Basic mutability framework

This commit is contained in:
Dynamitos
2022-01-12 14:40:26 +01:00
parent b2718dde70
commit 6d48267ec2
72 changed files with 1781 additions and 1341 deletions
@@ -1,6 +1,7 @@
#include "MeshProcessor.h"
#include "Graphics/Graphics.h"
#include "Graphics/VertexShaderInput.h"
#include "Graphics/Vulkan/VulkanGraphicsResources.h"
using namespace Seele;
@@ -32,8 +33,6 @@ void MeshProcessor::buildMeshDrawCommand(
GraphicsPipelineCreateInfo pipelineInitializer;
pipelineInitializer.topology = meshBatch.topology;
Gfx::PVertexDeclaration vertexDecl = positionOnly ? vertexInput->getPositionDeclaration() : vertexInput->getDeclaration();
pipelineInitializer.vertexDeclaration = vertexDecl;
pipelineInitializer.vertexShader = vertexShader;
pipelineInitializer.controlShader = controlShader;
pipelineInitializer.evalShader = evaluationShader;
@@ -46,10 +45,12 @@ void MeshProcessor::buildMeshDrawCommand(
if(positionOnly)
{
vertexInput->getPositionOnlyStream(vertexStreams);
pipelineInitializer.vertexDeclaration = vertexInput->getPositionDeclaration();
}
else
{
vertexInput->getStreams(vertexStreams);
pipelineInitializer.vertexDeclaration = vertexInput->getDeclaration();
}
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInitializer);
drawCommand->bindPipeline(pipeline);