Water rendering doesnt work yet
This commit is contained in:
@@ -64,16 +64,25 @@ class WaterRenderer {
|
||||
float depth = 20.0f;
|
||||
float lowCutoff = 0.0001f;
|
||||
float highCutoff = 9000.0f;
|
||||
int seed = 0;
|
||||
int seed = 1;
|
||||
Vector2 lambda = Vector2(1, 1);
|
||||
uint32 N = 1024;
|
||||
uint32 lengthScale0 = 256;
|
||||
uint32 lengthScale1 = 256;
|
||||
uint32 lengthScale2 = 256;
|
||||
uint32 lengthScale3 = 256;
|
||||
float foamBias = -0.5f;
|
||||
float foamDecayRate = 0.05f;
|
||||
float foamAdd = 0.5f;
|
||||
|
||||
// Layer 1
|
||||
uint32 lengthScale1 = 94;
|
||||
|
||||
// Layer 2
|
||||
uint32 lengthScale2 = 128;
|
||||
|
||||
// Layer 3
|
||||
uint32 lengthScale3 = 64;
|
||||
|
||||
// Layer 4
|
||||
uint32 lengthScale4 = 32;
|
||||
|
||||
float foamBias = 0.85f;
|
||||
float foamDecayRate = 0.0175f;
|
||||
float foamAdd = 0.1f;
|
||||
float foamThreshold = 0.0f;
|
||||
} params;
|
||||
float speed = 1.0f;
|
||||
@@ -89,34 +98,44 @@ class WaterRenderer {
|
||||
Gfx::OSampler linearRepeatSampler;
|
||||
|
||||
struct MaterialParams {
|
||||
Vector sunDirection = Vector(0, -1, 0);
|
||||
Vector sunDirection = Vector(-1.29f, -1.0f, 4.86f);
|
||||
float displacementDepthAttenuation = 1;
|
||||
|
||||
float foamSubtract0 = 0;
|
||||
float foamSubtract1 = 0;
|
||||
float foamSubtract2 = 0;
|
||||
float foamSubtract3 = 0;
|
||||
float foamSubtract0 = 0.04f;
|
||||
float foamSubtract1 = -0.04f;
|
||||
float foamSubtract2 = -0.46f;
|
||||
float foamSubtract3 = -0.38f;
|
||||
|
||||
float tile1 = 0.01f;
|
||||
float tile2 = 3.0f;
|
||||
float tile3 = 3.0f;
|
||||
float tile4 = 0.13f;
|
||||
|
||||
float normalStrength = 1;
|
||||
float foamDepthAttenuation = 1;
|
||||
float normalDepthAttenuation = 1;
|
||||
float roughness = 0.1f;
|
||||
float roughness = 0.075f;
|
||||
|
||||
Vector sunIrradiance = Vector(1, 1, 1);
|
||||
float foamRoughnessModifier = 1;
|
||||
Vector sunIrradiance = Vector(1.0f, 0.694f, 0.32f);
|
||||
float foamRoughnessModifier = 0;
|
||||
|
||||
Vector scatterColor = Vector(1, 1, 1);
|
||||
float environmentLightStrength = 1;
|
||||
Vector scatterColor = Vector(0.016f, 0.0735f, 0.16f);
|
||||
float environmentLightStrength = 0.5f;
|
||||
|
||||
Vector bubbleColor = Vector(1, 1, 1);
|
||||
Vector bubbleColor = Vector(0, 0.02f, 0.016f);
|
||||
float heightModifier = 1;
|
||||
|
||||
float bubbleDensity = 1;
|
||||
float wavePeakScatterStrength = 1;
|
||||
float scatterStrength = 1;
|
||||
float scatterShadowStrength = 1;
|
||||
float scatterShadowStrength = 0.5f;
|
||||
|
||||
Vector foamColor = Vector(1, 1, 1);
|
||||
uint32 contributeDisplacement1 = true;
|
||||
uint32 contributeDisplacement2 = false;
|
||||
uint32 contributeDisplacement3 = false;
|
||||
uint32 contributeDisplacement4 = false;
|
||||
|
||||
Vector foamColor = Vector(0.6f, 0.5568f, 0.492f);
|
||||
} materialParams;
|
||||
// Water
|
||||
Gfx::OUniformBuffer materialUniforms;
|
||||
|
||||
Reference in New Issue
Block a user