Temporary commit to investigate build error
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
@@ -12,8 +12,8 @@ using namespace Seele;
|
||||
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
import("./textures/placeholder.png");
|
||||
placeholderTexture = AssetRegistry::findTexture("./textures/placeholder.png");
|
||||
import("textures/placeholder.png");
|
||||
placeholderTexture = AssetRegistry::findTexture("textures/placeholder.png");
|
||||
}
|
||||
|
||||
TextureLoader::~TextureLoader()
|
||||
@@ -27,11 +27,11 @@ void TextureLoader::importAsset(const std::filesystem::path& filePath)
|
||||
|
||||
void TextureLoader::import(const std::filesystem::path& path)
|
||||
{
|
||||
std::filesystem::path assetPath = path.stem().append(".asset");
|
||||
auto assetFileName = path;
|
||||
std::filesystem::path assetPath = AssetRegistry::get().rootFolder.append(assetFileName.replace_extension("asset").filename().string());
|
||||
PTextureAsset asset = new TextureAsset(assetPath);
|
||||
asset->setStatus(Asset::Status::Loading);
|
||||
int x, y, n;
|
||||
const std::string fullPath = std::string(asset->getFullPath());
|
||||
unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
|
||||
TextureCreateInfo createInfo;
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
|
||||
@@ -45,5 +45,5 @@ void TextureLoader::import(const std::filesystem::path& path)
|
||||
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
asset->setTexture(texture);
|
||||
asset->setStatus(Asset::Status::Ready);
|
||||
AssetRegistry::get().textures[assetPath.string()] = asset;
|
||||
AssetRegistry::get().textures[path.string()] = asset;
|
||||
}
|
||||
@@ -33,6 +33,7 @@ struct WindowCreateInfo
|
||||
int32 height;
|
||||
const char *title;
|
||||
bool bFullscreen;
|
||||
Gfx::SeSampleCountFlags numSamples;
|
||||
Gfx::SeFormat pixelFormat;
|
||||
void *windowHandle;
|
||||
};
|
||||
|
||||
@@ -262,7 +262,7 @@ RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttac
|
||||
}
|
||||
|
||||
Window::Window(const WindowCreateInfo &createInfo)
|
||||
: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat)
|
||||
: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat), samples(createInfo.numSamples)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -409,6 +409,11 @@ class Texture : public QueueOwnedResource
|
||||
public:
|
||||
Texture(PGraphics graphics, QueueType startQueueType);
|
||||
virtual ~Texture();
|
||||
|
||||
virtual SeFormat getFormat() const = 0;
|
||||
virtual uint32 getSizeX() const = 0;
|
||||
virtual uint32 getSizeY() const = 0;
|
||||
virtual SeSampleCountFlags getNumSamples() const = 0;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
@@ -419,6 +424,11 @@ class Texture2D : public Texture
|
||||
public:
|
||||
Texture2D(PGraphics graphics, QueueType startQueueType);
|
||||
virtual ~Texture2D();
|
||||
|
||||
virtual SeFormat getFormat() const = 0;
|
||||
virtual uint32 getSizeX() const = 0;
|
||||
virtual uint32 getSizeY() const = 0;
|
||||
virtual SeSampleCountFlags getNumSamples() const = 0;
|
||||
protected:
|
||||
//Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
@@ -447,6 +457,14 @@ public:
|
||||
virtual void endFrame() = 0;
|
||||
virtual void onWindowCloseEvent() = 0;
|
||||
virtual PTexture2D getBackBuffer() = 0;
|
||||
SeFormat getSwapchainFormat() const
|
||||
{
|
||||
return pixelFormat;
|
||||
}
|
||||
SeSampleCountFlags getNumSamples() const
|
||||
{
|
||||
return samples;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint32 sizeX;
|
||||
@@ -454,6 +472,7 @@ protected:
|
||||
bool bFullscreen;
|
||||
const char *title;
|
||||
SeFormat pixelFormat;
|
||||
uint32 samples;
|
||||
};
|
||||
DEFINE_REF(Window);
|
||||
|
||||
@@ -496,6 +515,14 @@ public:
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
virtual SeFormat getFormat() const
|
||||
{
|
||||
return texture->getFormat();
|
||||
}
|
||||
virtual SeSampleCountFlags getNumSamples() const
|
||||
{
|
||||
return texture->getNumSamples();
|
||||
}
|
||||
inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
|
||||
inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
|
||||
inline SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
|
||||
@@ -518,13 +545,21 @@ public:
|
||||
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
|
||||
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
|
||||
: RenderTargetAttachment(owner->getBackBuffer(), loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
|
||||
: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
|
||||
{
|
||||
}
|
||||
virtual PTexture2D getTexture() override
|
||||
{
|
||||
return owner->getBackBuffer();
|
||||
}
|
||||
virtual SeFormat getFormat() const override
|
||||
{
|
||||
return owner->getSwapchainFormat();
|
||||
}
|
||||
virtual SeSampleCountFlags getNumSamples() const override
|
||||
{
|
||||
return owner->getNumSamples();
|
||||
}
|
||||
|
||||
private:
|
||||
PWindow owner;
|
||||
|
||||
@@ -17,6 +17,8 @@ void Seele::RenderCore::init()
|
||||
mainWindowInfo.width = 1280;
|
||||
mainWindowInfo.height = 720;
|
||||
mainWindowInfo.bFullscreen = false;
|
||||
mainWindowInfo.numSamples = 1;
|
||||
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_R8G8B8_UNORM;
|
||||
auto window = windowManager->addWindow(mainWindowInfo);
|
||||
ViewportCreateInfo sceneViewInfo;
|
||||
sceneViewInfo.sizeX = 1280;
|
||||
|
||||
@@ -20,7 +20,7 @@ void BasePassMeshProcessor::addMeshBatch(
|
||||
const Gfx::PRenderPass renderPass,
|
||||
int32 staticMeshId)
|
||||
{
|
||||
const PMaterialAsset material = batch.material;
|
||||
const PMaterial material = batch.material;
|
||||
const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
|
||||
|
||||
const PVertexShaderInput vertexInput = batch.vertexInput;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "VulkanDescriptorSets.h"
|
||||
#include "VulkanGraphicsResources.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanDescriptorSets.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#pragma once
|
||||
#include "VulkanGraphicsResources.h"
|
||||
|
||||
namespace Seele
|
||||
|
||||
@@ -200,6 +200,10 @@ public:
|
||||
{
|
||||
return format;
|
||||
}
|
||||
inline Gfx::SeSampleCountFlags getNumSamples() const
|
||||
{
|
||||
return samples;
|
||||
}
|
||||
inline bool isDepthStencil() const
|
||||
{
|
||||
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
@@ -249,18 +253,22 @@ class Texture2D : public TextureBase, public Gfx::Texture2D
|
||||
public:
|
||||
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
|
||||
virtual ~Texture2D();
|
||||
inline uint32 getSizeX() const
|
||||
virtual uint32 getSizeX() const override
|
||||
{
|
||||
return textureHandle->sizeX;
|
||||
}
|
||||
inline uint32 getSizeY() const
|
||||
virtual uint32 getSizeY() const override
|
||||
{
|
||||
return textureHandle->sizeY;
|
||||
}
|
||||
inline Gfx::SeFormat getFormat() const
|
||||
virtual Gfx::SeFormat getFormat() const override
|
||||
{
|
||||
return textureHandle->format;
|
||||
}
|
||||
virtual Gfx::SeSampleCountFlags getNumSamples() const override
|
||||
{
|
||||
return textureHandle->getNumSamples();
|
||||
}
|
||||
inline VkImage getHandle() const
|
||||
{
|
||||
return textureHandle->image;
|
||||
@@ -312,6 +320,7 @@ protected:
|
||||
|
||||
PGraphics graphics;
|
||||
VkFormat pixelFormat;
|
||||
VkSampleCountFlags numSamples;
|
||||
VkPresentModeKHR presentMode;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
@@ -19,7 +19,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
for (auto inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(inputAttachment->getStoreOp());
|
||||
@@ -36,10 +36,10 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
}
|
||||
for (auto colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
PTexture2D image = colorAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples();
|
||||
desc.format = cast(colorAttachment->getFormat());
|
||||
desc.storeOp = cast(colorAttachment->getStoreOp());
|
||||
desc.loadOp = cast(colorAttachment->getLoadOp());
|
||||
desc.stencilStoreOp = cast(colorAttachment->getStencilStoreOp());
|
||||
@@ -55,8 +55,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
if (layout->depthAttachment != nullptr)
|
||||
{
|
||||
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.samples = (VkSampleCountFlagBits)image->getNumSamples();
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(layout->depthAttachment->getStoreOp());
|
||||
desc.loadOp = cast(layout->depthAttachment->getLoadOp());
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#pragma once
|
||||
#include "VulkanGraphicsResources.h"
|
||||
|
||||
namespace Seele
|
||||
|
||||
@@ -9,7 +9,7 @@ using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
|
||||
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE)
|
||||
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE), numSamples(createInfo.numSamples), pixelFormat(cast(createInfo.pixelFormat))
|
||||
{
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#include "Material.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/VertexShaderInput.h"
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <sstream>
|
||||
|
||||
Gfx::ShaderMap Material::shaderMap;
|
||||
std::mutex Material::shaderMapLock;
|
||||
|
||||
using namespace Seele;
|
||||
using json = nlohmann::json;
|
||||
|
||||
@@ -102,4 +106,20 @@ void Material::compile()
|
||||
|
||||
codeStream << "}};" << std::endl;
|
||||
materialCode = codeStream.str();
|
||||
}
|
||||
}
|
||||
|
||||
const Gfx::ShaderCollection* Material::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
|
||||
{
|
||||
Gfx::ShaderPermutation permutation;
|
||||
std::string materialName = getMaterialName();
|
||||
std::string vertexInputName = vertexInput->getName();
|
||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
|
||||
return shaderMap.findShaders(Gfx::PermutationId(permutation));
|
||||
}
|
||||
|
||||
Gfx::ShaderCollection& Material::createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
|
||||
{
|
||||
std::lock_guard lock(shaderMapLock);
|
||||
return shaderMap.createShaders(graphics, renderPass, this, vertexInput, false);
|
||||
}
|
||||
|
||||
@@ -16,7 +16,13 @@ public:
|
||||
virtual void load() override;
|
||||
virtual std::string getMaterialName() const { return materialName; }
|
||||
inline std::string getCode() const { return materialCode; }
|
||||
|
||||
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
|
||||
Gfx::ShaderCollection& createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
|
||||
private:
|
||||
static Gfx::ShaderMap shaderMap;
|
||||
static std::mutex shaderMapLock;
|
||||
|
||||
void compile();
|
||||
std::string materialName;
|
||||
std::string materialCode;
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "MaterialAsset.h"
|
||||
#include "Graphics/VertexShaderInput.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Gfx::ShaderMap MaterialAsset::shaderMap;
|
||||
|
||||
MaterialAsset::MaterialAsset()
|
||||
{
|
||||
}
|
||||
@@ -22,18 +19,3 @@ MaterialAsset::MaterialAsset(const std::filesystem::path& fullPath)
|
||||
MaterialAsset::~MaterialAsset()
|
||||
{
|
||||
}
|
||||
|
||||
const Gfx::ShaderCollection* MaterialAsset::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
|
||||
{
|
||||
Gfx::ShaderPermutation permutation;
|
||||
std::string materialName = getMaterialName();
|
||||
std::string vertexInputName = vertexInput->getName();
|
||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
|
||||
return shaderMap.findShaders(Gfx::PermutationId(permutation));
|
||||
}
|
||||
|
||||
Gfx::ShaderCollection& MaterialAsset::createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
|
||||
{
|
||||
return Gfx::ShaderCollection();
|
||||
}
|
||||
|
||||
@@ -19,13 +19,9 @@ public:
|
||||
Gfx::SeBlendOp getBlendMode() const {return Gfx::SE_BLEND_OP_END_RANGE;}
|
||||
Gfx::MaterialShadingModel getShadingModel() const {return Gfx::MaterialShadingModel::DefaultLit;}
|
||||
|
||||
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
|
||||
Gfx::ShaderCollection& createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
|
||||
|
||||
protected:
|
||||
//For now its simply the collection of parameters, since there is no point for expressions
|
||||
Array<PShaderParameter> parameters;
|
||||
static Gfx::ShaderMap shaderMap;
|
||||
};
|
||||
DEFINE_REF(MaterialAsset);
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user