copy shaders from game to engine

This commit is contained in:
Dynamitos
2025-04-11 13:49:37 +02:00
parent 5a54530a48
commit 708ab36377
10 changed files with 17 additions and 14 deletions
+1 -1
View File
@@ -93,7 +93,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
targetDesc.format = target;
sessionDesc.targetCount = 1;
sessionDesc.targets = &targetDesc;
StaticArray<const char*, 5> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/terrain", "shaders/generated/"};
StaticArray<const char*, 6> searchPaths = {"shaders/", "shaders/lib/", "shaders/raytracing/", "shaders/terrain", "shaders/game", "shaders/generated/"};
sessionDesc.searchPaths = searchPaths.data();
sessionDesc.searchPathCount = searchPaths.size();