Fixing some stuff
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@@ -66,6 +66,7 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
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.worldPosition = Vector(inst.transformMatrix[3]),
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.instanceData = inst,
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.meshData = data,
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.cullingOffset = meshletOffset,
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.rayTracingScene = mesh->blas,
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});
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return;
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@@ -149,6 +150,7 @@ void VertexData::createDescriptors() {
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}
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for (uint32 i = 0; i < transparentData.size(); ++i) {
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transparentData[i].offsets.instanceOffset = instanceData.size();
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cullingOffsets.add(transparentData[i].cullingOffset);
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instanceData.add(transparentData[i].instanceData);
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instanceMeshData.add(transparentData[i].meshData);
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rayTracingScene.add(transparentData[i].rayTracingScene);
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