Basic mutability framework

This commit is contained in:
Dynamitos
2022-01-12 14:40:26 +01:00
parent b2718dde70
commit 6d48267ec2
72 changed files with 1781 additions and 1341 deletions
+33 -1
View File
@@ -1,6 +1,8 @@
#pragma once
#include "MinimalEngine.h"
#include "Math/Transform.h"
#include "Scene/Util.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -12,11 +14,18 @@ class Component
public:
Component();
virtual ~Component();
void tick(float deltaTime);
void launchStart();
virtual void start() {};
Array<Job> launchTick(float deltaTime) const;
virtual Job tick(float deltaTime) const { co_return; }
Array<Job> launchUpdate();
virtual Job update() { co_return; }
PComponent getParent();
PActor getOwner();
const Array<PComponent>& getChildComponents();
void setParent(PComponent parent);
void setOwner(PActor owner);
void addChildComponent(PComponent component);
virtual void notifySceneAttach(PScene scene);
void setWorldLocation(Vector location);
@@ -35,7 +44,30 @@ public:
Transform getTransform() const;
template<typename ComponentType>
RefPtr<ComponentType> getComponent()
{
return tryFindComponent<ComponentType>();
}
private:
template<typename ComponentType>
RefPtr<ComponentType> tryFindComponent()
{
for(auto child : children)
{
RefPtr<ComponentType> result = child.cast<ComponentType>();
if(result != nullptr)
{
return result;
}
result = parent->tryFindComponent<ComponentType>();
if(result != nullptr)
{
return result;
}
}
return nullptr;
}
void internalSetTransform(Vector newLocation, Quaternion newRotation);
void propagateTransformUpdate();
void updateComponentTransform(Quaternion relativeRotationQuat);