copy shaders from game to engine

This commit is contained in:
Dynamitos
2025-04-11 13:49:37 +02:00
parent 5a54530a48
commit 708ab36377
10 changed files with 17 additions and 14 deletions
+1 -1
View File
@@ -5,7 +5,7 @@ namespace Seele {
namespace Editor {
class PlayView : public GameView {
public:
PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath);
PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::filesystem::path dllPath);
virtual ~PlayView();
virtual void beginUpdate() override;
virtual void update() override;