Normal mapping doesnt work
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@@ -1,38 +1,46 @@
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#pragma once
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#include "Graphics.h"
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#include "Graphics/Buffer.h"
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#include "Resources.h"
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namespace Seele {
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namespace Vulkan {
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DECLARE_REF(Command)
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DECLARE_REF(Fence)
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class BufferAllocation : public CommandBoundResource {
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public:
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BufferAllocation(PGraphics graphics);
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virtual ~BufferAllocation();
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VkBuffer buffer = VK_NULL_HANDLE;
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VmaAllocation allocation = VmaAllocation();
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VmaAllocationInfo info = VmaAllocationInfo();
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VkMemoryPropertyFlags properties = 0;
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uint64 size = 0;
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};
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DEFINE_REF(BufferAllocation);
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class Buffer {
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public:
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Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage,
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Gfx::QueueType &queueType, bool dynamic, std::string name);
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virtual ~Buffer();
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VkBuffer getHandle() const { return buffers[currentBuffer].buffer; }
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uint64 getSize() const { return size; }
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VkBuffer getHandle() const { return buffers[currentBuffer]->buffer; }
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PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
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uint64 getSize() const { return buffers[currentBuffer]->size; }
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void *map(bool writeOnly = true);
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void *mapRegion(uint64 regionOffset, uint64 regionSize,
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bool writeOnly = true);
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void unmap();
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protected:
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struct BufferAllocation {
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VkBuffer buffer;
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VmaAllocation allocation;
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VmaAllocationInfo info;
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VkMemoryPropertyFlags properties;
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};
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PGraphics graphics;
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uint32 currentBuffer;
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uint64 size;
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Gfx::QueueType &owner;
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Array<BufferAllocation> buffers;
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Array<OBufferAllocation> buffers;
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VkBufferUsageFlags usage;
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bool dynamic;
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std::string name;
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void createBuffer();
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void rotateBuffer(uint64 size);
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void createBuffer(uint64 size);
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void executeOwnershipBarrier(Gfx::QueueType newOwner);
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void executePipelineBarrier(VkAccessFlags srcAccess,
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@@ -115,7 +123,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData);
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virtual ~ShaderBuffer();
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virtual bool updateContents(const DataSource &sourceData) override;
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virtual void updateContents(const ShaderBufferCreateInfo &createInfo) override;
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virtual void rotateBuffer(uint64 size) override;
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virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
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virtual void unmap() override;
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protected:
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// Inherited via Vulkan::Buffer
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