More shadowmappingchanges
This commit is contained in:
@@ -13,7 +13,7 @@ struct ShadowMappingData
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SamplerState shadowSampler;
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ConstantBuffer<float[NUM_CASCADES]> cascadeSplits;
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ConstantBuffer<float4> cascadeSplits;
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};
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ParameterBlock<ShadowMappingData> pShadowMapping;
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@@ -27,7 +27,7 @@ ParameterBlock<LightCullingData> pLightCullingData;
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static const float4x4 biasMat = float4x4(
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0.5, 0.0, 0.0, 0.5,
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0.0, 0.5, 0.0, 0.5,
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0.0, -0.5, 0.0, 0.5,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0);
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@@ -46,11 +46,12 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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{
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uint cascadeIndex = 0;
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for (uint c = 0; c < NUM_CASCADES - 1; ++c) {
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if (params.position_VS.z < pShadowMapping.cascadeSplits[c]) {
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cascadeIndex = c + 1;
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if (params.position_VS.z > pShadowMapping.cascadeSplits[c]) {
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//cascadeIndex = c + 1;
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}
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}
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float4 lightSpacePos = mul(biasMat, mul(pShadowMapping.lightSpaceMatrices[cascadeIndex][i], float4(params.position_WS, 1)));
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float4 lightSpacePos = mul(pShadowMapping.lightSpaceMatrices[cascadeIndex][i], float4(params.position_WS, 1));
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lightSpacePos = mul(biasMat, lightSpacePos);
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float4 shadowCoord = lightSpacePos / lightSpacePos.w;
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int3 texDim;
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pShadowMapping.shadowMaps[cascadeIndex].GetDimensions(texDim.x, texDim.y, texDim.z);
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@@ -67,7 +68,7 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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if (shadowCoord.z > 0.0 && shadowCoord.z < 1.0)
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{
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float dist = pShadowMapping.shadowMaps[cascadeIndex].Sample(pShadowMapping.shadowSampler, float3(shadowCoord.xy + float2(dx * x, dy * y), i)).r;
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if (shadowCoord.w > 0 && dist > shadowCoord.z)
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if (shadowCoord.w > 0 && dist > shadowCoord.z + 0.005f)
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{
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shadow = 0;
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}
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@@ -77,13 +78,13 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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}
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}
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result += (shadowFactor / count) * pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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result = float3(pShadowMapping.shadowMaps[cascadeIndex].Sample(pShadowMapping.shadowSampler, float3(shadowCoord.xy, i)).r, 0, 0);//(shadowFactor / count) * pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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}
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for (uint i = 0; i < pLightEnv.numPointLights; ++i)
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{
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//uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
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result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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//result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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}
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result += brdf.evaluateAmbient(lightingParams.viewDir_WS);
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//result += brdf.evaluateAmbient(lightingParams.viewDir_WS);
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return float4(result, brdf.getAlpha());
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}
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@@ -3,6 +3,7 @@
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#include "Graphics/Graphics.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Shader.h"
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#include "Math/Matrix.h"
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/matrix.hpp>
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@@ -64,6 +65,7 @@ void ShadowPass::beginFrame(const Component::Camera& camera, const Component::Tr
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cascadeSplits[i] = (d - nearClip) / clipRange;
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cascades[i].viewParams.clear();
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}
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cascadeSplitsBuffer->updateContents(0, sizeof(float) * NUM_CASCADES, cascadeSplits);
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// call this to update view params member, ignore descriptor set
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updateViewParameters(camera, transform);
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@@ -107,7 +109,7 @@ void ShadowPass::beginFrame(const Component::Camera& camera, const Component::Tr
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Vector cameraPos = frustumCenter - lightDir * -minExtents.z;
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Matrix4 viewMatrix = glm::lookAt(cameraPos, frustumCenter, Vector(0, 1, 0));
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Matrix4 projectionMatrix =
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glm::ortho(minExtents.x, maxExtents.x, minExtents.y, maxExtents.y, 0.0f, maxExtents.z - minExtents.z);
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orthographicProjection(minExtents.x, maxExtents.x, minExtents.y, maxExtents.y, 0.0f, maxExtents.z - minExtents.z);
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Matrix4 viewProjectionMatrix = projectionMatrix * viewMatrix;
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viewParams.viewMatrix = viewMatrix;
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viewParams.inverseViewMatrix = glm::inverse(viewMatrix);
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@@ -267,9 +267,9 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptor) {
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}
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}
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}
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if (descriptorSet->constantsBuffer != nullptr) {
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if (descriptorSet->setHandle->constantsBuffer != nullptr) {
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descriptorSet->setHandle->bind();
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boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
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boundResources.add(PBufferAllocation(descriptorSet->setHandle->constantsBuffer));
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}
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VkDescriptorSet setHandle = descriptorSet->getHandle();
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@@ -298,9 +298,9 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
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}
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}
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}
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if (descriptorSet->constantsBuffer != nullptr) {
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if (descriptorSet->setHandle->constantsBuffer != nullptr) {
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descriptorSet->setHandle->bind();
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boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
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boundResources.add(PBufferAllocation(descriptorSet->setHandle->constantsBuffer));
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}
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sets[layout->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
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}
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@@ -448,9 +448,9 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptor) {
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}
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}
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}
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if (descriptorSet->constantsBuffer != nullptr) {
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if (descriptorSet->setHandle->constantsBuffer != nullptr) {
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descriptorSet->setHandle->bind();
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boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
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boundResources.add(PBufferAllocation(descriptorSet->setHandle->constantsBuffer));
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}
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VkDescriptorSet setHandle = descriptorSet->getHandle();
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@@ -475,9 +475,9 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
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}
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}
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}
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if (descriptorSet->constantsBuffer != nullptr) {
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if (descriptorSet->setHandle->constantsBuffer != nullptr) {
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descriptorSet->setHandle->bind();
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boundResources.add(PBufferAllocation(descriptorSet->constantsBuffer));
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boundResources.add(PBufferAllocation(descriptorSet->setHandle->constantsBuffer));
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}
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sets[pipeline->getPipelineLayout()->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
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}
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@@ -159,7 +159,7 @@ Gfx::ODescriptorSet DescriptorPool::allocateDescriptorSet() {
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if (cachedHandles[setIndex] == nullptr) {
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cachedHandles[setIndex] = new DescriptorSetHandle(graphics, layout->getName());
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}
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if (cachedHandles[setIndex]->isCurrentlyBound()) {
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if (cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isUsed) {
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// Currently in use, skip
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continue;
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}
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@@ -175,7 +175,7 @@ Gfx::ODescriptorSet DescriptorPool::allocateDescriptorSet() {
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};
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vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
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}
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cachedHandles[setIndex]->isUsed = true;
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// Found set, stop searching
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return new DescriptorSet(graphics, this, cachedHandles[setIndex]);
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}
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@@ -187,20 +187,13 @@ Gfx::ODescriptorSet DescriptorPool::allocateDescriptorSet() {
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// throw std::logic_error("Out of descriptor sets");
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}
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void DescriptorPool::reset() {
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for (uint32 i = 0; i < cachedHandles.size(); ++i) {
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if (cachedHandles[i] == nullptr) {
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return;
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}
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}
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if (nextAlloc != nullptr) {
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nextAlloc->reset();
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}
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}
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void DescriptorPool::reset() {}
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DescriptorSetHandle::DescriptorSetHandle(PGraphics graphics, const std::string& name) : CommandBoundResource(graphics, name) {}
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DescriptorSetHandle::~DescriptorSetHandle() {}
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DescriptorSetHandle::~DescriptorSetHandle() {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(constantsBuffer));
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}
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DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner, PDescriptorSetHandle setHandle)
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: Gfx::DescriptorSet(owner->getLayout()), setHandle(setHandle),
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@@ -215,7 +208,9 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner, PDescrip
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constantData.resize(owner->getLayout()->constantsSize);
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}
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DescriptorSet::~DescriptorSet() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(constantsBuffer)); }
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DescriptorSet::~DescriptorSet() {
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setHandle->isUsed = false;
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}
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void DescriptorSet::updateConstants(const std::string& mappingName, uint32 offset, void* data) {
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std::memcpy(constantData.data() + owner->getLayout()->mappings[mappingName].constantOffset, (char*)data + offset,
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@@ -408,10 +403,10 @@ void DescriptorSet::updateAccelerationStructure(const std::string& mappingName,
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void DescriptorSet::writeChanges() {
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if (constantData.size() > 0) {
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if (constantsBuffer != nullptr) {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(constantsBuffer));
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if (setHandle->constantsBuffer != nullptr) {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(setHandle->constantsBuffer));
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}
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constantsBuffer = new BufferAllocation(graphics, owner->getLayout()->getName(),
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setHandle->constantsBuffer = new BufferAllocation(graphics, owner->getLayout()->getName(),
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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@@ -422,13 +417,13 @@ void DescriptorSet::writeChanges() {
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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constantsBuffer->updateContents(0, constantData.size(), constantData.data());
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constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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setHandle->constantsBuffer->updateContents(0, constantData.size(), constantData.data());
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setHandle->constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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bufferInfos.add(VkDescriptorBufferInfo{
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.buffer = constantsBuffer->buffer,
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.buffer = setHandle->constantsBuffer->buffer,
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.offset = 0,
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.range = constantsBuffer->size,
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.range = setHandle->constantsBuffer->size,
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});
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writeDescriptors.add(VkWriteDescriptorSet{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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@@ -40,6 +40,8 @@ public:
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constexpr VkDescriptorSet getHandle() const { return handle; }
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PGraphics graphics;
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VkDescriptorSet handle = VK_NULL_HANDLE;
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OBufferAllocation constantsBuffer;
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bool isUsed = false;
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};
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DEFINE_REF(DescriptorSetHandle)
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@@ -81,7 +83,6 @@ class DescriptorSet : public Gfx::DescriptorSet {
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private:
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std::vector<uint8> constantData;
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OBufferAllocation constantsBuffer;
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List<VkDescriptorImageInfo> imageInfos;
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List<VkDescriptorBufferInfo> bufferInfos;
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List<VkWriteDescriptorSetAccelerationStructureKHR> accelerationInfos;
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@@ -1,4 +1,5 @@
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#include "Window.h"
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#include "Math/Matrix.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -20,37 +21,9 @@ Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
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Viewport::~Viewport() {}
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Matrix4 Viewport::getProjectionMatrix(float nearPlane, float farPlane) const {
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Matrix4 correctionMatrix = Matrix4(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1 / 2.f, 0, 0, 0, 1 / 2.f, 1);
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if (fieldOfView > 0.0f) {
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const float aspect = static_cast<float>(sizeX) / sizeY;
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const float e = 1.0f / std::tan(fieldOfView * 0.5f);
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return {
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{
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e / aspect,
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0.0f,
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0.0f,
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0.0f,
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},
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{
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0.0f,
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-e,
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0.0f,
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0.0f,
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},
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{
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0.0f,
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0.0f,
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0.5f * (farPlane + nearPlane) / (nearPlane - farPlane),
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-1.0f,
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},
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{
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0.0f,
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0.0f,
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(farPlane * nearPlane) / (nearPlane - farPlane),
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0.0f,
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},
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};
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return perspectiveProjection(fieldOfView, static_cast<float>(sizeX) / sizeY, nearPlane, farPlane);
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} else {
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return correctionMatrix * glm::ortho(orthoLeft, orthoRight, orthoBottom, orthoTop, nearPlane, farPlane);
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return orthographicProjection(orthoLeft, orthoRight, orthoBottom, orthoTop, nearPlane, farPlane);
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}
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}
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@@ -7,4 +7,62 @@ namespace Seele {
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typedef glm::mat2 Matrix2;
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typedef glm::mat3 Matrix3;
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typedef glm::mat4 Matrix4;
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static Matrix4 perspectiveProjection(float fov, float aspect, float nearPlane, float farPlane) {
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const float e = 1.0f / std::tan(fov * 0.5f);
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return {
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{
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e / aspect,
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0.0f,
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0.0f,
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0.0f,
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},
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{
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0.0f,
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-e,
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0.0f,
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0.0f,
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},
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{
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0.0f,
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0.0f,
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0.5f * (farPlane + nearPlane) / (nearPlane - farPlane),
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-1.0f,
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},
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{
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0.0f,
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0.0f,
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(farPlane * nearPlane) / (nearPlane - farPlane),
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0.0f,
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},
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};
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}
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static Matrix4 orthographicProjection(float left, float right, float bottom, float top, float nearPlane, float farPlane) {
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return Matrix4{
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{
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2.0f / (right - left),
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0.0f,
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0.0f,
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0.0f,
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},
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{
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0.0f,
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2.0f / (top - bottom),
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0.0f,
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0.0f,
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},
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{
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0.0f,
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0.0f,
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-2.0f / (farPlane - nearPlane),
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0.0f,
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},
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{
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-(right + left) / (right - left),
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-(top + bottom) / (top - bottom),
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-(farPlane + nearPlane) / (farPlane - nearPlane),
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1.0f,
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},
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};
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}
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} // namespace Seele
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