Basic mutability framework
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@@ -16,14 +16,14 @@ public:
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~PrimitiveComponent();
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virtual void notifySceneAttach(PScene scene) override;
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Matrix4 getRenderMatrix();
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const Array<StaticMeshBatch>& getStaticMeshes()
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std::vector<StaticMeshBatch>& getStaticMeshes()
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{
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return staticMeshes;
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}
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private:
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Array<PMaterialAsset> materials;
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std::vector<PMaterialAsset> materials;
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Gfx::PUniformBuffer uniformBuffer;
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Array<StaticMeshBatch> staticMeshes;
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std::vector<StaticMeshBatch> staticMeshes;
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friend class Scene;
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};
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DEFINE_REF(PrimitiveComponent)
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