Water rendering doesnt work yet

This commit is contained in:
Dynamitos
2024-08-17 15:11:57 +02:00
parent 252a241208
commit 81090d78f0
12 changed files with 189 additions and 50 deletions
@@ -47,6 +47,7 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
.hasTaskShader = true,
.useMaterial = false,
.useVisibility = true,
.dumpIntermediates = true,
});
} else {
graphics->getShaderCompiler()->registerRenderPass("DepthPass", Gfx::PassConfig{