Some minor texture changes
This commit is contained in:
@@ -131,7 +131,18 @@ void RayTracingPass::render() {
|
||||
}
|
||||
}
|
||||
pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
|
||||
.pipelineLayout = pipelineLayout, .rayGenGroup = {.shader = rayGen}, .hitGroups = callableGroups, .missGroups = {{.shader = miss}},
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.rayGenGroup =
|
||||
{
|
||||
.shader = rayGen,
|
||||
},
|
||||
.hitGroups = callableGroups,
|
||||
.missGroups =
|
||||
{
|
||||
{
|
||||
.shader = miss,
|
||||
},
|
||||
},
|
||||
//.callableGroups = callableGroups,
|
||||
});
|
||||
tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
|
||||
|
||||
Reference in New Issue
Block a user