Water rendering doesnt work yet
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@@ -141,8 +141,8 @@ void CS_InitializeSpectrum(uint3 id : SV_DISPATCHTHREADID) {
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seed += i + uint(hash(seed) * 10);
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float4 uniformRandSamples = float4(hash(seed), hash(seed * 2), hash(seed * 3), hash(seed * 4));
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float2 gauss1 = float2(1, 1);UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y);
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float2 gauss2 = float2(1, 1);UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w);
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float2 gauss1 = UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y);
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float2 gauss2 = UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w);
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if (pParams.lowCutoff <= kLength && kLength <= pParams.highCutoff) {
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float kAngle = atan2(K.y, K.x);
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