Temporary commit to investigate build error
This commit is contained in:
@@ -33,6 +33,7 @@ struct WindowCreateInfo
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int32 height;
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const char *title;
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bool bFullscreen;
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Gfx::SeSampleCountFlags numSamples;
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Gfx::SeFormat pixelFormat;
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void *windowHandle;
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};
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@@ -262,7 +262,7 @@ RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttac
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}
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Window::Window(const WindowCreateInfo &createInfo)
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: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat)
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: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat), samples(createInfo.numSamples)
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{
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}
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@@ -409,6 +409,11 @@ class Texture : public QueueOwnedResource
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public:
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Texture(PGraphics graphics, QueueType startQueueType);
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virtual ~Texture();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getSizeX() const = 0;
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virtual uint32 getSizeY() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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@@ -419,6 +424,11 @@ class Texture2D : public Texture
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public:
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Texture2D(PGraphics graphics, QueueType startQueueType);
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virtual ~Texture2D();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getSizeX() const = 0;
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virtual uint32 getSizeY() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
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protected:
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//Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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@@ -447,6 +457,14 @@ public:
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virtual void endFrame() = 0;
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virtual void onWindowCloseEvent() = 0;
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virtual PTexture2D getBackBuffer() = 0;
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SeFormat getSwapchainFormat() const
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{
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return pixelFormat;
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}
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SeSampleCountFlags getNumSamples() const
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{
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return samples;
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}
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protected:
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uint32 sizeX;
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@@ -454,6 +472,7 @@ protected:
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bool bFullscreen;
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const char *title;
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SeFormat pixelFormat;
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uint32 samples;
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};
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DEFINE_REF(Window);
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@@ -496,6 +515,14 @@ public:
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{
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return texture;
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}
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virtual SeFormat getFormat() const
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{
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return texture->getFormat();
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}
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virtual SeSampleCountFlags getNumSamples() const
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{
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return texture->getNumSamples();
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}
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inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
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inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
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inline SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
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@@ -518,13 +545,21 @@ public:
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
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: RenderTargetAttachment(owner->getBackBuffer(), loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
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: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
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{
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}
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virtual PTexture2D getTexture() override
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{
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return owner->getBackBuffer();
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}
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virtual SeFormat getFormat() const override
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{
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return owner->getSwapchainFormat();
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}
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virtual SeSampleCountFlags getNumSamples() const override
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{
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return owner->getNumSamples();
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}
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private:
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PWindow owner;
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@@ -17,6 +17,8 @@ void Seele::RenderCore::init()
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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mainWindowInfo.bFullscreen = false;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_R8G8B8_UNORM;
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auto window = windowManager->addWindow(mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.sizeX = 1280;
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@@ -20,7 +20,7 @@ void BasePassMeshProcessor::addMeshBatch(
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const Gfx::PRenderPass renderPass,
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int32 staticMeshId)
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{
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const PMaterialAsset material = batch.material;
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const PMaterial material = batch.material;
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const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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const PVertexShaderInput vertexInput = batch.vertexInput;
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@@ -1,8 +1,8 @@
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#include "VulkanDescriptorSets.h"
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#include "VulkanGraphicsResources.h"
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#include "VulkanGraphicsEnums.h"
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#include "VulkanGraphics.h"
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#include "VulkanInitializer.h"
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#include "VulkanDescriptorSets.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -1,3 +1,4 @@
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#pragma once
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#include "VulkanGraphicsResources.h"
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namespace Seele
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@@ -200,6 +200,10 @@ public:
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{
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return format;
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}
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inline Gfx::SeSampleCountFlags getNumSamples() const
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{
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return samples;
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}
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inline bool isDepthStencil() const
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{
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return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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@@ -249,18 +253,22 @@ class Texture2D : public TextureBase, public Gfx::Texture2D
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public:
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Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
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virtual ~Texture2D();
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inline uint32 getSizeX() const
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virtual uint32 getSizeX() const override
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{
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return textureHandle->sizeX;
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}
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inline uint32 getSizeY() const
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virtual uint32 getSizeY() const override
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{
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return textureHandle->sizeY;
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}
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inline Gfx::SeFormat getFormat() const
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virtual Gfx::SeFormat getFormat() const override
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{
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return textureHandle->format;
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}
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virtual Gfx::SeSampleCountFlags getNumSamples() const override
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{
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return textureHandle->getNumSamples();
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}
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inline VkImage getHandle() const
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{
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return textureHandle->image;
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@@ -312,6 +320,7 @@ protected:
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PGraphics graphics;
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VkFormat pixelFormat;
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VkSampleCountFlags numSamples;
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VkPresentModeKHR presentMode;
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VkSwapchainKHR swapchain;
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VkSurfaceKHR surface;
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@@ -19,7 +19,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
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for (auto inputAttachment : layout->inputAttachments)
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{
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PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
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VkAttachmentDescription desc = attachments.add();
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VkAttachmentDescription& desc = attachments.add();
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desc.flags = 0;
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desc.format = cast(image->getFormat());
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desc.storeOp = cast(inputAttachment->getStoreOp());
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@@ -36,10 +36,10 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
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}
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for (auto colorAttachment : layout->colorAttachments)
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{
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PTexture2D image = colorAttachment->getTexture().cast<Texture2D>();
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VkAttachmentDescription desc = attachments.add();
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VkAttachmentDescription& desc = attachments.add();
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desc.flags = 0;
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desc.format = cast(image->getFormat());
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desc.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples();
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desc.format = cast(colorAttachment->getFormat());
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desc.storeOp = cast(colorAttachment->getStoreOp());
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desc.loadOp = cast(colorAttachment->getLoadOp());
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desc.stencilStoreOp = cast(colorAttachment->getStencilStoreOp());
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@@ -55,8 +55,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
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if (layout->depthAttachment != nullptr)
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{
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PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
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VkAttachmentDescription desc = attachments.add();
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VkAttachmentDescription& desc = attachments.add();
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desc.flags = 0;
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desc.samples = (VkSampleCountFlagBits)image->getNumSamples();
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desc.format = cast(image->getFormat());
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desc.storeOp = cast(layout->depthAttachment->getStoreOp());
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desc.loadOp = cast(layout->depthAttachment->getLoadOp());
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@@ -1,3 +1,4 @@
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#pragma once
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#include "VulkanGraphicsResources.h"
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namespace Seele
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@@ -9,7 +9,7 @@ using namespace Seele;
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using namespace Seele::Vulkan;
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Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
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: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE)
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: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE), numSamples(createInfo.numSamples), pixelFormat(cast(createInfo.pixelFormat))
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{
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
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