Adding Raytracing shader stages
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@@ -3,6 +3,12 @@
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namespace Seele {
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namespace Gfx {
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class RayTracingPipeline
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{
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public:
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private:
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};
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DEFINE_REF(RayTracingPipeline)
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class BottomLevelAS {
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public:
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BottomLevelAS();
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