Basic mutability framework

This commit is contained in:
Dynamitos
2022-01-12 14:40:26 +01:00
parent b2718dde70
commit 6d48267ec2
72 changed files with 1781 additions and 1341 deletions
+6 -5
View File
@@ -20,11 +20,11 @@ BasePassMeshProcessor::~BasePassMeshProcessor()
{
}
void BasePassMeshProcessor::processMeshBatch(
Job BasePassMeshProcessor::processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PPipelineLayout baseLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 /*staticMeshId*/)
@@ -40,6 +40,7 @@ void BasePassMeshProcessor::processMeshBatch(
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand();
renderCommand->setViewport(target);
Gfx::PPipelineLayout pipelineLayout = graphics->createPipelineLayout(baseLayout);
pipelineLayout->addDescriptorLayout(BasePass::INDEX_MATERIAL, material->getDescriptorLayout());
pipelineLayout->create();
Gfx::PDescriptorSet materialSet = material->createDescriptorSet();
@@ -63,9 +64,9 @@ void BasePassMeshProcessor::processMeshBatch(
collection->fragmentShader,
false);
}
std::unique_lock lock(commandLock);
std::scoped_lock lock(commandLock);
renderCommands.add(renderCommand);
//co_return;
co_return;
}
BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
@@ -157,7 +158,7 @@ MainJob BasePass::render()
for (auto &&meshBatch : passData.staticDrawList)
{
//jobs.add(
processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
co_await processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
}
//co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());