Temporary commit to investigate build error

This commit is contained in:
Dynamitos
2020-08-11 21:23:20 +02:00
parent f27859a02c
commit 839be06f90
24 changed files with 107 additions and 54 deletions
+1 -1
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@@ -11,7 +11,7 @@
"program": "${workspaceRoot}/bin/Debug/SeeleEngine.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/bin/Debug",
"cwd": "${workspaceRoot}/bin/Debug",
"environment": [],
"externalConsole": false,
"symbolSearchPath": "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Tools\\MSVC\\14.25.28610\\lib\\x64",
+1 -1
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@@ -30,7 +30,7 @@ else()
project (Seele)
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
#Workaround for vs, because it places artifacts into an additional subfolder
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin/Release)
+5 -5
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@@ -29,11 +29,11 @@ if (WIN32)
${GLFW_ROOT}/include
DOC "The directory where GLFW/glfw.h resides")
# Use glfw3.lib for static library
# Use glfw3(d).lib for static library
if (GLFW_USE_STATIC_LIBS)
set(GLFW_LIBRARY_NAME glfw3)
set(GLFW_LIBRARY_NAME glfw3${CMAKE_DEBUG_POSTFIX})
else()
set(GLFW_LIBRARY_NAME glfw3ddll)
set(GLFW_LIBRARY_NAME glfw3${CMAKE_DEBUG_POSTFIX}dll)
endif()
# Find library files
@@ -50,7 +50,7 @@ if (WIN32)
find_file(
GLFW_BINARY
NAMES glfw3.dll
NAMES glfw3${CMAKE_DEBUG_POSTFIX}.dll
PATHS
$ENV{PROGRAMFILES}/bin
${GLFW_ROOT}/src
@@ -102,7 +102,7 @@ find_package_handle_standard_args(GLFW DEFAULT_MSG GLFW_INCLUDE_DIR GLFW_LIBRARY
# Define GLFW_LIBRARIES and GLFW_INCLUDE_DIRS
if (GLFW_FOUND)
set(GLFW_LIBRARIES ${OPENGL_LIBRARIES} ${GLFW_LIBRARY})
set(GLFW_LIBRARIES ${GLFW_LIBRARY})
set(GLFW_INCLUDE_DIRS ${GLFW_INCLUDE_DIR})
endif()
+1 -3
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@@ -2,8 +2,6 @@ include (ExternalProject)
set(DEPENDENCIES)
set(EXTRA_CMAKE_ARGS)
execute_process(COMMAND git submodule update --init --recursive -- ${CMAKE_SOURCE_DIR})
#------------ASSIMP---------------
list(APPEND DEPENDENCIES assimp)
set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "")
@@ -72,7 +70,7 @@ if(WIN32)
ExternalProject_Add(slang
SOURCE_DIR ${SLANG_ROOT}
BINARY_DIR ${CMAKE_BINARY_DIR}/lib
CONFIGURE_COMMAND ""#devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
CONFIGURE_COMMAND devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
BUILD_COMMAND msbuild -p:Configuration=Release -p:WarningLevel=0 -p:Platform=${CMAKE_PLATFORM} -p:WindowsTargetPlatformVersion=10.0 ${SLANG_ROOT}/source/slang/slang.vcxproj
INSTALL_COMMAND "")
+1 -1
+1 -1
+1 -1
+1
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@@ -1,6 +1,7 @@
#pragma once
#include "MinimalEngine.h"
#include <filesystem>
#include <fstream>
namespace Seele
{
+5 -5
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@@ -12,8 +12,8 @@ using namespace Seele;
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
import("./textures/placeholder.png");
placeholderTexture = AssetRegistry::findTexture("./textures/placeholder.png");
import("textures/placeholder.png");
placeholderTexture = AssetRegistry::findTexture("textures/placeholder.png");
}
TextureLoader::~TextureLoader()
@@ -27,11 +27,11 @@ void TextureLoader::importAsset(const std::filesystem::path& filePath)
void TextureLoader::import(const std::filesystem::path& path)
{
std::filesystem::path assetPath = path.stem().append(".asset");
auto assetFileName = path;
std::filesystem::path assetPath = AssetRegistry::get().rootFolder.append(assetFileName.replace_extension("asset").filename().string());
PTextureAsset asset = new TextureAsset(assetPath);
asset->setStatus(Asset::Status::Loading);
int x, y, n;
const std::string fullPath = std::string(asset->getFullPath());
unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
TextureCreateInfo createInfo;
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
@@ -45,5 +45,5 @@ void TextureLoader::import(const std::filesystem::path& path)
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
asset->setTexture(texture);
asset->setStatus(Asset::Status::Ready);
AssetRegistry::get().textures[assetPath.string()] = asset;
AssetRegistry::get().textures[path.string()] = asset;
}
@@ -33,6 +33,7 @@ struct WindowCreateInfo
int32 height;
const char *title;
bool bFullscreen;
Gfx::SeSampleCountFlags numSamples;
Gfx::SeFormat pixelFormat;
void *windowHandle;
};
+1 -1
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@@ -262,7 +262,7 @@ RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttac
}
Window::Window(const WindowCreateInfo &createInfo)
: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat)
: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat), samples(createInfo.numSamples)
{
}
+36 -1
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@@ -409,6 +409,11 @@ class Texture : public QueueOwnedResource
public:
Texture(PGraphics graphics, QueueType startQueueType);
virtual ~Texture();
virtual SeFormat getFormat() const = 0;
virtual uint32 getSizeX() const = 0;
virtual uint32 getSizeY() const = 0;
virtual SeSampleCountFlags getNumSamples() const = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
@@ -419,6 +424,11 @@ class Texture2D : public Texture
public:
Texture2D(PGraphics graphics, QueueType startQueueType);
virtual ~Texture2D();
virtual SeFormat getFormat() const = 0;
virtual uint32 getSizeX() const = 0;
virtual uint32 getSizeY() const = 0;
virtual SeSampleCountFlags getNumSamples() const = 0;
protected:
//Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
@@ -447,6 +457,14 @@ public:
virtual void endFrame() = 0;
virtual void onWindowCloseEvent() = 0;
virtual PTexture2D getBackBuffer() = 0;
SeFormat getSwapchainFormat() const
{
return pixelFormat;
}
SeSampleCountFlags getNumSamples() const
{
return samples;
}
protected:
uint32 sizeX;
@@ -454,6 +472,7 @@ protected:
bool bFullscreen;
const char *title;
SeFormat pixelFormat;
uint32 samples;
};
DEFINE_REF(Window);
@@ -496,6 +515,14 @@ public:
{
return texture;
}
virtual SeFormat getFormat() const
{
return texture->getFormat();
}
virtual SeSampleCountFlags getNumSamples() const
{
return texture->getNumSamples();
}
inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
inline SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
@@ -518,13 +545,21 @@ public:
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
: RenderTargetAttachment(owner->getBackBuffer(), loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
{
}
virtual PTexture2D getTexture() override
{
return owner->getBackBuffer();
}
virtual SeFormat getFormat() const override
{
return owner->getSwapchainFormat();
}
virtual SeSampleCountFlags getNumSamples() const override
{
return owner->getNumSamples();
}
private:
PWindow owner;
+2
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@@ -17,6 +17,8 @@ void Seele::RenderCore::init()
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_R8G8B8_UNORM;
auto window = windowManager->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.sizeX = 1280;
+1 -1
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@@ -20,7 +20,7 @@ void BasePassMeshProcessor::addMeshBatch(
const Gfx::PRenderPass renderPass,
int32 staticMeshId)
{
const PMaterialAsset material = batch.material;
const PMaterial material = batch.material;
const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
const PVertexShaderInput vertexInput = batch.vertexInput;
@@ -1,8 +1,8 @@
#include "VulkanDescriptorSets.h"
#include "VulkanGraphicsResources.h"
#include "VulkanGraphicsEnums.h"
#include "VulkanGraphics.h"
#include "VulkanInitializer.h"
#include "VulkanDescriptorSets.h"
using namespace Seele;
using namespace Seele::Vulkan;
@@ -1,3 +1,4 @@
#pragma once
#include "VulkanGraphicsResources.h"
namespace Seele
@@ -200,6 +200,10 @@ public:
{
return format;
}
inline Gfx::SeSampleCountFlags getNumSamples() const
{
return samples;
}
inline bool isDepthStencil() const
{
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
@@ -249,18 +253,22 @@ class Texture2D : public TextureBase, public Gfx::Texture2D
public:
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
virtual ~Texture2D();
inline uint32 getSizeX() const
virtual uint32 getSizeX() const override
{
return textureHandle->sizeX;
}
inline uint32 getSizeY() const
virtual uint32 getSizeY() const override
{
return textureHandle->sizeY;
}
inline Gfx::SeFormat getFormat() const
virtual Gfx::SeFormat getFormat() const override
{
return textureHandle->format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return textureHandle->getNumSamples();
}
inline VkImage getHandle() const
{
return textureHandle->image;
@@ -312,6 +320,7 @@ protected:
PGraphics graphics;
VkFormat pixelFormat;
VkSampleCountFlags numSamples;
VkPresentModeKHR presentMode;
VkSwapchainKHR swapchain;
VkSurfaceKHR surface;
@@ -19,7 +19,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
for (auto inputAttachment : layout->inputAttachments)
{
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription desc = attachments.add();
VkAttachmentDescription& desc = attachments.add();
desc.flags = 0;
desc.format = cast(image->getFormat());
desc.storeOp = cast(inputAttachment->getStoreOp());
@@ -36,10 +36,10 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
}
for (auto colorAttachment : layout->colorAttachments)
{
PTexture2D image = colorAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription desc = attachments.add();
VkAttachmentDescription& desc = attachments.add();
desc.flags = 0;
desc.format = cast(image->getFormat());
desc.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples();
desc.format = cast(colorAttachment->getFormat());
desc.storeOp = cast(colorAttachment->getStoreOp());
desc.loadOp = cast(colorAttachment->getLoadOp());
desc.stencilStoreOp = cast(colorAttachment->getStencilStoreOp());
@@ -55,8 +55,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
if (layout->depthAttachment != nullptr)
{
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription desc = attachments.add();
VkAttachmentDescription& desc = attachments.add();
desc.flags = 0;
desc.samples = (VkSampleCountFlagBits)image->getNumSamples();
desc.format = cast(image->getFormat());
desc.storeOp = cast(layout->depthAttachment->getStoreOp());
desc.loadOp = cast(layout->depthAttachment->getLoadOp());
@@ -1,3 +1,4 @@
#pragma once
#include "VulkanGraphicsResources.h"
namespace Seele
@@ -9,7 +9,7 @@ using namespace Seele;
using namespace Seele::Vulkan;
Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE)
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE), numSamples(createInfo.numSamples), pixelFormat(cast(createInfo.pixelFormat))
{
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
+21 -1
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@@ -1,8 +1,12 @@
#include "Material.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/VertexShaderInput.h"
#include <nlohmann/json.hpp>
#include <sstream>
Gfx::ShaderMap Material::shaderMap;
std::mutex Material::shaderMapLock;
using namespace Seele;
using json = nlohmann::json;
@@ -102,4 +106,20 @@ void Material::compile()
codeStream << "}};" << std::endl;
materialCode = codeStream.str();
}
}
const Gfx::ShaderCollection* Material::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
{
Gfx::ShaderPermutation permutation;
std::string materialName = getMaterialName();
std::string vertexInputName = vertexInput->getName();
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
return shaderMap.findShaders(Gfx::PermutationId(permutation));
}
Gfx::ShaderCollection& Material::createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
{
std::lock_guard lock(shaderMapLock);
return shaderMap.createShaders(graphics, renderPass, this, vertexInput, false);
}
+6
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@@ -16,7 +16,13 @@ public:
virtual void load() override;
virtual std::string getMaterialName() const { return materialName; }
inline std::string getCode() const { return materialCode; }
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
Gfx::ShaderCollection& createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
private:
static Gfx::ShaderMap shaderMap;
static std::mutex shaderMapLock;
void compile();
std::string materialName;
std::string materialCode;
-18
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@@ -1,10 +1,7 @@
#include "MaterialAsset.h"
#include "Graphics/VertexShaderInput.h"
using namespace Seele;
Gfx::ShaderMap MaterialAsset::shaderMap;
MaterialAsset::MaterialAsset()
{
}
@@ -22,18 +19,3 @@ MaterialAsset::MaterialAsset(const std::filesystem::path& fullPath)
MaterialAsset::~MaterialAsset()
{
}
const Gfx::ShaderCollection* MaterialAsset::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
{
Gfx::ShaderPermutation permutation;
std::string materialName = getMaterialName();
std::string vertexInputName = vertexInput->getName();
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
return shaderMap.findShaders(Gfx::PermutationId(permutation));
}
Gfx::ShaderCollection& MaterialAsset::createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
{
return Gfx::ShaderCollection();
}
-4
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@@ -19,13 +19,9 @@ public:
Gfx::SeBlendOp getBlendMode() const {return Gfx::SE_BLEND_OP_END_RANGE;}
Gfx::MaterialShadingModel getShadingModel() const {return Gfx::MaterialShadingModel::DefaultLit;}
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
Gfx::ShaderCollection& createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
protected:
//For now its simply the collection of parameters, since there is no point for expressions
Array<PShaderParameter> parameters;
static Gfx::ShaderMap shaderMap;
};
DEFINE_REF(MaterialAsset);
} // namespace Seele