Some minor texture changes
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@@ -111,12 +111,13 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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ktxBasisParams basisParams = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = true,
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.threadCount = 1,
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.threadCount = 14,
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.compressionLevel = 3,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTEST,
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.uastcRDO = true,
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};
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// KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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// KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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+21
-17
@@ -112,11 +112,11 @@ int main() {
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// AssetImporter::importTexture(TextureImportArgs{
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// .filePath = sourcePath / "import/textures/wgen.png",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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.importPath = "Whitechapel",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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//});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/box.glb",
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// .importPath = "",
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//});
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@@ -125,9 +125,13 @@ int main() {
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.importPath = "",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/town_hall.glb",
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// .importPath = "",
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// .filePath = sourcePath / "import/models/main1_sponza/sponza.gltf",
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// .importPath = "sponza",
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//});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/town_hall.glb",
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// .importPath = "",
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// });
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getThreadPool().waitIdle();
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vd->commitMeshes();
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WindowCreateInfo mainWindowInfo = {
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@@ -146,16 +150,16 @@ int main() {
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};
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OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
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sceneView->setFocused();
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//OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
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// ViewportCreateInfo{
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// .dimensions =
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// {
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// .size = {1920, 1080},
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// .offset = {0, 0},
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// },
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// .fieldOfView = 0,
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// .numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
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// });
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// OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
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// ViewportCreateInfo{
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// .dimensions =
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// {
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// .size = {1920, 1080},
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// .offset = {0, 0},
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// },
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// .fieldOfView = 0,
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// .numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
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// });
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//
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window->show();
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while (windowManager->isActive() && getGlobals().running) {
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@@ -32,8 +32,7 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
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KTX_ASSERT(
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ktxTexture_CreateFromMemory(ktxData.data(), ktxData.size(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, (ktxTexture**)&ktxHandle));
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ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_RGBA32, 0);
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// ktxTexture2_DeflateZstd(ktxHandle, 0);
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ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0);
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Gfx::PGraphics graphics = buffer.getGraphics();
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TextureCreateInfo createInfo = {
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@@ -131,7 +131,18 @@ void RayTracingPass::render() {
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}
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}
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pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
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.pipelineLayout = pipelineLayout, .rayGenGroup = {.shader = rayGen}, .hitGroups = callableGroups, .missGroups = {{.shader = miss}},
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.pipelineLayout = pipelineLayout,
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.rayGenGroup =
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{
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.shader = rayGen,
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},
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.hitGroups = callableGroups,
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.missGroups =
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{
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{
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.shader = miss,
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},
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},
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//.callableGroups = callableGroups,
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});
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tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
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