Temporary commit to investigate build error
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@@ -20,7 +20,7 @@ void BasePassMeshProcessor::addMeshBatch(
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const Gfx::PRenderPass renderPass,
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int32 staticMeshId)
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{
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const PMaterialAsset material = batch.material;
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const PMaterial material = batch.material;
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const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
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const PVertexShaderInput vertexInput = batch.vertexInput;
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