copy shaders from game to engine
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@@ -71,7 +71,7 @@ int main() {
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.offset = {0, 0},
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},
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};
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OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
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OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath);
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sceneView->setFocused();
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// OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
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// ViewportCreateInfo{
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