Temporary commit to investigate build error
This commit is contained in:
Vendored
+1
-1
@@ -11,7 +11,7 @@
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"program": "${workspaceRoot}/bin/Debug/SeeleEngine.exe",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}/bin/Debug",
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"cwd": "${workspaceRoot}/bin/Debug",
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"environment": [],
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"externalConsole": false,
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"symbolSearchPath": "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Tools\\MSVC\\14.25.28610\\lib\\x64",
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+1
-1
@@ -30,7 +30,7 @@ else()
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project (Seele)
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
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#Workaround for vs, because it places artifacts into an additional subfolder
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin/Release)
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@@ -29,11 +29,11 @@ if (WIN32)
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${GLFW_ROOT}/include
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DOC "The directory where GLFW/glfw.h resides")
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# Use glfw3.lib for static library
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# Use glfw3(d).lib for static library
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if (GLFW_USE_STATIC_LIBS)
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set(GLFW_LIBRARY_NAME glfw3)
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set(GLFW_LIBRARY_NAME glfw3${CMAKE_DEBUG_POSTFIX})
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else()
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set(GLFW_LIBRARY_NAME glfw3ddll)
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set(GLFW_LIBRARY_NAME glfw3${CMAKE_DEBUG_POSTFIX}dll)
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endif()
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# Find library files
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@@ -50,7 +50,7 @@ if (WIN32)
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find_file(
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GLFW_BINARY
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NAMES glfw3.dll
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NAMES glfw3${CMAKE_DEBUG_POSTFIX}.dll
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PATHS
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$ENV{PROGRAMFILES}/bin
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${GLFW_ROOT}/src
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@@ -102,7 +102,7 @@ find_package_handle_standard_args(GLFW DEFAULT_MSG GLFW_INCLUDE_DIR GLFW_LIBRARY
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# Define GLFW_LIBRARIES and GLFW_INCLUDE_DIRS
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if (GLFW_FOUND)
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set(GLFW_LIBRARIES ${OPENGL_LIBRARIES} ${GLFW_LIBRARY})
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set(GLFW_LIBRARIES ${GLFW_LIBRARY})
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set(GLFW_INCLUDE_DIRS ${GLFW_INCLUDE_DIR})
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endif()
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@@ -2,8 +2,6 @@ include (ExternalProject)
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set(DEPENDENCIES)
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set(EXTRA_CMAKE_ARGS)
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execute_process(COMMAND git submodule update --init --recursive -- ${CMAKE_SOURCE_DIR})
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#------------ASSIMP---------------
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list(APPEND DEPENDENCIES assimp)
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set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "")
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@@ -72,7 +70,7 @@ if(WIN32)
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ExternalProject_Add(slang
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SOURCE_DIR ${SLANG_ROOT}
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BINARY_DIR ${CMAKE_BINARY_DIR}/lib
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CONFIGURE_COMMAND ""#devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
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CONFIGURE_COMMAND devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
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BUILD_COMMAND msbuild -p:Configuration=Release -p:WarningLevel=0 -p:Platform=${CMAKE_PLATFORM} -p:WindowsTargetPlatformVersion=10.0 ${SLANG_ROOT}/source/slang/slang.vcxproj
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INSTALL_COMMAND "")
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Vendored
+1
-1
Submodule external/json updated: 634fa87e5a...e110667d21
Vendored
+1
-1
Submodule external/slang updated: 7a1b6deff0...dd980b492a
Vendored
+1
-1
Submodule external/stb updated: f54acd4e13...b42009b3b9
@@ -1,6 +1,7 @@
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#pragma once
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#include "MinimalEngine.h"
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#include <filesystem>
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#include <fstream>
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namespace Seele
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{
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@@ -12,8 +12,8 @@ using namespace Seele;
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TextureLoader::TextureLoader(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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import("./textures/placeholder.png");
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placeholderTexture = AssetRegistry::findTexture("./textures/placeholder.png");
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import("textures/placeholder.png");
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placeholderTexture = AssetRegistry::findTexture("textures/placeholder.png");
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}
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TextureLoader::~TextureLoader()
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@@ -27,11 +27,11 @@ void TextureLoader::importAsset(const std::filesystem::path& filePath)
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void TextureLoader::import(const std::filesystem::path& path)
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{
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std::filesystem::path assetPath = path.stem().append(".asset");
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auto assetFileName = path;
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std::filesystem::path assetPath = AssetRegistry::get().rootFolder.append(assetFileName.replace_extension("asset").filename().string());
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PTextureAsset asset = new TextureAsset(assetPath);
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asset->setStatus(Asset::Status::Loading);
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int x, y, n;
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const std::string fullPath = std::string(asset->getFullPath());
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unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
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TextureCreateInfo createInfo;
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createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
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@@ -45,5 +45,5 @@ void TextureLoader::import(const std::filesystem::path& path)
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texture->transferOwnership(Gfx::QueueType::GRAPHICS);
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asset->setTexture(texture);
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asset->setStatus(Asset::Status::Ready);
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AssetRegistry::get().textures[assetPath.string()] = asset;
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AssetRegistry::get().textures[path.string()] = asset;
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}
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@@ -33,6 +33,7 @@ struct WindowCreateInfo
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int32 height;
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const char *title;
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bool bFullscreen;
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Gfx::SeSampleCountFlags numSamples;
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Gfx::SeFormat pixelFormat;
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void *windowHandle;
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};
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@@ -262,7 +262,7 @@ RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttac
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}
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Window::Window(const WindowCreateInfo &createInfo)
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: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat)
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: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat), samples(createInfo.numSamples)
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{
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}
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@@ -409,6 +409,11 @@ class Texture : public QueueOwnedResource
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public:
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Texture(PGraphics graphics, QueueType startQueueType);
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virtual ~Texture();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getSizeX() const = 0;
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virtual uint32 getSizeY() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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@@ -419,6 +424,11 @@ class Texture2D : public Texture
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public:
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Texture2D(PGraphics graphics, QueueType startQueueType);
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virtual ~Texture2D();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getSizeX() const = 0;
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virtual uint32 getSizeY() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
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protected:
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//Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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@@ -447,6 +457,14 @@ public:
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virtual void endFrame() = 0;
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virtual void onWindowCloseEvent() = 0;
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virtual PTexture2D getBackBuffer() = 0;
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SeFormat getSwapchainFormat() const
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{
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return pixelFormat;
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}
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SeSampleCountFlags getNumSamples() const
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{
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return samples;
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}
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protected:
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uint32 sizeX;
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@@ -454,6 +472,7 @@ protected:
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bool bFullscreen;
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const char *title;
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SeFormat pixelFormat;
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uint32 samples;
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};
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DEFINE_REF(Window);
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@@ -496,6 +515,14 @@ public:
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{
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return texture;
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}
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virtual SeFormat getFormat() const
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{
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return texture->getFormat();
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}
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virtual SeSampleCountFlags getNumSamples() const
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{
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return texture->getNumSamples();
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}
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inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
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inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
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inline SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
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@@ -518,13 +545,21 @@ public:
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
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: RenderTargetAttachment(owner->getBackBuffer(), loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
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: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
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{
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}
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virtual PTexture2D getTexture() override
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{
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return owner->getBackBuffer();
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}
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virtual SeFormat getFormat() const override
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{
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return owner->getSwapchainFormat();
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}
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virtual SeSampleCountFlags getNumSamples() const override
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{
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return owner->getNumSamples();
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}
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private:
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PWindow owner;
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@@ -17,6 +17,8 @@ void Seele::RenderCore::init()
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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mainWindowInfo.bFullscreen = false;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_R8G8B8_UNORM;
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auto window = windowManager->addWindow(mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.sizeX = 1280;
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@@ -20,7 +20,7 @@ void BasePassMeshProcessor::addMeshBatch(
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const Gfx::PRenderPass renderPass,
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int32 staticMeshId)
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{
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||||
const PMaterialAsset material = batch.material;
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const PMaterial material = batch.material;
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const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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const PVertexShaderInput vertexInput = batch.vertexInput;
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@@ -1,8 +1,8 @@
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||||
#include "VulkanDescriptorSets.h"
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#include "VulkanGraphicsResources.h"
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#include "VulkanGraphicsEnums.h"
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#include "VulkanGraphics.h"
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#include "VulkanInitializer.h"
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#include "VulkanDescriptorSets.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -1,3 +1,4 @@
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#pragma once
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#include "VulkanGraphicsResources.h"
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||||
|
||||
namespace Seele
|
||||
|
||||
@@ -200,6 +200,10 @@ public:
|
||||
{
|
||||
return format;
|
||||
}
|
||||
inline Gfx::SeSampleCountFlags getNumSamples() const
|
||||
{
|
||||
return samples;
|
||||
}
|
||||
inline bool isDepthStencil() const
|
||||
{
|
||||
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
@@ -249,18 +253,22 @@ class Texture2D : public TextureBase, public Gfx::Texture2D
|
||||
public:
|
||||
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
|
||||
virtual ~Texture2D();
|
||||
inline uint32 getSizeX() const
|
||||
virtual uint32 getSizeX() const override
|
||||
{
|
||||
return textureHandle->sizeX;
|
||||
}
|
||||
inline uint32 getSizeY() const
|
||||
virtual uint32 getSizeY() const override
|
||||
{
|
||||
return textureHandle->sizeY;
|
||||
}
|
||||
inline Gfx::SeFormat getFormat() const
|
||||
virtual Gfx::SeFormat getFormat() const override
|
||||
{
|
||||
return textureHandle->format;
|
||||
}
|
||||
virtual Gfx::SeSampleCountFlags getNumSamples() const override
|
||||
{
|
||||
return textureHandle->getNumSamples();
|
||||
}
|
||||
inline VkImage getHandle() const
|
||||
{
|
||||
return textureHandle->image;
|
||||
@@ -312,6 +320,7 @@ protected:
|
||||
|
||||
PGraphics graphics;
|
||||
VkFormat pixelFormat;
|
||||
VkSampleCountFlags numSamples;
|
||||
VkPresentModeKHR presentMode;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
@@ -19,7 +19,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
for (auto inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(inputAttachment->getStoreOp());
|
||||
@@ -36,10 +36,10 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
}
|
||||
for (auto colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
PTexture2D image = colorAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples();
|
||||
desc.format = cast(colorAttachment->getFormat());
|
||||
desc.storeOp = cast(colorAttachment->getStoreOp());
|
||||
desc.loadOp = cast(colorAttachment->getLoadOp());
|
||||
desc.stencilStoreOp = cast(colorAttachment->getStencilStoreOp());
|
||||
@@ -55,8 +55,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
if (layout->depthAttachment != nullptr)
|
||||
{
|
||||
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.samples = (VkSampleCountFlagBits)image->getNumSamples();
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(layout->depthAttachment->getStoreOp());
|
||||
desc.loadOp = cast(layout->depthAttachment->getLoadOp());
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#pragma once
|
||||
#include "VulkanGraphicsResources.h"
|
||||
|
||||
namespace Seele
|
||||
|
||||
@@ -9,7 +9,7 @@ using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
|
||||
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE)
|
||||
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE), numSamples(createInfo.numSamples), pixelFormat(cast(createInfo.pixelFormat))
|
||||
{
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#include "Material.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/VertexShaderInput.h"
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <sstream>
|
||||
|
||||
Gfx::ShaderMap Material::shaderMap;
|
||||
std::mutex Material::shaderMapLock;
|
||||
|
||||
using namespace Seele;
|
||||
using json = nlohmann::json;
|
||||
|
||||
@@ -102,4 +106,20 @@ void Material::compile()
|
||||
|
||||
codeStream << "}};" << std::endl;
|
||||
materialCode = codeStream.str();
|
||||
}
|
||||
}
|
||||
|
||||
const Gfx::ShaderCollection* Material::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
|
||||
{
|
||||
Gfx::ShaderPermutation permutation;
|
||||
std::string materialName = getMaterialName();
|
||||
std::string vertexInputName = vertexInput->getName();
|
||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
|
||||
return shaderMap.findShaders(Gfx::PermutationId(permutation));
|
||||
}
|
||||
|
||||
Gfx::ShaderCollection& Material::createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
|
||||
{
|
||||
std::lock_guard lock(shaderMapLock);
|
||||
return shaderMap.createShaders(graphics, renderPass, this, vertexInput, false);
|
||||
}
|
||||
|
||||
@@ -16,7 +16,13 @@ public:
|
||||
virtual void load() override;
|
||||
virtual std::string getMaterialName() const { return materialName; }
|
||||
inline std::string getCode() const { return materialCode; }
|
||||
|
||||
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
|
||||
Gfx::ShaderCollection& createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
|
||||
private:
|
||||
static Gfx::ShaderMap shaderMap;
|
||||
static std::mutex shaderMapLock;
|
||||
|
||||
void compile();
|
||||
std::string materialName;
|
||||
std::string materialCode;
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "MaterialAsset.h"
|
||||
#include "Graphics/VertexShaderInput.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Gfx::ShaderMap MaterialAsset::shaderMap;
|
||||
|
||||
MaterialAsset::MaterialAsset()
|
||||
{
|
||||
}
|
||||
@@ -22,18 +19,3 @@ MaterialAsset::MaterialAsset(const std::filesystem::path& fullPath)
|
||||
MaterialAsset::~MaterialAsset()
|
||||
{
|
||||
}
|
||||
|
||||
const Gfx::ShaderCollection* MaterialAsset::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
|
||||
{
|
||||
Gfx::ShaderPermutation permutation;
|
||||
std::string materialName = getMaterialName();
|
||||
std::string vertexInputName = vertexInput->getName();
|
||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
|
||||
return shaderMap.findShaders(Gfx::PermutationId(permutation));
|
||||
}
|
||||
|
||||
Gfx::ShaderCollection& MaterialAsset::createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
|
||||
{
|
||||
return Gfx::ShaderCollection();
|
||||
}
|
||||
|
||||
@@ -19,13 +19,9 @@ public:
|
||||
Gfx::SeBlendOp getBlendMode() const {return Gfx::SE_BLEND_OP_END_RANGE;}
|
||||
Gfx::MaterialShadingModel getShadingModel() const {return Gfx::MaterialShadingModel::DefaultLit;}
|
||||
|
||||
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
|
||||
Gfx::ShaderCollection& createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
|
||||
|
||||
protected:
|
||||
//For now its simply the collection of parameters, since there is no point for expressions
|
||||
Array<PShaderParameter> parameters;
|
||||
static Gfx::ShaderMap shaderMap;
|
||||
};
|
||||
DEFINE_REF(MaterialAsset);
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user