Basic mutability framework
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@@ -20,11 +20,11 @@ BasePassMeshProcessor::~BasePassMeshProcessor()
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{
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}
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void BasePassMeshProcessor::processMeshBatch(
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Job BasePassMeshProcessor::processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PPipelineLayout baseLayout,
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Gfx::PDescriptorLayout primitiveLayout,
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Array<Gfx::PDescriptorSet> descriptorSets,
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int32 /*staticMeshId*/)
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@@ -40,6 +40,7 @@ void BasePassMeshProcessor::processMeshBatch(
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Gfx::PRenderCommand renderCommand = graphics->createRenderCommand();
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renderCommand->setViewport(target);
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Gfx::PPipelineLayout pipelineLayout = graphics->createPipelineLayout(baseLayout);
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pipelineLayout->addDescriptorLayout(BasePass::INDEX_MATERIAL, material->getDescriptorLayout());
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pipelineLayout->create();
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Gfx::PDescriptorSet materialSet = material->createDescriptorSet();
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@@ -63,9 +64,9 @@ void BasePassMeshProcessor::processMeshBatch(
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collection->fragmentShader,
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false);
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}
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std::unique_lock lock(commandLock);
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std::scoped_lock lock(commandLock);
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renderCommands.add(renderCommand);
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//co_return;
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co_return;
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}
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BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
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@@ -157,7 +158,7 @@ MainJob BasePass::render()
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for (auto &&meshBatch : passData.staticDrawList)
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{
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//jobs.add(
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processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
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co_await processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
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}
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//co_await Job::all(jobs);
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graphics->executeCommands(processor->getRenderCommands());
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