Reworking shader compilation to not need reflection

This commit is contained in:
Dynamitos
2020-09-30 13:48:41 +02:00
parent facbfed79c
commit 79388bf41a
15 changed files with 330 additions and 4 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ public:
PComponent getRootComponent();
void setRootComponent(PComponent newRoot);
private:
protected:
void setParent(PActor parent);
PScene owningScene;
PActor parent;