copy shaders from game to engine
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@@ -5,7 +5,7 @@ namespace Seele {
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namespace Editor {
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class PlayView : public GameView {
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public:
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PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath);
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PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::filesystem::path dllPath);
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virtual ~PlayView();
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virtual void beginUpdate() override;
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virtual void update() override;
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