Fixed buffer staging
This commit is contained in:
@@ -7,27 +7,27 @@ struct StaticMeshVertexData : IVertexData
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VertexAttributes getAttributes(uint index)
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{
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VertexAttributes attributes;
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attributes.position_MS = float3(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2]);
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attributes.normal_MS = float3(normals[3 * index + 0], normals[3 * index + 1], normals[3 * index + 2]);
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attributes.tangent_MS = float3(tangents[3 * index + 0], tangents[3 * index + 1], tangents[3 * index + 2]);
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attributes.biTangent_MS = float3(biTangents[3 * index + 0], biTangents[3 * index + 1], biTangents[3 * index + 2]);
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attributes.position_MS = positions[index].xyz;
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attributes.normal_MS = normals[index].xyz;
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attributes.tangent_MS = tangents[index].xyz;
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attributes.biTangent_MS = biTangents[index].xyz;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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attributes.texCoords[i] = float2(texCoords[i][2 * index + 0], texCoords[i][2 * index + 1]);
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attributes.texCoords[i] = texCoords[i][index];
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}
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attributes.vertexColor = float3(color[3 * index + 0], color[3 * index + 1], color[3 * index + 2]);
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attributes.vertexColor = color[index].xyz;
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return attributes;
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}
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VertexAttributes getPosition(uint index)
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{
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VertexAttributes attributes;
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attributes.position_MS = float3(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2]);
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attributes.position_MS = positions[index].xyz;
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return attributes;
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}
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StructuredBuffer<float> positions;
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StructuredBuffer<float> normals;
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StructuredBuffer<float> tangents;
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StructuredBuffer<float> biTangents;
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StructuredBuffer<float> color;
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StructuredBuffer<float> texCoords[MAX_TEXCOORDS];
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StructuredBuffer<float4> positions;
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StructuredBuffer<float4> normals;
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StructuredBuffer<float4> tangents;
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StructuredBuffer<float4> biTangents;
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StructuredBuffer<float4> color;
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StructuredBuffer<float2> texCoords[MAX_TEXCOORDS];
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};
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@@ -432,19 +432,19 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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collider.boundingbox.adjust(Vector(mesh->mAABB.mMax.x, mesh->mAABB.mMax.y, mesh->mAABB.mMax.z));
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// assume static mesh for now
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Array<Vector> positions(mesh->mNumVertices);
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Array<Vector4> positions(mesh->mNumVertices);
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StaticArray<Array<Vector2>, MAX_TEXCOORDS> texCoords;
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i].resize(mesh->mNumVertices);
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}
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Array<Vector> normals(mesh->mNumVertices);
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Array<Vector> tangents(mesh->mNumVertices);
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Array<Vector> biTangents(mesh->mNumVertices);
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Array<Vector> colors(mesh->mNumVertices);
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Array<Vector4> normals(mesh->mNumVertices);
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Array<Vector4> tangents(mesh->mNumVertices);
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Array<Vector4> biTangents(mesh->mNumVertices);
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Array<Vector4> colors(mesh->mNumVertices);
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StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
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for (int32 i = 0; i < mesh->mNumVertices; ++i) {
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positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
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positions[i] = Vector4(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z, 1.0f);
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for (size_t j = 0; j < MAX_TEXCOORDS; ++j) {
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if (mesh->HasTextureCoords(j)) {
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texCoords[j][i] = Vector2(mesh->mTextureCoords[j][i].x, mesh->mTextureCoords[j][i].y);
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@@ -452,18 +452,18 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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texCoords[j][i] = Vector2(0, 0);
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}
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}
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normals[i] = Vector(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z);
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normals[i] = Vector4(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z, 1.0f);
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if (mesh->HasTangentsAndBitangents()) {
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tangents[i] = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
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biTangents[i] = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
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tangents[i] = Vector4(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z, 1.0f);
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biTangents[i] = Vector4(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z, 1.0f);
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} else {
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tangents[i] = Vector(0, 0, 1);
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biTangents[i] = Vector(1, 0, 0);
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tangents[i] = Vector4(0, 0, 1, 1);
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biTangents[i] = Vector4(1, 0, 0, 1);
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}
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if (mesh->HasVertexColors(0)) {
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colors[i] = Vector(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b);
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colors[i] = Vector4(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b, 1.0f);
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} else {
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colors[i] = Vector(1, 1, 1);
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colors[i] = Vector4(1, 1, 1, 1);
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}
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}
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MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
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@@ -79,8 +79,6 @@ class ShaderBuffer : public Buffer {
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
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virtual void unmap() = 0;
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virtual void clear() = 0;
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@@ -166,7 +166,7 @@ void completeMeshlet(Array<Meshlet>& meshlets, Meshlet& current) {
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};
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}
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bool addTriangle(const Array<Vector>& positions, Meshlet& current, Triangle& tri) {
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bool addTriangle(const Array<Vector4>& positions, Meshlet& current, Triangle& tri) {
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int f1 = findIndex(current, tri.indices[0]);
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int f2 = findIndex(current, tri.indices[1]);
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int f3 = findIndex(current, tri.indices[2]);
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@@ -184,7 +184,7 @@ bool addTriangle(const Array<Vector>& positions, Meshlet& current, Triangle& tri
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return true;
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}
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void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets) {
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void Meshlet::build(const Array<Vector4>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets) {
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Meshlet current = {
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.numVertices = 0,
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.numPrimitives = 0,
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@@ -10,6 +10,6 @@ struct Meshlet {
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uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
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uint32 numVertices;
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uint32 numPrimitives;
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static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
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static void build(const Array<Vector4>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
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};
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} // namespace Seele
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@@ -45,11 +45,7 @@ CachedDepthPass::~CachedDepthPass() {}
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void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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uint64 numFragments = 0;
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void CachedDepthPass::render() {
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occlusionQuery->resetQuery();
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occlusionQuery->beginQuery();
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graphics->beginRenderPass(renderPass);
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Array<Gfx::ORenderCommand> commands;
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@@ -145,14 +141,11 @@ void CachedDepthPass::render() {
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graphics->executeCommands(std::move(commands));
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graphics->endRenderPass();
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occlusionQuery->endQuery();
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numFragments = occlusionQuery->getResults();
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}
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void CachedDepthPass::endFrame() {}
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void CachedDepthPass::publishOutputs() {
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occlusionQuery = graphics->createOcclusionQuery();
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// If we render to a part of an image, the depth buffer itself must
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// still match the size of the whole image or their coordinate systems go out of sync
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TextureCreateInfo depthBufferInfo = {
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@@ -22,7 +22,6 @@ class CachedDepthPass : public RenderPass {
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Gfx::OTexture2D visibilityBuffer;
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Gfx::OPipelineLayout depthPrepassLayout;
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Gfx::OOcclusionQuery occlusionQuery;
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Gfx::PShaderBuffer cullingBuffer;
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};
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DEFINE_REF(CachedDepthPass)
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@@ -54,8 +54,6 @@ DepthCullingPass::~DepthCullingPass() {}
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void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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extern uint64 numFragments;
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void DepthCullingPass::render() {
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depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_TRANSFER_READ_BIT,
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@@ -78,8 +76,6 @@ void DepthCullingPass::render() {
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set->updateTexture(0, Gfx::PTexture2D(depthMipTexture));
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set->writeChanges();
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occlusionQuery->resetQuery();
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occlusionQuery->beginQuery();
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graphics->beginRenderPass(renderPass);
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if (useDepthCulling) {
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@@ -177,8 +173,6 @@ void DepthCullingPass::render() {
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graphics->executeCommands(std::move(commands));
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}
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graphics->endRenderPass();
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occlusionQuery->endQuery();
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std::cout << "Occlusion fragments: " << occlusionQuery->getResults() + numFragments << std::endl;
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// Sync depth read/write with compute read
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depthAttachment.getTexture()->pipelineBarrier(
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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@@ -192,8 +186,6 @@ void DepthCullingPass::render() {
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void DepthCullingPass::endFrame() {}
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void DepthCullingPass::publishOutputs() {
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occlusionQuery = graphics->createOcclusionQuery();
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uint32 width = viewport->getOwner()->getFramebufferWidth();
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uint32 height = viewport->getOwner()->getFramebufferHeight();
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uint32 mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
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@@ -23,7 +23,6 @@ class DepthCullingPass : public RenderPass {
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Gfx::ODescriptorLayout depthTextureLayout;
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Gfx::OPipelineLayout depthPrepassLayout;
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Gfx::OOcclusionQuery occlusionQuery;
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Gfx::PShaderBuffer cullingBuffer;
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};
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DEFINE_REF(DepthCullingPass)
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@@ -6,7 +6,6 @@
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#include "RenderGraph.h"
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#include "Scene/Scene.h"
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using namespace Seele;
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extern bool useLightCulling;
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@@ -184,10 +183,13 @@ void LightCullingPass::publishOutputs() {
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structInfo.name = "tLightIndexCounter";
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tLightIndexCounter = graphics->createShaderBuffer(structInfo);
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structInfo = {
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.sourceData = {.size = (uint32)sizeof(uint32) * dispatchParams.numThreadGroups.x * dispatchParams.numThreadGroups.y *
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dispatchParams.numThreadGroups.z * 8192,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE},
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.sourceData =
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{
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.size = (uint32)sizeof(uint32) * dispatchParams.numThreadGroups.x * dispatchParams.numThreadGroups.y *
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dispatchParams.numThreadGroups.z * 8192,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE,
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},
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.dynamic = false,
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.name = "oLightIndexList",
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};
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@@ -229,7 +231,10 @@ void LightCullingPass::setupFrustums() {
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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});
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT});
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.binding = 1,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT,
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});
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frustumLayout = graphics->createPipelineLayout("FrustumLayout");
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frustumLayout->addDescriptorLayout(viewParamsLayout);
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frustumLayout->addDescriptorLayout(dispatchParamsLayout);
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@@ -251,17 +256,27 @@ void LightCullingPass::setupFrustums() {
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frustumPipeline = graphics->createComputePipeline(pipelineInfo);
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Gfx::OUniformBuffer frustumDispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData = {.size = sizeof(DispatchParams), .data = (uint8*)&dispatchParams, .owner = Gfx::QueueType::COMPUTE},
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.sourceData =
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{
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.size = sizeof(DispatchParams),
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.data = (uint8*)&dispatchParams,
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.owner = Gfx::QueueType::COMPUTE,
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},
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.dynamic = false,
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.name = "FrustumDispatch"});
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.name = "FrustumDispatch",
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});
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frustumBuffer = graphics->createShaderBuffer(
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ShaderBufferCreateInfo{.sourceData = {.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE},
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.numElements = numThreads.x * numThreads.y * numThreads.z,
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.dynamic = false,
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.name = "FrustumBuffer"});
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frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE,
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},
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.numElements = numThreads.x * numThreads.y * numThreads.z,
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.dynamic = false,
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.name = "FrustumBuffer",
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});
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Gfx::PDescriptorSet dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
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dispatchParamsSet->updateBuffer(0, frustumDispatchParamsBuffer);
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@@ -34,7 +34,6 @@ void VisibilityPass::render() {
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Array<Gfx::OComputeCommand> commands;
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commands.add(std::move(command));
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graphics->executeCommands(std::move(commands));
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cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
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@@ -16,14 +16,14 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance() {
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return &instance;
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}
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void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data) {
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void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector4>& data) {
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector));
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std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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dirty = true;
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}
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@@ -38,47 +38,47 @@ void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array<Ve
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dirty = true;
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}
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void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data) {
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void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector4>& data) {
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector));
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std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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dirty = true;
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}
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void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data) {
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void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector4>& data) {
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
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std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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dirty = true;
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}
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void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data) {
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void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector4>& data) {
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
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std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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dirty = true;
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}
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void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& data) {
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void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector4>& data) {
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector));
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std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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dirty = true;
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}
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@@ -88,22 +88,22 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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Array<Vector> pos(numVertices);
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Array<Vector4> pos(numVertices);
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Array<Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
tex[i].resize(numVertices);
|
||||
std::memcpy(tex[i].data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2));
|
||||
Serialization::save(buffer, tex[i]);
|
||||
}
|
||||
Array<Vector> nor(numVertices);
|
||||
Array<Vector> tan(numVertices);
|
||||
Array<Vector> bit(numVertices);
|
||||
Array<Vector> col(numVertices);
|
||||
std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector));
|
||||
std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector));
|
||||
std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector));
|
||||
std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector));
|
||||
std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector));
|
||||
Array<Vector4> nor(numVertices);
|
||||
Array<Vector4> tan(numVertices);
|
||||
Array<Vector4> bit(numVertices);
|
||||
Array<Vector4> col(numVertices);
|
||||
std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector4));
|
||||
Serialization::save(buffer, pos);
|
||||
Serialization::save(buffer, nor);
|
||||
Serialization::save(buffer, tan);
|
||||
@@ -112,16 +112,16 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
||||
Array<Vector> pos;
|
||||
Array<Vector4> pos;
|
||||
Array<Vector2> tex[MAX_TEXCOORDS];
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
Serialization::load(buffer, tex[i]);
|
||||
loadTexCoords(id, i, tex[i]);
|
||||
}
|
||||
Array<Vector> nor;
|
||||
Array<Vector> tan;
|
||||
Array<Vector> bit;
|
||||
Array<Vector> col;
|
||||
Array<Vector4> nor;
|
||||
Array<Vector4> tan;
|
||||
Array<Vector4> bit;
|
||||
Array<Vector4> col;
|
||||
Serialization::load(buffer, pos);
|
||||
Serialization::load(buffer, nor);
|
||||
Serialization::load(buffer, tan);
|
||||
@@ -143,7 +143,7 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
||||
descriptorLayout->addDescriptorBinding(
|
||||
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS});
|
||||
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS,});
|
||||
descriptorLayout->create();
|
||||
descriptorSet = descriptorLayout->allocateDescriptorSet();
|
||||
}
|
||||
@@ -173,9 +173,9 @@ void StaticMeshVertexData::resizeBuffers() {
|
||||
ShaderBufferCreateInfo createInfo = {
|
||||
.sourceData =
|
||||
{
|
||||
.size = verticesAllocated * sizeof(Vector),
|
||||
.size = verticesAllocated * sizeof(Vector4),
|
||||
},
|
||||
.numElements = verticesAllocated * 3,
|
||||
.numElements = verticesAllocated,
|
||||
.dynamic = false,
|
||||
.vertexBuffer = 1,
|
||||
.name = "Positions",
|
||||
@@ -192,7 +192,6 @@ void StaticMeshVertexData::resizeBuffers() {
|
||||
colors = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
|
||||
createInfo.name = "TexCoords";
|
||||
createInfo.numElements = verticesAllocated * 2;
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
texCoords[i] = graphics->createShaderBuffer(createInfo);
|
||||
texCoordsData[i].resize(verticesAllocated);
|
||||
@@ -208,7 +207,7 @@ void StaticMeshVertexData::resizeBuffers() {
|
||||
void StaticMeshVertexData::updateBuffers() {
|
||||
positions->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData{
|
||||
.size = positionData.size() * sizeof(Vector),
|
||||
.size = positionData.size() * sizeof(Vector4),
|
||||
.data = (uint8*)positionData.data(),
|
||||
},
|
||||
.numElements = positionData.size(),
|
||||
@@ -226,27 +225,33 @@ void StaticMeshVertexData::updateBuffers() {
|
||||
normals->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = normalData.size() * sizeof(Vector),
|
||||
.size = normalData.size() * sizeof(Vector4),
|
||||
.data = (uint8*)normalData.data(),
|
||||
},
|
||||
.numElements = normalData.size(),
|
||||
});
|
||||
tangents->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = tangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)tangentData.data(),
|
||||
},
|
||||
.numElements = tangentData.size()});
|
||||
tangents->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = tangentData.size() * sizeof(Vector4),
|
||||
.data = (uint8*)tangentData.data(),
|
||||
},
|
||||
.numElements = tangentData.size(),
|
||||
});
|
||||
biTangents->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = biTangentData.size() * sizeof(Vector),
|
||||
.size = biTangentData.size() * sizeof(Vector4),
|
||||
.data = (uint8*)biTangentData.data(),
|
||||
},
|
||||
.numElements = biTangentData.size(),
|
||||
});
|
||||
colors->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData = {.size = colorData.size() * sizeof(Vector), .data = (uint8*)colorData.data()},
|
||||
.sourceData =
|
||||
{
|
||||
.size = colorData.size() * sizeof(Vector4),
|
||||
.data = (uint8*)colorData.data(),
|
||||
},
|
||||
.numElements = colorData.size(),
|
||||
});
|
||||
descriptorLayout->reset();
|
||||
|
||||
@@ -22,12 +22,12 @@ class StaticMeshVertexData : public VertexData {
|
||||
StaticMeshVertexData();
|
||||
virtual ~StaticMeshVertexData();
|
||||
static StaticMeshVertexData* getInstance();
|
||||
void loadPositions(MeshId id, const Array<Vector>& data);
|
||||
void loadPositions(MeshId id, const Array<Vector4>& data);
|
||||
void loadTexCoords(MeshId id, uint64 index, const Array<Vector2>& data);
|
||||
void loadNormals(MeshId id, const Array<Vector>& data);
|
||||
void loadTangents(MeshId id, const Array<Vector>& data);
|
||||
void loadBiTangents(MeshId id, const Array<Vector>& data);
|
||||
void loadColors(MeshId id, const Array<Vector>& data);
|
||||
void loadNormals(MeshId id, const Array<Vector4>& data);
|
||||
void loadTangents(MeshId id, const Array<Vector4>& data);
|
||||
void loadBiTangents(MeshId id, const Array<Vector4>& data);
|
||||
void loadColors(MeshId id, const Array<Vector4>& data);
|
||||
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
|
||||
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
|
||||
virtual void init(Gfx::PGraphics graphics) override;
|
||||
@@ -37,7 +37,6 @@ class StaticMeshVertexData : public VertexData {
|
||||
virtual Gfx::PDescriptorSet getVertexDataSet() override;
|
||||
virtual std::string getTypeName() const override { return "StaticMeshVertexData"; }
|
||||
virtual Gfx::PShaderBuffer getPositionBuffer() const override { return positions; }
|
||||
virtual Vector* getPositionData() const override { return positionData.data(); }
|
||||
constexpr const Array<StaticMatData>& getStaticMeshes() const { return staticData; }
|
||||
|
||||
private:
|
||||
@@ -47,17 +46,17 @@ class StaticMeshVertexData : public VertexData {
|
||||
|
||||
std::mutex mutex;
|
||||
Gfx::OShaderBuffer positions;
|
||||
Array<Vector> positionData;
|
||||
Array<Vector4> positionData;
|
||||
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
|
||||
Array<Vector2> texCoordsData[MAX_TEXCOORDS];
|
||||
Gfx::OShaderBuffer normals;
|
||||
Array<Vector> normalData;
|
||||
Array<Vector4> normalData;
|
||||
Gfx::OShaderBuffer tangents;
|
||||
Array<Vector> tangentData;
|
||||
Array<Vector4> tangentData;
|
||||
Gfx::OShaderBuffer biTangents;
|
||||
Array<Vector> biTangentData;
|
||||
Array<Vector4> biTangentData;
|
||||
Gfx::OShaderBuffer colors;
|
||||
Array<Vector> colorData;
|
||||
Array<Vector4> colorData;
|
||||
Gfx::ODescriptorLayout descriptorLayout;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
};
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "Material/Material.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
|
||||
@@ -120,32 +119,38 @@ void VertexData::createDescriptors() {
|
||||
}
|
||||
}
|
||||
cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
|
||||
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = cullingOffsets.size() * sizeof(uint32),
|
||||
.data = (uint8*)cullingOffsets.data(),
|
||||
},
|
||||
.numElements = cullingOffsets.size()});
|
||||
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = cullingOffsets.size() * sizeof(uint32),
|
||||
.data = (uint8*)cullingOffsets.data(),
|
||||
},
|
||||
.numElements = cullingOffsets.size(),
|
||||
});
|
||||
cullingOffsetBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
|
||||
instanceBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = instanceData.size() * sizeof(InstanceData),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
.numElements = instanceData.size()});
|
||||
instanceBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = instanceData.size() * sizeof(InstanceData),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
.numElements = instanceData.size(),
|
||||
});
|
||||
instanceBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
|
||||
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
|
||||
{
|
||||
.size = sizeof(MeshData) * instanceMeshData.size(),
|
||||
.data = (uint8*)instanceMeshData.data(),
|
||||
},
|
||||
.numElements = instanceMeshData.size()});
|
||||
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(MeshData) * instanceMeshData.size(),
|
||||
.data = (uint8*)instanceMeshData.data(),
|
||||
},
|
||||
.numElements = instanceMeshData.size(),
|
||||
});
|
||||
instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
instanceDataLayout->reset();
|
||||
|
||||
@@ -52,7 +52,6 @@ class VertexData {
|
||||
virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
|
||||
virtual std::string getTypeName() const = 0;
|
||||
virtual Gfx::PShaderBuffer getPositionBuffer() const = 0;
|
||||
virtual Vector* getPositionData() const = 0;
|
||||
Gfx::PIndexBuffer getIndexBuffer() const { return indexBuffer; }
|
||||
uint32* getIndexData() const { return indices.data(); }
|
||||
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
|
||||
|
||||
@@ -2,31 +2,33 @@
|
||||
#include "Command.h"
|
||||
#include "Enums.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
struct PendingBuffer {
|
||||
OBufferAllocation allocation;
|
||||
uint64 offset;
|
||||
Gfx::QueueType prevQueue;
|
||||
bool writeOnly;
|
||||
};
|
||||
|
||||
static Map<BufferAllocation*, PendingBuffer> pendingBuffers;
|
||||
|
||||
BufferAllocation::BufferAllocation(PGraphics graphics, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo,
|
||||
Gfx::QueueType owner)
|
||||
BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo,
|
||||
VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment)
|
||||
: CommandBoundResource(graphics), size(bufferInfo.size), owner(owner) {
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &bufferInfo, &allocInfo, &buffer, &allocation, nullptr));
|
||||
VK_CHECK(vmaCreateBufferWithAlignment(graphics->getAllocator(), &bufferInfo, &allocInfo, alignment, &buffer, &allocation, nullptr));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &properties);
|
||||
VkBufferDeviceAddressInfo addrInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.buffer = buffer,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffer,
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
|
||||
VkBufferDeviceAddressInfo addrInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.buffer = buffer,
|
||||
};
|
||||
deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
|
||||
}
|
||||
}
|
||||
|
||||
BufferAllocation::~BufferAllocation() {
|
||||
@@ -58,6 +60,8 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
|
||||
if (size == 0)
|
||||
return;
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
|
||||
return;
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
@@ -80,98 +84,91 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
|
||||
owner = newOwner;
|
||||
}
|
||||
|
||||
void* BufferAllocation::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
|
||||
void* data = nullptr;
|
||||
PendingBuffer pending;
|
||||
pending.writeOnly = writeOnly;
|
||||
pending.prevQueue = owner;
|
||||
pending.offset = regionOffset;
|
||||
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
|
||||
if (regionSize == 0)
|
||||
return;
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo stagingAlloc = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation staging = new BufferAllocation(graphics, "UpdateStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
|
||||
|
||||
uint8* data;
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
|
||||
std::memcpy(data, ptr, regionSize);
|
||||
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, 0, regionSize));
|
||||
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
|
||||
|
||||
Gfx::QueueType prevOwner = owner;
|
||||
transferOwnership(Gfx::QueueType::TRANSFER);
|
||||
if (writeOnly) {
|
||||
if (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), allocation, &data));
|
||||
} else {
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
};
|
||||
pending.allocation = new BufferAllocation(graphics, stagingInfo, allocInfo, Gfx::QueueType::TRANSFER);
|
||||
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
|
||||
vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
|
||||
}
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
pendingBuffers[this] = std::move(pending);
|
||||
return data;
|
||||
|
||||
PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::TRANSFER)->getCommands();
|
||||
VkBufferCopy copy = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = regionOffset,
|
||||
.size = regionSize,
|
||||
};
|
||||
vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, ©);
|
||||
cmd->bindResource(PBufferAllocation(this));
|
||||
cmd->bindResource(PBufferAllocation(staging));
|
||||
|
||||
transferOwnership(prevOwner);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
|
||||
}
|
||||
|
||||
void BufferAllocation::unmap() {
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end()) {
|
||||
PendingBuffer& pending = found->value;
|
||||
if (pending.writeOnly) {
|
||||
if (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
vmaUnmapMemory(graphics->getAllocator(), allocation);
|
||||
} else {
|
||||
vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
|
||||
vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
|
||||
PCommand command = graphics->getQueueCommands(owner)->getCommands();
|
||||
command->bindResource(PBufferAllocation(pending.allocation));
|
||||
VkCommandBuffer cmdHandle = command->getHandle();
|
||||
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
|
||||
if (regionSize == 0)
|
||||
return;
|
||||
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = pending.offset,
|
||||
.size = pending.allocation->size,
|
||||
};
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffer,
|
||||
.offset = 0,
|
||||
.size = size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffer, 1, ®ion);
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffer,
|
||||
.offset = 0,
|
||||
.size = size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
|
||||
}
|
||||
}
|
||||
transferOwnership(pending.prevQueue);
|
||||
pendingBuffers.erase(this);
|
||||
}
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo stagingAlloc = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation staging = new BufferAllocation(graphics, "ReadStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
|
||||
|
||||
Gfx::QueueType prevOwner = owner;
|
||||
transferOwnership(Gfx::QueueType::TRANSFER);
|
||||
|
||||
PCommandPool pool = graphics->getQueueCommands(Gfx::QueueType::TRANSFER);
|
||||
PCommand cmd = pool->getCommands();
|
||||
VkBufferCopy copy = {
|
||||
.srcOffset = regionOffset,
|
||||
.dstOffset = 0,
|
||||
.size = regionSize,
|
||||
};
|
||||
vkCmdCopyBuffer(cmd->getHandle(), buffer, staging->buffer, 1, ©);
|
||||
cmd->bindResource(PBufferAllocation(this));
|
||||
cmd->bindResource(PBufferAllocation(staging));
|
||||
pool->submitCommands();
|
||||
cmd->getFence()->wait(1000000);
|
||||
|
||||
transferOwnership(prevOwner);
|
||||
|
||||
uint8* data;
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
|
||||
std::memcpy(buffer, data + regionOffset, regionSize);
|
||||
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, regionOffset, regionSize));
|
||||
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
|
||||
}
|
||||
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name)
|
||||
: graphics(graphics), currentBuffer(0), initialOwner(queueType),
|
||||
usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT),
|
||||
usage(usage | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
dynamic(dynamic), name(name) {
|
||||
createBuffer(size);
|
||||
}
|
||||
@@ -182,27 +179,25 @@ Buffer::~Buffer() {
|
||||
}
|
||||
}
|
||||
|
||||
void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
|
||||
|
||||
void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
|
||||
if (regionSize == 0)
|
||||
return nullptr;
|
||||
void* data = getAlloc()->mapRegion(regionOffset, regionSize, writeOnly);
|
||||
assert(data);
|
||||
return data;
|
||||
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
|
||||
getAlloc()->updateContents(regionOffset, regionSize, buffer);
|
||||
}
|
||||
|
||||
void Buffer::unmap() { getAlloc()->unmap(); }
|
||||
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
|
||||
getAlloc()->readContents(regionOffset, regionSize, buffer);
|
||||
}
|
||||
|
||||
void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
assert(dynamic);
|
||||
size = std::max(getSize(), size);
|
||||
if (buffers.size() > 0) {
|
||||
size = std::max(getSize(), size);
|
||||
}
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
if (buffers[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
}
|
||||
if (buffers[i]->size < size) {
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
|
||||
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
@@ -215,22 +210,9 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
.pQueueFamilyIndices = &family,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags =
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
|
||||
&buffers[i]->info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers[i]->buffer,
|
||||
.pObjectName = this->name.c_str()};
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
}
|
||||
buffers[i]->size = size;
|
||||
buffers[i] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
|
||||
}
|
||||
if (preserveContents) {
|
||||
copyBuffer(currentBuffer, i);
|
||||
@@ -246,33 +228,22 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
}
|
||||
|
||||
void Buffer::createBuffer(uint64 size) {
|
||||
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 1,
|
||||
.pQueueFamilyIndices = &family,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add(new BufferAllocation(graphics, info, allocInfo, initialOwner));
|
||||
if (size > 0) {
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
|
||||
&buffers.back()->info));
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers.back()->buffer,
|
||||
.pObjectName = this->name.c_str()};
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
}
|
||||
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 1,
|
||||
.pQueueFamilyIndices = &family,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add(new BufferAllocation(graphics, name, info, allocInfo, initialOwner));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,7 +265,11 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
|
||||
};
|
||||
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&srcBarrier, 0, nullptr);
|
||||
VkBufferCopy region = {.srcOffset = 0, .dstOffset = 0, .size = buffers[src]->size};
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = 0,
|
||||
.size = buffers[src]->size,
|
||||
};
|
||||
vkCmdCopyBuffer(command->getHandle(), buffers[src]->buffer, buffers[dst]->buffer, 1, ®ion);
|
||||
VkBufferMemoryBarrier dstBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
@@ -322,19 +297,17 @@ UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo&
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
void UniformBuffer::updateContents(const DataSource& sourceData) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
if (sourceData.size > 0 && sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
void UniformBuffer::rotateBuffer(uint64 size) { Vulkan::Buffer::rotateBuffer(size); }
|
||||
@@ -354,10 +327,8 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
|
||||
: 0),
|
||||
createInfo.sourceData.owner, createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,20 +339,16 @@ void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
return;
|
||||
}
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
void* data = map();
|
||||
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size, preserveContents);
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) { return Vulkan::Buffer::mapRegion(offset, size, writeOnly); }
|
||||
|
||||
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
|
||||
|
||||
void ShaderBuffer::clear() {
|
||||
vkCmdFillBuffer(graphics->getQueueCommands(getAlloc()->owner)->getCommands()->getHandle(), Vulkan::Buffer::getHandle(), 0,
|
||||
VK_WHOLE_SIZE, 0);
|
||||
@@ -398,26 +365,18 @@ VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& cre
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
|
||||
createInfo.name) {
|
||||
if (createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource update) {
|
||||
void* data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
}
|
||||
void VertexBuffer::updateRegion(DataSource sourceData) { getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data); }
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
getAlloc()->readContents(0, buffer.size(), buffer.data());
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
|
||||
@@ -431,22 +390,16 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size,
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
createInfo.sourceData.owner, false, createInfo.name) {
|
||||
if (createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
getAlloc()->readContents(0, buffer.size(), buffer.data());
|
||||
}
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
|
||||
|
||||
@@ -10,13 +10,13 @@ DECLARE_REF(Command)
|
||||
DECLARE_REF(Fence)
|
||||
class BufferAllocation : public CommandBoundResource {
|
||||
public:
|
||||
BufferAllocation(PGraphics graphics, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner);
|
||||
BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment = 0);
|
||||
virtual ~BufferAllocation();
|
||||
void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage);
|
||||
void transferOwnership(Gfx::QueueType newOwner);
|
||||
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
|
||||
void unmap();
|
||||
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = VmaAllocation();
|
||||
VmaAllocationInfo info = VmaAllocationInfo();
|
||||
@@ -34,9 +34,8 @@ class Buffer {
|
||||
VkDeviceAddress getDeviceAddress() const { return buffers[currentBuffer]->deviceAddress; }
|
||||
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
|
||||
uint64 getSize() const { return buffers[currentBuffer]->size; }
|
||||
void* map(bool writeOnly = true);
|
||||
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
|
||||
void unmap();
|
||||
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
@@ -109,8 +108,6 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
|
||||
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
|
||||
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void unmap() override;
|
||||
|
||||
virtual void clear() override;
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ void Graphics::init(GraphicsInitializer initInfo) {
|
||||
pickPhysicalDevice();
|
||||
createDevice(initInfo);
|
||||
VmaAllocatorCreateInfo createInfo = {
|
||||
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT,
|
||||
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT | VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT,
|
||||
.physicalDevice = physicalDevice,
|
||||
.device = handle,
|
||||
.preferredLargeHeapBlockSize = 0,
|
||||
@@ -152,9 +152,11 @@ Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo& createInf
|
||||
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo& bulkData) { return new UniformBuffer(this, bulkData); }
|
||||
|
||||
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo& bulkData) { return new ShaderBuffer(this, bulkData); }
|
||||
|
||||
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo& bulkData) { return new VertexBuffer(this, bulkData); }
|
||||
|
||||
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo& bulkData) { return new IndexBuffer(this, bulkData); }
|
||||
|
||||
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { return getGraphicsCommands()->createRenderCommand(name); }
|
||||
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
|
||||
@@ -275,29 +277,32 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
PTextureBase src = source.cast<TextureBase>();
|
||||
PTextureBase dst = destination.cast<TextureBase>();
|
||||
VkImageBlit blit = {.srcSubresource =
|
||||
{
|
||||
.aspectMask = src->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.srcOffsets =
|
||||
{
|
||||
{0, 0, 0},
|
||||
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
|
||||
},
|
||||
.dstSubresource =
|
||||
{
|
||||
.aspectMask = dst->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.dstOffsets = {
|
||||
{0, 0, 0},
|
||||
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
|
||||
}};
|
||||
VkImageBlit blit = {
|
||||
.srcSubresource =
|
||||
{
|
||||
.aspectMask = src->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.srcOffsets =
|
||||
{
|
||||
{0, 0, 0},
|
||||
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
|
||||
},
|
||||
.dstSubresource =
|
||||
{
|
||||
.aspectMask = dst->getAspect(),
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.dstOffsets =
|
||||
{
|
||||
{0, 0, 0},
|
||||
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
|
||||
},
|
||||
};
|
||||
PCommand command = getGraphicsCommands()->getCommands();
|
||||
vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
|
||||
@@ -430,33 +435,41 @@ void Graphics::pickPhysicalDevice() {
|
||||
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
|
||||
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
|
||||
uint32 deviceRating = 0;
|
||||
props = VkPhysicalDeviceProperties2{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
|
||||
.pNext = &accelerationProperties,
|
||||
};
|
||||
accelerationProperties = VkPhysicalDeviceAccelerationStructurePropertiesKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
for (auto dev : physicalDevices) {
|
||||
uint32 currentRating = 0;
|
||||
vkGetPhysicalDeviceProperties(dev, &props);
|
||||
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
||||
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
|
||||
vkGetPhysicalDeviceProperties2(dev, &props);
|
||||
if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
||||
std::cout << "found dedicated gpu " << props.properties.deviceName << std::endl;
|
||||
currentRating += 100;
|
||||
} else if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
|
||||
std::cout << "found integrated gpu " << props.deviceName << std::endl;
|
||||
} else if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
|
||||
std::cout << "found integrated gpu " << props.properties.deviceName << std::endl;
|
||||
currentRating += 10;
|
||||
}
|
||||
if (currentRating > deviceRating) {
|
||||
deviceRating = currentRating;
|
||||
bestDevice = dev;
|
||||
std::cout << "bestDevice: " << props.deviceName << std::endl;
|
||||
std::cout << "bestDevice: " << props.properties.deviceName << std::endl;
|
||||
}
|
||||
}
|
||||
physicalDevice = bestDevice;
|
||||
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||
acceleration = {
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &props);
|
||||
accelerationFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR,
|
||||
.pNext = nullptr,
|
||||
.accelerationStructure = true,
|
||||
};
|
||||
meshShaderFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
|
||||
.pNext = &acceleration,
|
||||
.pNext = &accelerationFeatures,
|
||||
.taskShader = true,
|
||||
.meshShader = true,
|
||||
.meshShaderQueries = true,
|
||||
@@ -464,14 +477,23 @@ void Graphics::pickPhysicalDevice() {
|
||||
features12 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
.pNext = &meshShaderFeatures,
|
||||
.storageBuffer8BitAccess = true,
|
||||
.bufferDeviceAddress = true,
|
||||
};
|
||||
features = {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &features12,
|
||||
.features = {
|
||||
.occlusionQueryPrecise = true,
|
||||
.inheritedQueries = true,
|
||||
}};
|
||||
features = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &features12,
|
||||
.features =
|
||||
{
|
||||
.geometryShader = true,
|
||||
.fillModeNonSolid = true,
|
||||
.wideLines = true,
|
||||
.occlusionQueryPrecise = true,
|
||||
.fragmentStoresAndAtomics = true,
|
||||
.shaderInt64 = true,
|
||||
.inheritedQueries = true,
|
||||
},
|
||||
};
|
||||
if (Gfx::useMeshShading) {
|
||||
uint32 count = 0;
|
||||
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
|
||||
@@ -562,6 +584,7 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
|
||||
#endif
|
||||
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
|
||||
VkDeviceCreateInfo deviceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features,
|
||||
|
||||
@@ -13,9 +13,10 @@ class Graphics : public Gfx::Graphics {
|
||||
public:
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
constexpr VkInstance getInstance() const { return instance; };
|
||||
constexpr VkDevice getDevice() const { return handle; };
|
||||
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; };
|
||||
constexpr VkInstance getInstance() const { return instance; }
|
||||
constexpr VkDevice getDevice() const { return handle; }
|
||||
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
|
||||
constexpr VkPhysicalDeviceAccelerationStructurePropertiesKHR getAccelerationProperties() const { return accelerationProperties; }
|
||||
|
||||
PCommandPool getQueueCommands(Gfx::QueueType queueType);
|
||||
PCommandPool getGraphicsCommands();
|
||||
@@ -94,11 +95,12 @@ class Graphics : public Gfx::Graphics {
|
||||
thread_local static PCommandPool transferCommands;
|
||||
std::mutex poolLock;
|
||||
Array<OCommandPool> pools;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceProperties2 props;
|
||||
VkPhysicalDeviceFeatures2 features;
|
||||
VkPhysicalDeviceVulkan12Features features12;
|
||||
VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures;
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration;
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationFeatures;
|
||||
VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
|
||||
VkDebugUtilsMessengerEXT callback;
|
||||
Map<uint32, OFramebuffer> allocatedFramebuffers;
|
||||
VmaAllocator allocator;
|
||||
|
||||
@@ -22,7 +22,7 @@ void OcclusionQuery::beginQuery() { vkCmdBeginQuery(graphics->getGraphicsCommand
|
||||
|
||||
void OcclusionQuery::endQuery() { vkCmdEndQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0); }
|
||||
|
||||
void OcclusionQuery::resetQuery() { vkResetQueryPool(graphics->getDevice(), handle, 0, 1); }
|
||||
void OcclusionQuery::resetQuery() { vkCmdResetQueryPool(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0, 1); }
|
||||
|
||||
uint64 OcclusionQuery::getResults() {
|
||||
graphics->getGraphicsCommands()->submitCommands();
|
||||
|
||||
@@ -28,18 +28,21 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkTransformMatrixKHR),
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
};
|
||||
VmaAllocationCreateInfo transformAllocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation transformBuffer = new BufferAllocation(graphics, transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
OBufferAllocation transformBuffer =
|
||||
new BufferAllocation(graphics, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
|
||||
.deviceAddress = positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id),
|
||||
.deviceAddress =
|
||||
positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR indexDataAddress = {
|
||||
.deviceAddress = indexBuffer.cast<ShaderBuffer>()->getDeviceAddress() + meshData.firstIndex,
|
||||
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + meshData.firstIndex * sizeof(uint32),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR transformDataAddress = {
|
||||
.deviceAddress = transformBuffer->deviceAddress,
|
||||
@@ -71,13 +74,13 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
.pGeometries = &geometry,
|
||||
};
|
||||
|
||||
const uint32 primitiveCount = 1;
|
||||
const uint32 primitiveCount = meshData.numIndices / 3;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR, &structureBuildGeometry,
|
||||
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
|
||||
&primitiveCount, &buildSizesInfo);
|
||||
|
||||
VkBufferCreateInfo tempBufferInfo = {
|
||||
@@ -90,7 +93,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
VmaAllocationCreateInfo tempBufferAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation tempAlloc = new BufferAllocation(graphics, tempBufferInfo, tempBufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
OBufferAllocation tempAlloc = new BufferAllocation(graphics, "TempBuffer", tempBufferInfo, tempBufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR tempInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
|
||||
@@ -114,24 +117,19 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
VmaAllocationCreateInfo scratchAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation scratchAlloc = new BufferAllocation(graphics, scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
OBufferAllocation scratchAlloc =
|
||||
new BufferAllocation(graphics, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
|
||||
graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
|
||||
.dstAccelerationStructure = tempAS,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometry,
|
||||
.scratchData = {.deviceAddress = scratchAlloc->deviceAddress}};
|
||||
structureBuildGeometry.dstAccelerationStructure = tempAS;
|
||||
structureBuildGeometry.scratchData.deviceAddress = scratchAlloc->deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
|
||||
.primitiveCount = meshData.numIndices / 3, .primitiveOffset = 0, .firstVertex = 0, .transformOffset = 0};
|
||||
.primitiveCount = primitiveCount, .primitiveOffset = 0, .firstVertex = 0, .transformOffset = 0};
|
||||
Array<VkAccelerationStructureBuildRangeInfoKHR*> ranges = {&buildRangeInfo};
|
||||
|
||||
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, ranges.data());
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
|
||||
cmd->bindResource(PBufferAllocation(transformBuffer));
|
||||
cmd->bindResource(PBufferAllocation(tempAlloc));
|
||||
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
||||
|
||||
@@ -31,7 +31,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
: CommandBoundResource(graphics), image(existingImage), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
|
||||
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(createInfo.mipLevels), samples(createInfo.samples),
|
||||
format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
|
||||
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) {
|
||||
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
|
||||
if (existingImage == VK_NULL_HANDLE) {
|
||||
VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
|
||||
VkImageCreateFlags flags = 0;
|
||||
@@ -102,10 +102,8 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, stagingInfo, alloc, Gfx::QueueType::TRANSFER);
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, createInfo.name, stagingInfo, alloc, Gfx::QueueType::TRANSFER);
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
|
||||
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "TextureStaging");
|
||||
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
|
||||
|
||||
@@ -204,6 +202,8 @@ void TextureHandle::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlag
|
||||
|
||||
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
|
||||
return;
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
@@ -282,9 +282,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, stagingInfo, alloc, owner);
|
||||
|
||||
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "DownloadBuffer");
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, "DownloadBuffer", stagingInfo, alloc, owner);
|
||||
|
||||
PCommand cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
// Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);
|
||||
|
||||
Reference in New Issue
Block a user