Somewhat fixed thread pool

This commit is contained in:
Dynamitos
2021-12-15 00:05:42 +01:00
parent f4ce5f9585
commit 8ccaa26223
8 changed files with 353 additions and 185 deletions
+6 -4
View File
@@ -19,7 +19,7 @@ int main()
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = windowManager->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.sizeX = 640;
sceneViewInfo.sizeX = 1280;
sceneViewInfo.sizeY = 720;
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
@@ -31,10 +31,12 @@ int main()
inspectorViewInfo.sizeY = 720;
inspectorViewInfo.offsetX = 640;
inspectorViewInfo.offsetY = 0;
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
window->addView(inspectorView);
//PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
//window->addView(inspectorView);
sceneView->setFocused();
window->render();
{
window->render();
}
getGlobalThreadPool().threadLoop(true);
return 0;
}