Basic mutability framework
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@@ -13,8 +13,8 @@ public:
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virtual ~View();
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// These are called from the view thread, and handle updating game data
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virtual void beginUpdate() = 0;
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virtual void update() = 0;
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virtual Job beginUpdate() = 0;
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virtual Job update() = 0;
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// End frame is called with a lock, so it is safe to write to shared memory
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virtual void commitUpdate() = 0;
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