Somewhat fixed thread pool
This commit is contained in:
+6
-4
@@ -19,7 +19,7 @@ int main()
|
||||
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
|
||||
auto window = windowManager->addWindow(mainWindowInfo);
|
||||
ViewportCreateInfo sceneViewInfo;
|
||||
sceneViewInfo.sizeX = 640;
|
||||
sceneViewInfo.sizeX = 1280;
|
||||
sceneViewInfo.sizeY = 720;
|
||||
sceneViewInfo.offsetX = 0;
|
||||
sceneViewInfo.offsetY = 0;
|
||||
@@ -31,10 +31,12 @@ int main()
|
||||
inspectorViewInfo.sizeY = 720;
|
||||
inspectorViewInfo.offsetX = 640;
|
||||
inspectorViewInfo.offsetY = 0;
|
||||
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
|
||||
window->addView(inspectorView);
|
||||
//PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
|
||||
//window->addView(inspectorView);
|
||||
sceneView->setFocused();
|
||||
window->render();
|
||||
{
|
||||
window->render();
|
||||
}
|
||||
getGlobalThreadPool().threadLoop(true);
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user