Water rendering doesnt work yet

This commit is contained in:
Dynamitos
2024-08-17 15:11:57 +02:00
parent 252a241208
commit 81090d78f0
12 changed files with 189 additions and 50 deletions
+2 -2
View File
@@ -141,8 +141,8 @@ void CS_InitializeSpectrum(uint3 id : SV_DISPATCHTHREADID) {
seed += i + uint(hash(seed) * 10);
float4 uniformRandSamples = float4(hash(seed), hash(seed * 2), hash(seed * 3), hash(seed * 4));
float2 gauss1 = float2(1, 1);UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y);
float2 gauss2 = float2(1, 1);UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w);
float2 gauss1 = UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y);
float2 gauss2 = UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w);
if (pParams.lowCutoff <= kLength && kLength <= pParams.highCutoff) {
float kAngle = atan2(K.y, K.x);