Basic mutability framework

This commit is contained in:
Dynamitos
2022-01-12 14:40:26 +01:00
parent b2718dde70
commit 6d48267ec2
72 changed files with 1781 additions and 1341 deletions
@@ -18,11 +18,11 @@ DepthPrepassMeshProcessor::~DepthPrepassMeshProcessor()
{
}
void DepthPrepassMeshProcessor::processMeshBatch(
Job DepthPrepassMeshProcessor::processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PPipelineLayout baseLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 /*staticMeshId*/)
@@ -38,6 +38,7 @@ void DepthPrepassMeshProcessor::processMeshBatch(
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand();
renderCommand->setViewport(target);
Gfx::PPipelineLayout pipelineLayout = graphics->createPipelineLayout(baseLayout);
pipelineLayout->addDescriptorLayout(DepthPrepass::INDEX_MATERIAL, material->getDescriptorLayout());
pipelineLayout->create();
Gfx::PDescriptorSet materialSet = material->createDescriptorSet();
@@ -61,10 +62,10 @@ void DepthPrepassMeshProcessor::processMeshBatch(
collection->fragmentShader,
true);
}
std::unique_lock lock(commandLock);
std::scoped_lock lock(commandLock);
renderCommands.add(renderCommand);
//std::cout << "Finished depth job" << std::endl;
//co_return;
co_return;
}
DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
@@ -128,10 +129,9 @@ MainJob DepthPrepass::render()
for (auto &&meshBatch : passData.staticDrawList)
{
//jobs.add(
processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
co_await processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
}
//co_await Job::all(jobs);
//std::cout << "Finished waiting depth jobs " << std::endl;
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
co_return;