Fixed buffer staging

This commit is contained in:
Dynamitos
2024-06-13 22:47:51 +02:00
parent 42b4d43a6d
commit ac135eebd0
22 changed files with 380 additions and 406 deletions
+13 -13
View File
@@ -7,27 +7,27 @@ struct StaticMeshVertexData : IVertexData
VertexAttributes getAttributes(uint index)
{
VertexAttributes attributes;
attributes.position_MS = float3(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2]);
attributes.normal_MS = float3(normals[3 * index + 0], normals[3 * index + 1], normals[3 * index + 2]);
attributes.tangent_MS = float3(tangents[3 * index + 0], tangents[3 * index + 1], tangents[3 * index + 2]);
attributes.biTangent_MS = float3(biTangents[3 * index + 0], biTangents[3 * index + 1], biTangents[3 * index + 2]);
attributes.position_MS = positions[index].xyz;
attributes.normal_MS = normals[index].xyz;
attributes.tangent_MS = tangents[index].xyz;
attributes.biTangent_MS = biTangents[index].xyz;
for(uint i = 0; i < MAX_TEXCOORDS; ++i)
{
attributes.texCoords[i] = float2(texCoords[i][2 * index + 0], texCoords[i][2 * index + 1]);
attributes.texCoords[i] = texCoords[i][index];
}
attributes.vertexColor = float3(color[3 * index + 0], color[3 * index + 1], color[3 * index + 2]);
attributes.vertexColor = color[index].xyz;
return attributes;
}
VertexAttributes getPosition(uint index)
{
VertexAttributes attributes;
attributes.position_MS = float3(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2]);
attributes.position_MS = positions[index].xyz;
return attributes;
}
StructuredBuffer<float> positions;
StructuredBuffer<float> normals;
StructuredBuffer<float> tangents;
StructuredBuffer<float> biTangents;
StructuredBuffer<float> color;
StructuredBuffer<float> texCoords[MAX_TEXCOORDS];
StructuredBuffer<float4> positions;
StructuredBuffer<float4> normals;
StructuredBuffer<float4> tangents;
StructuredBuffer<float4> biTangents;
StructuredBuffer<float4> color;
StructuredBuffer<float2> texCoords[MAX_TEXCOORDS];
};
+13 -13
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@@ -432,19 +432,19 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
collider.boundingbox.adjust(Vector(mesh->mAABB.mMax.x, mesh->mAABB.mMax.y, mesh->mAABB.mMax.z));
// assume static mesh for now
Array<Vector> positions(mesh->mNumVertices);
Array<Vector4> positions(mesh->mNumVertices);
StaticArray<Array<Vector2>, MAX_TEXCOORDS> texCoords;
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i].resize(mesh->mNumVertices);
}
Array<Vector> normals(mesh->mNumVertices);
Array<Vector> tangents(mesh->mNumVertices);
Array<Vector> biTangents(mesh->mNumVertices);
Array<Vector> colors(mesh->mNumVertices);
Array<Vector4> normals(mesh->mNumVertices);
Array<Vector4> tangents(mesh->mNumVertices);
Array<Vector4> biTangents(mesh->mNumVertices);
Array<Vector4> colors(mesh->mNumVertices);
StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
for (int32 i = 0; i < mesh->mNumVertices; ++i) {
positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
positions[i] = Vector4(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z, 1.0f);
for (size_t j = 0; j < MAX_TEXCOORDS; ++j) {
if (mesh->HasTextureCoords(j)) {
texCoords[j][i] = Vector2(mesh->mTextureCoords[j][i].x, mesh->mTextureCoords[j][i].y);
@@ -452,18 +452,18 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
texCoords[j][i] = Vector2(0, 0);
}
}
normals[i] = Vector(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z);
normals[i] = Vector4(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z, 1.0f);
if (mesh->HasTangentsAndBitangents()) {
tangents[i] = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
biTangents[i] = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
tangents[i] = Vector4(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z, 1.0f);
biTangents[i] = Vector4(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z, 1.0f);
} else {
tangents[i] = Vector(0, 0, 1);
biTangents[i] = Vector(1, 0, 0);
tangents[i] = Vector4(0, 0, 1, 1);
biTangents[i] = Vector4(1, 0, 0, 1);
}
if (mesh->HasVertexColors(0)) {
colors[i] = Vector(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b);
colors[i] = Vector4(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b, 1.0f);
} else {
colors[i] = Vector(1, 1, 1);
colors[i] = Vector4(1, 1, 1, 1);
}
}
MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
-2
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@@ -79,8 +79,6 @@ class ShaderBuffer : public Buffer {
virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
constexpr uint32 getNumElements() const { return numElements; }
virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
virtual void unmap() = 0;
virtual void clear() = 0;
+2 -2
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@@ -166,7 +166,7 @@ void completeMeshlet(Array<Meshlet>& meshlets, Meshlet& current) {
};
}
bool addTriangle(const Array<Vector>& positions, Meshlet& current, Triangle& tri) {
bool addTriangle(const Array<Vector4>& positions, Meshlet& current, Triangle& tri) {
int f1 = findIndex(current, tri.indices[0]);
int f2 = findIndex(current, tri.indices[1]);
int f3 = findIndex(current, tri.indices[2]);
@@ -184,7 +184,7 @@ bool addTriangle(const Array<Vector>& positions, Meshlet& current, Triangle& tri
return true;
}
void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets) {
void Meshlet::build(const Array<Vector4>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets) {
Meshlet current = {
.numVertices = 0,
.numPrimitives = 0,
+1 -1
View File
@@ -10,6 +10,6 @@ struct Meshlet {
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
uint32 numVertices;
uint32 numPrimitives;
static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
static void build(const Array<Vector4>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
};
} // namespace Seele
@@ -45,11 +45,7 @@ CachedDepthPass::~CachedDepthPass() {}
void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
uint64 numFragments = 0;
void CachedDepthPass::render() {
occlusionQuery->resetQuery();
occlusionQuery->beginQuery();
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
@@ -145,14 +141,11 @@ void CachedDepthPass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
occlusionQuery->endQuery();
numFragments = occlusionQuery->getResults();
}
void CachedDepthPass::endFrame() {}
void CachedDepthPass::publishOutputs() {
occlusionQuery = graphics->createOcclusionQuery();
// If we render to a part of an image, the depth buffer itself must
// still match the size of the whole image or their coordinate systems go out of sync
TextureCreateInfo depthBufferInfo = {
@@ -22,7 +22,6 @@ class CachedDepthPass : public RenderPass {
Gfx::OTexture2D visibilityBuffer;
Gfx::OPipelineLayout depthPrepassLayout;
Gfx::OOcclusionQuery occlusionQuery;
Gfx::PShaderBuffer cullingBuffer;
};
DEFINE_REF(CachedDepthPass)
@@ -54,8 +54,6 @@ DepthCullingPass::~DepthCullingPass() {}
void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
extern uint64 numFragments;
void DepthCullingPass::render() {
depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_TRANSFER_READ_BIT,
@@ -78,8 +76,6 @@ void DepthCullingPass::render() {
set->updateTexture(0, Gfx::PTexture2D(depthMipTexture));
set->writeChanges();
occlusionQuery->resetQuery();
occlusionQuery->beginQuery();
graphics->beginRenderPass(renderPass);
if (useDepthCulling) {
@@ -177,8 +173,6 @@ void DepthCullingPass::render() {
graphics->executeCommands(std::move(commands));
}
graphics->endRenderPass();
occlusionQuery->endQuery();
std::cout << "Occlusion fragments: " << occlusionQuery->getResults() + numFragments << std::endl;
// Sync depth read/write with compute read
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
@@ -192,8 +186,6 @@ void DepthCullingPass::render() {
void DepthCullingPass::endFrame() {}
void DepthCullingPass::publishOutputs() {
occlusionQuery = graphics->createOcclusionQuery();
uint32 width = viewport->getOwner()->getFramebufferWidth();
uint32 height = viewport->getOwner()->getFramebufferHeight();
uint32 mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
@@ -23,7 +23,6 @@ class DepthCullingPass : public RenderPass {
Gfx::ODescriptorLayout depthTextureLayout;
Gfx::OPipelineLayout depthPrepassLayout;
Gfx::OOcclusionQuery occlusionQuery;
Gfx::PShaderBuffer cullingBuffer;
};
DEFINE_REF(DepthCullingPass)
@@ -6,7 +6,6 @@
#include "RenderGraph.h"
#include "Scene/Scene.h"
using namespace Seele;
extern bool useLightCulling;
@@ -184,10 +183,13 @@ void LightCullingPass::publishOutputs() {
structInfo.name = "tLightIndexCounter";
tLightIndexCounter = graphics->createShaderBuffer(structInfo);
structInfo = {
.sourceData = {.size = (uint32)sizeof(uint32) * dispatchParams.numThreadGroups.x * dispatchParams.numThreadGroups.y *
dispatchParams.numThreadGroups.z * 8192,
.data = nullptr,
.owner = Gfx::QueueType::COMPUTE},
.sourceData =
{
.size = (uint32)sizeof(uint32) * dispatchParams.numThreadGroups.x * dispatchParams.numThreadGroups.y *
dispatchParams.numThreadGroups.z * 8192,
.data = nullptr,
.owner = Gfx::QueueType::COMPUTE,
},
.dynamic = false,
.name = "oLightIndexList",
};
@@ -229,7 +231,10 @@ void LightCullingPass::setupFrustums() {
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT});
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT,
});
frustumLayout = graphics->createPipelineLayout("FrustumLayout");
frustumLayout->addDescriptorLayout(viewParamsLayout);
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
@@ -251,17 +256,27 @@ void LightCullingPass::setupFrustums() {
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
Gfx::OUniformBuffer frustumDispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData = {.size = sizeof(DispatchParams), .data = (uint8*)&dispatchParams, .owner = Gfx::QueueType::COMPUTE},
.sourceData =
{
.size = sizeof(DispatchParams),
.data = (uint8*)&dispatchParams,
.owner = Gfx::QueueType::COMPUTE,
},
.dynamic = false,
.name = "FrustumDispatch"});
.name = "FrustumDispatch",
});
frustumBuffer = graphics->createShaderBuffer(
ShaderBufferCreateInfo{.sourceData = {.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
.data = nullptr,
.owner = Gfx::QueueType::COMPUTE},
.numElements = numThreads.x * numThreads.y * numThreads.z,
.dynamic = false,
.name = "FrustumBuffer"});
frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
.data = nullptr,
.owner = Gfx::QueueType::COMPUTE,
},
.numElements = numThreads.x * numThreads.y * numThreads.z,
.dynamic = false,
.name = "FrustumBuffer",
});
Gfx::PDescriptorSet dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
dispatchParamsSet->updateBuffer(0, frustumDispatchParamsBuffer);
@@ -34,7 +34,6 @@ void VisibilityPass::render() {
Array<Gfx::OComputeCommand> commands;
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
+44 -39
View File
@@ -16,14 +16,14 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance() {
return &instance;
}
void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data) {
void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector4>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
offset = meshOffsets[id];
}
assert(offset + data.size() <= head);
std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector));
std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector4));
dirty = true;
}
@@ -38,47 +38,47 @@ void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array<Ve
dirty = true;
}
void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data) {
void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector4>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
offset = meshOffsets[id];
}
assert(offset + data.size() <= head);
std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector));
std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector4));
dirty = true;
}
void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data) {
void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector4>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
offset = meshOffsets[id];
}
assert(offset + data.size() <= head);
std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector4));
dirty = true;
}
void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data) {
void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector4>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
offset = meshOffsets[id];
}
assert(offset + data.size() <= head);
std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector4));
dirty = true;
}
void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& data) {
void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector4>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
offset = meshOffsets[id];
}
assert(offset + data.size() <= head);
std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector));
std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector4));
dirty = true;
}
@@ -88,22 +88,22 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
std::unique_lock l(mutex);
offset = meshOffsets[id];
}
Array<Vector> pos(numVertices);
Array<Vector4> pos(numVertices);
Array<Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
tex[i].resize(numVertices);
std::memcpy(tex[i].data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2));
Serialization::save(buffer, tex[i]);
}
Array<Vector> nor(numVertices);
Array<Vector> tan(numVertices);
Array<Vector> bit(numVertices);
Array<Vector> col(numVertices);
std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector));
Array<Vector4> nor(numVertices);
Array<Vector4> tan(numVertices);
Array<Vector4> bit(numVertices);
Array<Vector4> col(numVertices);
std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector4));
Serialization::save(buffer, pos);
Serialization::save(buffer, nor);
Serialization::save(buffer, tan);
@@ -112,16 +112,16 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
}
void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
Array<Vector> pos;
Array<Vector4> pos;
Array<Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
Serialization::load(buffer, tex[i]);
loadTexCoords(id, i, tex[i]);
}
Array<Vector> nor;
Array<Vector> tan;
Array<Vector> bit;
Array<Vector> col;
Array<Vector4> nor;
Array<Vector4> tan;
Array<Vector4> bit;
Array<Vector4> col;
Serialization::load(buffer, pos);
Serialization::load(buffer, nor);
Serialization::load(buffer, tan);
@@ -143,7 +143,7 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS});
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS,});
descriptorLayout->create();
descriptorSet = descriptorLayout->allocateDescriptorSet();
}
@@ -173,9 +173,9 @@ void StaticMeshVertexData::resizeBuffers() {
ShaderBufferCreateInfo createInfo = {
.sourceData =
{
.size = verticesAllocated * sizeof(Vector),
.size = verticesAllocated * sizeof(Vector4),
},
.numElements = verticesAllocated * 3,
.numElements = verticesAllocated,
.dynamic = false,
.vertexBuffer = 1,
.name = "Positions",
@@ -192,7 +192,6 @@ void StaticMeshVertexData::resizeBuffers() {
colors = graphics->createShaderBuffer(createInfo);
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
createInfo.name = "TexCoords";
createInfo.numElements = verticesAllocated * 2;
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i] = graphics->createShaderBuffer(createInfo);
texCoordsData[i].resize(verticesAllocated);
@@ -208,7 +207,7 @@ void StaticMeshVertexData::resizeBuffers() {
void StaticMeshVertexData::updateBuffers() {
positions->updateContents(ShaderBufferCreateInfo{
.sourceData{
.size = positionData.size() * sizeof(Vector),
.size = positionData.size() * sizeof(Vector4),
.data = (uint8*)positionData.data(),
},
.numElements = positionData.size(),
@@ -226,27 +225,33 @@ void StaticMeshVertexData::updateBuffers() {
normals->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = normalData.size() * sizeof(Vector),
.size = normalData.size() * sizeof(Vector4),
.data = (uint8*)normalData.data(),
},
.numElements = normalData.size(),
});
tangents->updateContents(ShaderBufferCreateInfo{.sourceData =
{
.size = tangentData.size() * sizeof(Vector),
.data = (uint8*)tangentData.data(),
},
.numElements = tangentData.size()});
tangents->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = tangentData.size() * sizeof(Vector4),
.data = (uint8*)tangentData.data(),
},
.numElements = tangentData.size(),
});
biTangents->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = biTangentData.size() * sizeof(Vector),
.size = biTangentData.size() * sizeof(Vector4),
.data = (uint8*)biTangentData.data(),
},
.numElements = biTangentData.size(),
});
colors->updateContents(ShaderBufferCreateInfo{
.sourceData = {.size = colorData.size() * sizeof(Vector), .data = (uint8*)colorData.data()},
.sourceData =
{
.size = colorData.size() * sizeof(Vector4),
.data = (uint8*)colorData.data(),
},
.numElements = colorData.size(),
});
descriptorLayout->reset();
+10 -11
View File
@@ -22,12 +22,12 @@ class StaticMeshVertexData : public VertexData {
StaticMeshVertexData();
virtual ~StaticMeshVertexData();
static StaticMeshVertexData* getInstance();
void loadPositions(MeshId id, const Array<Vector>& data);
void loadPositions(MeshId id, const Array<Vector4>& data);
void loadTexCoords(MeshId id, uint64 index, const Array<Vector2>& data);
void loadNormals(MeshId id, const Array<Vector>& data);
void loadTangents(MeshId id, const Array<Vector>& data);
void loadBiTangents(MeshId id, const Array<Vector>& data);
void loadColors(MeshId id, const Array<Vector>& data);
void loadNormals(MeshId id, const Array<Vector4>& data);
void loadTangents(MeshId id, const Array<Vector4>& data);
void loadBiTangents(MeshId id, const Array<Vector4>& data);
void loadColors(MeshId id, const Array<Vector4>& data);
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual void init(Gfx::PGraphics graphics) override;
@@ -37,7 +37,6 @@ class StaticMeshVertexData : public VertexData {
virtual Gfx::PDescriptorSet getVertexDataSet() override;
virtual std::string getTypeName() const override { return "StaticMeshVertexData"; }
virtual Gfx::PShaderBuffer getPositionBuffer() const override { return positions; }
virtual Vector* getPositionData() const override { return positionData.data(); }
constexpr const Array<StaticMatData>& getStaticMeshes() const { return staticData; }
private:
@@ -47,17 +46,17 @@ class StaticMeshVertexData : public VertexData {
std::mutex mutex;
Gfx::OShaderBuffer positions;
Array<Vector> positionData;
Array<Vector4> positionData;
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
Array<Vector2> texCoordsData[MAX_TEXCOORDS];
Gfx::OShaderBuffer normals;
Array<Vector> normalData;
Array<Vector4> normalData;
Gfx::OShaderBuffer tangents;
Array<Vector> tangentData;
Array<Vector4> tangentData;
Gfx::OShaderBuffer biTangents;
Array<Vector> biTangentData;
Array<Vector4> biTangentData;
Gfx::OShaderBuffer colors;
Array<Vector> colorData;
Array<Vector4> colorData;
Gfx::ODescriptorLayout descriptorLayout;
Gfx::PDescriptorSet descriptorSet;
};
+24 -19
View File
@@ -8,7 +8,6 @@
#include "Material/Material.h"
#include "Material/MaterialInstance.h"
using namespace Seele;
constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
@@ -120,32 +119,38 @@ void VertexData::createDescriptors() {
}
}
cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
{
.size = cullingOffsets.size() * sizeof(uint32),
.data = (uint8*)cullingOffsets.data(),
},
.numElements = cullingOffsets.size()});
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = cullingOffsets.size() * sizeof(uint32),
.data = (uint8*)cullingOffsets.data(),
},
.numElements = cullingOffsets.size(),
});
cullingOffsetBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
instanceBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
{
.size = instanceData.size() * sizeof(InstanceData),
.data = (uint8*)instanceData.data(),
},
.numElements = instanceData.size()});
instanceBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = instanceData.size() * sizeof(InstanceData),
.data = (uint8*)instanceData.data(),
},
.numElements = instanceData.size(),
});
instanceBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{.sourceData =
{
.size = sizeof(MeshData) * instanceMeshData.size(),
.data = (uint8*)instanceMeshData.data(),
},
.numElements = instanceMeshData.size()});
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(MeshData) * instanceMeshData.size(),
.data = (uint8*)instanceMeshData.data(),
},
.numElements = instanceMeshData.size(),
});
instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
instanceDataLayout->reset();
-1
View File
@@ -52,7 +52,6 @@ class VertexData {
virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
virtual std::string getTypeName() const = 0;
virtual Gfx::PShaderBuffer getPositionBuffer() const = 0;
virtual Vector* getPositionData() const = 0;
Gfx::PIndexBuffer getIndexBuffer() const { return indexBuffer; }
uint32* getIndexData() const { return indices.data(); }
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
+146 -193
View File
@@ -2,31 +2,33 @@
#include "Command.h"
#include "Enums.h"
#include "Graphics/Enums.h"
#include <vma/vk_mem_alloc.h>
#include <vulkan/vulkan_core.h>
using namespace Seele;
using namespace Seele::Vulkan;
struct PendingBuffer {
OBufferAllocation allocation;
uint64 offset;
Gfx::QueueType prevQueue;
bool writeOnly;
};
static Map<BufferAllocation*, PendingBuffer> pendingBuffers;
BufferAllocation::BufferAllocation(PGraphics graphics, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo,
Gfx::QueueType owner)
BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo,
VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment)
: CommandBoundResource(graphics), size(bufferInfo.size), owner(owner) {
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &bufferInfo, &allocInfo, &buffer, &allocation, nullptr));
VK_CHECK(vmaCreateBufferWithAlignment(graphics->getAllocator(), &bufferInfo, &allocInfo, alignment, &buffer, &allocation, nullptr));
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &properties);
VkBufferDeviceAddressInfo addrInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.buffer = buffer,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffer,
.pObjectName = name.c_str(),
};
deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
VkBufferDeviceAddressInfo addrInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
.pNext = nullptr,
.buffer = buffer,
};
deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
}
}
BufferAllocation::~BufferAllocation() {
@@ -58,6 +60,8 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
if (size == 0)
return;
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
return;
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
@@ -80,98 +84,91 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
owner = newOwner;
}
void* BufferAllocation::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
void* data = nullptr;
PendingBuffer pending;
pending.writeOnly = writeOnly;
pending.prevQueue = owner;
pending.offset = regionOffset;
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
if (regionSize == 0)
return;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
};
VmaAllocationCreateInfo stagingAlloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation staging = new BufferAllocation(graphics, "UpdateStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
std::memcpy(data, ptr, regionSize);
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, 0, regionSize));
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
Gfx::QueueType prevOwner = owner;
transferOwnership(Gfx::QueueType::TRANSFER);
if (writeOnly) {
if (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
VK_CHECK(vmaMapMemory(graphics->getAllocator(), allocation, &data));
} else {
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
};
pending.allocation = new BufferAllocation(graphics, stagingInfo, allocInfo, Gfx::QueueType::TRANSFER);
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
}
} else {
assert(false);
}
pendingBuffers[this] = std::move(pending);
return data;
PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::TRANSFER)->getCommands();
VkBufferCopy copy = {
.srcOffset = 0,
.dstOffset = regionOffset,
.size = regionSize,
};
vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, &copy);
cmd->bindResource(PBufferAllocation(this));
cmd->bindResource(PBufferAllocation(staging));
transferOwnership(prevOwner);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
}
void BufferAllocation::unmap() {
auto found = pendingBuffers.find(this);
if (found != pendingBuffers.end()) {
PendingBuffer& pending = found->value;
if (pending.writeOnly) {
if (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
vmaUnmapMemory(graphics->getAllocator(), allocation);
} else {
vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
PCommand command = graphics->getQueueCommands(owner)->getCommands();
command->bindResource(PBufferAllocation(pending.allocation));
VkCommandBuffer cmdHandle = command->getHandle();
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
if (regionSize == 0)
return;
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = pending.offset,
.size = pending.allocation->size,
};
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffer,
.offset = 0,
.size = size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffer, 1, &region);
barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffer,
.offset = 0,
.size = size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
}
}
transferOwnership(pending.prevQueue);
pendingBuffers.erase(this);
}
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateInfo stagingAlloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation staging = new BufferAllocation(graphics, "ReadStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
Gfx::QueueType prevOwner = owner;
transferOwnership(Gfx::QueueType::TRANSFER);
PCommandPool pool = graphics->getQueueCommands(Gfx::QueueType::TRANSFER);
PCommand cmd = pool->getCommands();
VkBufferCopy copy = {
.srcOffset = regionOffset,
.dstOffset = 0,
.size = regionSize,
};
vkCmdCopyBuffer(cmd->getHandle(), buffer, staging->buffer, 1, &copy);
cmd->bindResource(PBufferAllocation(this));
cmd->bindResource(PBufferAllocation(staging));
pool->submitCommands();
cmd->getFence()->wait(1000000);
transferOwnership(prevOwner);
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
std::memcpy(buffer, data + regionOffset, regionSize);
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, regionOffset, regionSize));
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
}
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name)
: graphics(graphics), currentBuffer(0), initialOwner(queueType),
usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT),
usage(usage | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
dynamic(dynamic), name(name) {
createBuffer(size);
}
@@ -182,27 +179,25 @@ Buffer::~Buffer() {
}
}
void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
if (regionSize == 0)
return nullptr;
void* data = getAlloc()->mapRegion(regionOffset, regionSize, writeOnly);
assert(data);
return data;
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
getAlloc()->updateContents(regionOffset, regionSize, buffer);
}
void Buffer::unmap() { getAlloc()->unmap(); }
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
getAlloc()->readContents(regionOffset, regionSize, buffer);
}
void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
assert(dynamic);
size = std::max(getSize(), size);
if (buffers.size() > 0) {
size = std::max(getSize(), size);
}
for (uint32 i = 0; i < buffers.size(); ++i) {
if (buffers[i]->isCurrentlyBound()) {
continue;
}
if (buffers[i]->size < size) {
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
@@ -215,22 +210,9 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
.pQueueFamilyIndices = &family,
};
VmaAllocationCreateInfo allocInfo = {
.flags =
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
&buffers[i]->info));
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers[i]->buffer,
.pObjectName = this->name.c_str()};
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
}
buffers[i]->size = size;
buffers[i] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
}
if (preserveContents) {
copyBuffer(currentBuffer, i);
@@ -246,33 +228,22 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
}
void Buffer::createBuffer(uint64 size) {
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &family,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
buffers.add(new BufferAllocation(graphics, info, allocInfo, initialOwner));
if (size > 0) {
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
&buffers.back()->info));
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers.back()->buffer,
.pObjectName = this->name.c_str()};
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
}
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &family,
};
VmaAllocationCreateInfo allocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
buffers.add(new BufferAllocation(graphics, name, info, allocInfo, initialOwner));
}
}
@@ -294,7 +265,11 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
};
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&srcBarrier, 0, nullptr);
VkBufferCopy region = {.srcOffset = 0, .dstOffset = 0, .size = buffers[src]->size};
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = 0,
.size = buffers[src]->size,
};
vkCmdCopyBuffer(command->getHandle(), buffers[src]->buffer, buffers[dst]->buffer, 1, &region);
VkBufferMemoryBarrier dstBarrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
@@ -322,19 +297,17 @@ UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo&
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
createInfo.dynamic, createInfo.name) {
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
UniformBuffer::~UniformBuffer() {}
void UniformBuffer::updateContents(const DataSource& sourceData) {
void* data = map();
std::memcpy(data, sourceData.data, sourceData.size);
unmap();
if (sourceData.size > 0 && sourceData.data != nullptr) {
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
}
}
void UniformBuffer::rotateBuffer(uint64 size) { Vulkan::Buffer::rotateBuffer(size); }
@@ -354,10 +327,8 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
: 0),
createInfo.sourceData.owner, createInfo.dynamic, createInfo.name) {
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
@@ -368,20 +339,16 @@ void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
return;
}
// We always want to update, as the contents could be different on the GPU
void* data = map();
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
assert(dynamic);
Vulkan::Buffer::rotateBuffer(size, preserveContents);
}
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) { return Vulkan::Buffer::mapRegion(offset, size, writeOnly); }
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
void ShaderBuffer::clear() {
vkCmdFillBuffer(graphics->getQueueCommands(getAlloc()->owner)->getCommands()->getHandle(), Vulkan::Buffer::getHandle(), 0,
VK_WHOLE_SIZE, 0);
@@ -398,26 +365,18 @@ VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& cre
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
createInfo.name) {
if (createInfo.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
VertexBuffer::~VertexBuffer() {}
void VertexBuffer::updateRegion(DataSource update) {
void* data = mapRegion(update.offset, update.size);
std::memcpy(data, update.data, update.size);
unmap();
}
void VertexBuffer::updateRegion(DataSource sourceData) { getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data); }
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = map(false);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
unmap();
getAlloc()->readContents(0, buffer.size(), buffer.data());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
@@ -431,22 +390,16 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
createInfo.sourceData.owner, false, createInfo.name) {
if (createInfo.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = map(false);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
unmap();
getAlloc()->readContents(0, buffer.size(), buffer.data());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
+5 -8
View File
@@ -10,13 +10,13 @@ DECLARE_REF(Command)
DECLARE_REF(Fence)
class BufferAllocation : public CommandBoundResource {
public:
BufferAllocation(PGraphics graphics, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner);
BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment = 0);
virtual ~BufferAllocation();
void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
void unmap();
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VmaAllocation();
VmaAllocationInfo info = VmaAllocationInfo();
@@ -34,9 +34,8 @@ class Buffer {
VkDeviceAddress getDeviceAddress() const { return buffers[currentBuffer]->deviceAddress; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void* map(bool writeOnly = true);
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
void unmap();
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
protected:
PGraphics graphics;
@@ -109,8 +108,6 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
virtual ~ShaderBuffer();
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void unmap() override;
virtual void clear() override;
+62 -39
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@@ -88,7 +88,7 @@ void Graphics::init(GraphicsInitializer initInfo) {
pickPhysicalDevice();
createDevice(initInfo);
VmaAllocatorCreateInfo createInfo = {
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT,
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT | VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT,
.physicalDevice = physicalDevice,
.device = handle,
.preferredLargeHeapBlockSize = 0,
@@ -152,9 +152,11 @@ Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo& createInf
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo& bulkData) { return new UniformBuffer(this, bulkData); }
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo& bulkData) { return new ShaderBuffer(this, bulkData); }
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo& bulkData) { return new VertexBuffer(this, bulkData); }
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo& bulkData) { return new IndexBuffer(this, bulkData); }
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { return getGraphicsCommands()->createRenderCommand(name); }
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
@@ -275,29 +277,32 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
PTextureBase src = source.cast<TextureBase>();
PTextureBase dst = destination.cast<TextureBase>();
VkImageBlit blit = {.srcSubresource =
{
.aspectMask = src->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets =
{
{0, 0, 0},
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
},
.dstSubresource =
{
.aspectMask = dst->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffsets = {
{0, 0, 0},
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
}};
VkImageBlit blit = {
.srcSubresource =
{
.aspectMask = src->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets =
{
{0, 0, 0},
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
},
.dstSubresource =
{
.aspectMask = dst->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffsets =
{
{0, 0, 0},
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
},
};
PCommand command = getGraphicsCommands()->getCommands();
vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
@@ -430,33 +435,41 @@ void Graphics::pickPhysicalDevice() {
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
props = VkPhysicalDeviceProperties2{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
.pNext = &accelerationProperties,
};
accelerationProperties = VkPhysicalDeviceAccelerationStructurePropertiesKHR{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR,
.pNext = nullptr,
};
for (auto dev : physicalDevices) {
uint32 currentRating = 0;
vkGetPhysicalDeviceProperties(dev, &props);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
vkGetPhysicalDeviceProperties2(dev, &props);
if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
std::cout << "found dedicated gpu " << props.properties.deviceName << std::endl;
currentRating += 100;
} else if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
std::cout << "found integrated gpu " << props.deviceName << std::endl;
} else if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
std::cout << "found integrated gpu " << props.properties.deviceName << std::endl;
currentRating += 10;
}
if (currentRating > deviceRating) {
deviceRating = currentRating;
bestDevice = dev;
std::cout << "bestDevice: " << props.deviceName << std::endl;
std::cout << "bestDevice: " << props.properties.deviceName << std::endl;
}
}
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties(physicalDevice, &props);
acceleration = {
vkGetPhysicalDeviceProperties2(physicalDevice, &props);
accelerationFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR,
.pNext = nullptr,
.accelerationStructure = true,
};
meshShaderFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
.pNext = &acceleration,
.pNext = &accelerationFeatures,
.taskShader = true,
.meshShader = true,
.meshShaderQueries = true,
@@ -464,14 +477,23 @@ void Graphics::pickPhysicalDevice() {
features12 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
.pNext = &meshShaderFeatures,
.storageBuffer8BitAccess = true,
.bufferDeviceAddress = true,
};
features = {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = &features12,
.features = {
.occlusionQueryPrecise = true,
.inheritedQueries = true,
}};
features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = &features12,
.features =
{
.geometryShader = true,
.fillModeNonSolid = true,
.wideLines = true,
.occlusionQueryPrecise = true,
.fragmentStoresAndAtomics = true,
.shaderInt64 = true,
.inheritedQueries = true,
},
};
if (Gfx::useMeshShading) {
uint32 count = 0;
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
@@ -562,6 +584,7 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
#endif
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &features,
+7 -5
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@@ -13,9 +13,10 @@ class Graphics : public Gfx::Graphics {
public:
Graphics();
virtual ~Graphics();
constexpr VkInstance getInstance() const { return instance; };
constexpr VkDevice getDevice() const { return handle; };
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; };
constexpr VkInstance getInstance() const { return instance; }
constexpr VkDevice getDevice() const { return handle; }
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
constexpr VkPhysicalDeviceAccelerationStructurePropertiesKHR getAccelerationProperties() const { return accelerationProperties; }
PCommandPool getQueueCommands(Gfx::QueueType queueType);
PCommandPool getGraphicsCommands();
@@ -94,11 +95,12 @@ class Graphics : public Gfx::Graphics {
thread_local static PCommandPool transferCommands;
std::mutex poolLock;
Array<OCommandPool> pools;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceProperties2 props;
VkPhysicalDeviceFeatures2 features;
VkPhysicalDeviceVulkan12Features features12;
VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures;
VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration;
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationFeatures;
VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
VkDebugUtilsMessengerEXT callback;
Map<uint32, OFramebuffer> allocatedFramebuffers;
VmaAllocator allocator;
+1 -1
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@@ -22,7 +22,7 @@ void OcclusionQuery::beginQuery() { vkCmdBeginQuery(graphics->getGraphicsCommand
void OcclusionQuery::endQuery() { vkCmdEndQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0); }
void OcclusionQuery::resetQuery() { vkResetQueryPool(graphics->getDevice(), handle, 0, 1); }
void OcclusionQuery::resetQuery() { vkCmdResetQueryPool(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0, 1); }
uint64 OcclusionQuery::getResults() {
graphics->getGraphicsCommands()->submitCommands();
+17 -19
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@@ -28,18 +28,21 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkTransformMatrixKHR),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
};
VmaAllocationCreateInfo transformAllocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation transformBuffer = new BufferAllocation(graphics, transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
OBufferAllocation transformBuffer =
new BufferAllocation(graphics, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
.deviceAddress = positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id),
.deviceAddress =
positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4),
};
VkDeviceOrHostAddressConstKHR indexDataAddress = {
.deviceAddress = indexBuffer.cast<ShaderBuffer>()->getDeviceAddress() + meshData.firstIndex,
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + meshData.firstIndex * sizeof(uint32),
};
VkDeviceOrHostAddressConstKHR transformDataAddress = {
.deviceAddress = transformBuffer->deviceAddress,
@@ -71,13 +74,13 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
.pGeometries = &geometry,
};
const uint32 primitiveCount = 1;
const uint32 primitiveCount = meshData.numIndices / 3;
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
.pNext = nullptr,
};
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR, &structureBuildGeometry,
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
&primitiveCount, &buildSizesInfo);
VkBufferCreateInfo tempBufferInfo = {
@@ -90,7 +93,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
VmaAllocationCreateInfo tempBufferAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation tempAlloc = new BufferAllocation(graphics, tempBufferInfo, tempBufferAllocInfo, Gfx::QueueType::GRAPHICS);
OBufferAllocation tempAlloc = new BufferAllocation(graphics, "TempBuffer", tempBufferInfo, tempBufferAllocInfo, Gfx::QueueType::GRAPHICS);
VkAccelerationStructureCreateInfoKHR tempInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
@@ -114,24 +117,19 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
VmaAllocationCreateInfo scratchAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation scratchAlloc = new BufferAllocation(graphics, scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS);
OBufferAllocation scratchAlloc =
new BufferAllocation(graphics, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
.dstAccelerationStructure = tempAS,
.geometryCount = 1,
.pGeometries = &geometry,
.scratchData = {.deviceAddress = scratchAlloc->deviceAddress}};
structureBuildGeometry.dstAccelerationStructure = tempAS;
structureBuildGeometry.scratchData.deviceAddress = scratchAlloc->deviceAddress;
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
.primitiveCount = meshData.numIndices / 3, .primitiveOffset = 0, .firstVertex = 0, .transformOffset = 0};
.primitiveCount = primitiveCount, .primitiveOffset = 0, .firstVertex = 0, .transformOffset = 0};
Array<VkAccelerationStructureBuildRangeInfoKHR*> ranges = {&buildRangeInfo};
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, ranges.data());
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
cmd->bindResource(PBufferAllocation(transformBuffer));
cmd->bindResource(PBufferAllocation(tempAlloc));
cmd->bindResource(PBufferAllocation(scratchAlloc));
+5 -7
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@@ -31,7 +31,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
: CommandBoundResource(graphics), image(existingImage), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(createInfo.mipLevels), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) {
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
if (existingImage == VK_NULL_HANDLE) {
VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
VkImageCreateFlags flags = 0;
@@ -102,10 +102,8 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, stagingInfo, alloc, Gfx::QueueType::TRANSFER);
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, createInfo.name, stagingInfo, alloc, Gfx::QueueType::TRANSFER);
vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "TextureStaging");
std::memcpy(data, sourceData.data, sourceData.size);
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
@@ -204,6 +202,8 @@ void TextureHandle::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlag
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
return;
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
@@ -282,9 +282,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, stagingInfo, alloc, owner);
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "DownloadBuffer");
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, "DownloadBuffer", stagingInfo, alloc, owner);
PCommand cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
// Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);