Adding Raytracing shader stages
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@@ -3,7 +3,7 @@
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#include "Graphics/Initializer.h"
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#include "Graphics/RayTracing.h"
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#include <vulkan/vulkan_core.h>
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#include "Buffer.h"
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namespace Seele {
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namespace Vulkan {
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@@ -15,7 +15,8 @@ class BottomLevelAS : public Gfx::BottomLevelAS {
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private:
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PGraphics graphics;
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VkAccelerationStructureKHR handle;
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Gfx::OShaderBuffer buffer;
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OBufferAllocation buffer;
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};
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DEFINE_REF(BottomLevelAS)
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class TopLevelAS : public Gfx::TopLevelAS {
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