copy shaders from game to engine
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@@ -93,7 +93,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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targetDesc.format = target;
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sessionDesc.targetCount = 1;
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sessionDesc.targets = &targetDesc;
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StaticArray<const char*, 5> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/terrain", "shaders/generated/"};
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StaticArray<const char*, 6> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/terrain", "shaders/game", "shaders/generated/"};
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sessionDesc.searchPaths = searchPaths.data();
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sessionDesc.searchPathCount = searchPaths.size();
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