Normal mapping doesnt work
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@@ -127,7 +127,8 @@ void VertexData::createDescriptors()
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}
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}
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}
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cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
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cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
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.sourceData = {
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.size = cullingOffsets.size() * sizeof(uint32),
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.data = (uint8*)cullingOffsets.data(),
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@@ -135,48 +136,59 @@ void VertexData::createDescriptors()
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.numElements = cullingOffsets.size(),
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.name = "MeshletOffset"
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});
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cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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cullingOffsetBuffer->pipelineBarrier(
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
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);
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cullingBuffer->rotateBuffer(numMeshlets * sizeof(uint32));
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cullingBuffer->updateContents(ShaderBufferCreateInfo{
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.sourceData = {
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.size = numMeshlets * sizeof(uint32),
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},
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.numElements = numMeshlets,
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.name = "MeshletCulling"
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});
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instanceDataLayout->reset();
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instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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cullingBuffer->pipelineBarrier(
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT
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);
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instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
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instanceBuffer->updateContents(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(InstanceData) * instanceData.size(),
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.size = instanceData.size() * sizeof(InstanceData),
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.data = (uint8*)instanceData.data(),
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},
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.numElements = instanceData.size(),
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.dynamic = false,
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.name = "InstanceBuffer"
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});
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instanceBuffer->pipelineBarrier(
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT
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Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
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);
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descriptorSet = instanceDataLayout->allocateDescriptorSet();
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instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
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instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(MeshData) * instanceMeshData.size(),
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.data = (uint8*)instanceMeshData.data(),
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},
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.numElements = instanceMeshData.size(),
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.dynamic = false,
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.name = "MeshDataBuffer"
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});
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instanceMeshDataBuffer->pipelineBarrier(
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT
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Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
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);
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instanceDataLayout->reset();
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descriptorSet = instanceDataLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, instanceBuffer);
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descriptorSet->updateBuffer(1, instanceMeshDataBuffer);
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descriptorSet->updateBuffer(2, meshletBuffer);
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@@ -331,7 +343,10 @@ void VertexData::init(Gfx::PGraphics _graphics)
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
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// cullingOffset
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instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
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cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
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cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
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instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
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instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
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instanceDataLayout->create();
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resizeBuffers();
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graphics->getShaderCompiler()->registerVertexData(this);
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