rand() / RAND_MAX) * 100, 0, ((float)rand()/RAND_MAX) * 100));
|
||||
ayaka->setWorldScale(Vector(10, 10, 10));
|
||||
scene->addPrimitiveComponent(ayaka);
|
||||
}
|
||||
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
|
||||
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
|
||||
plane->setWorldScale(Vector(100, 100, 100));
|
||||
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
|
||||
arissa->addWorldTranslation(Vector(0, 0, 100));
|
||||
arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
|
||||
scene->addPrimitiveComponent(plane);
|
||||
scene->addPrimitiveComponent(arissa);
|
||||
|
||||
|
||||
PRenderGraphResources resources = new RenderGraphResources();
|
||||
depthPrepass.setResources(resources);
|
||||
lightCullingPass.setResources(resources);
|
||||
|
||||
@@ -8,7 +8,7 @@ View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &vi
|
||||
: graphics(graphics)
|
||||
, owner(window)
|
||||
, name(name)
|
||||
, renderFinishedEvent(name + "RenderFinished")
|
||||
, renderFinishedEvent(std::format("{}RenderFinished", name))
|
||||
{
|
||||
viewport = graphics->createViewport(owner->getGfxHandle(), viewportInfo);
|
||||
}
|
||||
|
||||
+4
-4
@@ -9,7 +9,7 @@ using namespace Seele;
|
||||
int main()
|
||||
{
|
||||
PWindowManager windowManager = new WindowManager();
|
||||
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
|
||||
AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject");
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
mainWindowInfo.title = "SeeleEngine";
|
||||
mainWindowInfo.width = 1280;
|
||||
@@ -34,9 +34,9 @@ int main()
|
||||
//PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
|
||||
//window->addView(inspectorView);
|
||||
sceneView->setFocused();
|
||||
{
|
||||
window->render();
|
||||
}
|
||||
|
||||
window->render();
|
||||
|
||||
getGlobalThreadPool().threadLoop(true);
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user