Refactoring jobs
This commit is contained in:
@@ -0,0 +1,13 @@
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#pragma once
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#include <concepts>
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namespace Seele
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{
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template<typename A>
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concept iterable = requires(A&& a)
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{
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a.begin(); a.end();
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};
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template<class F, class... Args>
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concept invocable = std::invocable<F, Args...>;
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}
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@@ -112,7 +112,7 @@ BasePass::~BasePass()
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{
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}
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void BasePass::beginFrame()
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MainJob BasePass::beginFrame()
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{
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processor->clearCommands();
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primitiveLayout->reset();
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@@ -132,6 +132,7 @@ void BasePass::beginFrame()
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descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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co_return;
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}
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MainJob BasePass::render()
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@@ -161,8 +162,9 @@ MainJob BasePass::render()
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graphics->endRenderPass();
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}
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void BasePass::endFrame()
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MainJob BasePass::endFrame()
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{
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co_return;
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}
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void BasePass::publishOutputs()
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@@ -37,9 +37,9 @@ class BasePass : public RenderPass<BasePassData>
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public:
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BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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virtual ~BasePass();
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virtual void beginFrame() override;
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virtual MainJob beginFrame() override;
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virtual MainJob render() override;
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virtual void endFrame() override;
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virtual MainJob endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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@@ -93,7 +93,7 @@ DepthPrepass::~DepthPrepass()
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{
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}
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void DepthPrepass::beginFrame()
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MainJob DepthPrepass::beginFrame()
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{
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processor->clearCommands();
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primitiveLayout->reset();
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@@ -111,6 +111,7 @@ void DepthPrepass::beginFrame()
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descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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co_return;
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}
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MainJob DepthPrepass::render()
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@@ -130,8 +131,9 @@ MainJob DepthPrepass::render()
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graphics->endRenderPass();
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}
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void DepthPrepass::endFrame()
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MainJob DepthPrepass::endFrame()
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{
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co_return;
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}
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void DepthPrepass::publishOutputs()
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@@ -36,9 +36,9 @@ class DepthPrepass : public RenderPass<DepthPrepassData>
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public:
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DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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~DepthPrepass();
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virtual void beginFrame() override;
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virtual MainJob beginFrame() override;
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virtual MainJob render() override;
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virtual void endFrame() override;
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virtual MainJob endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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@@ -18,7 +18,7 @@ LightCullingPass::~LightCullingPass()
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}
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void LightCullingPass::beginFrame()
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MainJob LightCullingPass::beginFrame()
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{
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uint32_t viewportWidth = viewport->getSizeX();
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uint32_t viewportHeight = viewport->getSizeY();
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@@ -75,6 +75,7 @@ void LightCullingPass::beginFrame()
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lightEnvDescriptorSet->updateBuffer(2, pointLightBuffer);
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lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
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lightEnvDescriptorSet->writeChanges();
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co_return;
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}
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MainJob LightCullingPass::render()
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@@ -104,8 +105,9 @@ MainJob LightCullingPass::render()
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co_return;
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}
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void LightCullingPass::endFrame()
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MainJob LightCullingPass::endFrame()
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{
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co_return;
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}
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void LightCullingPass::publishOutputs()
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@@ -18,9 +18,9 @@ class LightCullingPass : public RenderPass<LightCullingPassData>
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public:
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LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
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virtual ~LightCullingPass();
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virtual void beginFrame() override;
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virtual MainJob beginFrame() override;
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virtual MainJob render() override;
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virtual void endFrame() override;
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virtual MainJob endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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@@ -22,9 +22,9 @@ public:
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void updateViewFrame(RenderPassDataType viewFrame) {
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passData = std::move(viewFrame);
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}
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virtual void beginFrame() = 0;
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virtual MainJob beginFrame() = 0;
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virtual MainJob render() = 0;
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virtual void endFrame() = 0;
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virtual MainJob endFrame() = 0;
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virtual void publishOutputs() = 0;
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virtual void createRenderPass() = 0;
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void setResources(PRenderGraphResources resources) { this->resources = resources; }
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@@ -15,8 +15,9 @@ UIPass::~UIPass()
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}
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void UIPass::beginFrame()
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MainJob UIPass::beginFrame()
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{
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co_return;
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}
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MainJob UIPass::render()
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@@ -31,8 +32,9 @@ MainJob UIPass::render()
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co_return;
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}
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void UIPass::endFrame()
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MainJob UIPass::endFrame()
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{
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co_return;
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}
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void UIPass::publishOutputs()
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@@ -16,9 +16,9 @@ class UIPass : public RenderPass<UIPassData>
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public:
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UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
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virtual ~UIPass();
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virtual void beginFrame() override;
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virtual MainJob beginFrame() override;
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virtual MainJob render() override;
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virtual void endFrame() override;
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virtual MainJob endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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@@ -236,7 +236,7 @@ DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout &l
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{
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for(uint32 i = 0; i < cachedHandles.size(); ++i)
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{
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cachedHandles[i] = new DescriptorSet(graphics, this);
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cachedHandles[i] = nullptr;
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}
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uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
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@@ -280,6 +280,10 @@ void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorS
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for(uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex)
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{
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if(cachedHandles[setIndex] == nullptr)
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{
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cachedHandles[setIndex] = new DescriptorSet(graphics, this);
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}
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if(cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse())
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{
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// Currently in use, skip
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@@ -308,6 +312,10 @@ void DescriptorAllocator::reset()
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{
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for(uint32 i = 0; i < cachedHandles.size(); ++i)
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{
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if(cachedHandles[i] == nullptr)
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{
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return;
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}
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cachedHandles[i]->free();
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}
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}
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@@ -142,7 +142,7 @@ public:
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private:
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PGraphics graphics;
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DescriptorLayout &layout;
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const static int maxSets = 512;
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const static int maxSets = 64;
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StaticArray<PDescriptorSet, maxSets> cachedHandles;
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VkDescriptorPool poolHandle;
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};
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@@ -3,6 +3,7 @@
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using namespace Seele;
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Event::Event()
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: flag(new std::atomic_bool())
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{}
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+37
-19
@@ -3,6 +3,7 @@
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#include <coroutine>
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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#include "Concepts.h"
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namespace Seele
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{
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@@ -10,12 +11,14 @@ extern class ThreadPool& getGlobalThreadPool();
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template<bool MainJob>
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struct JobBase;
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struct Event;
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static std::atomic_uint64_t globalCounter;
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template<bool MainJob>
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struct JobPromiseBase
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{
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JobBase<MainJob> get_return_object() noexcept;
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inline auto initial_suspend() const noexcept;
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inline auto initial_suspend() noexcept;
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inline auto final_suspend() const noexcept;
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void return_void() noexcept {}
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@@ -23,7 +26,9 @@ struct JobPromiseBase
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std::cerr << "Unhandled exception" << std::endl;
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exit(1);
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};
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std::coroutine_handle<> continuation;
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std::coroutine_handle<> continuation = std::noop_coroutine();
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uint64 id;
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Event finishedEvent;
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};
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struct Event
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@@ -57,9 +62,7 @@ private:
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friend class ThreadPool;
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};
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static std::atomic_uint64_t globalCounter;
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template<bool MainJob>
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template<bool MainJob = false>
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struct JobBase
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{
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public:
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@@ -67,16 +70,18 @@ public:
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explicit JobBase()
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: id(-1)
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{}
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explicit JobBase(std::coroutine_handle<promise_type> handle)
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{
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}
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explicit JobBase(std::coroutine_handle<promise_type> handle, uint64 id, Event finishedEvent)
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: handle(handle)
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, id(globalCounter++)
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, event(std::format("Job {}", id))
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, event(std::move(finishedEvent))
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, id(id)
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{
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}
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JobBase(const JobBase & rhs) = delete;
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JobBase(JobBase&& rhs)
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: handle(std::move(rhs.handle))
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, event(rhs.event)
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, id(std::move(rhs.id))
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{
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rhs.id = -1;
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@@ -86,6 +91,7 @@ public:
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{
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if(handle && handle.done())
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{
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std::cout << "Destroy job " << handle.address() << std::endl;
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handle.destroy();
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}
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}
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@@ -95,6 +101,7 @@ public:
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if(this != &rhs)
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{
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handle = std::move(rhs.handle);
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event = std::move(rhs.event);
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id = std::move(rhs.id);
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rhs.id = -1;
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rhs.handle = nullptr;
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@@ -105,9 +112,15 @@ public:
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{
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handle.resume();
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}
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void then(JobBase continuation)
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template<std::invocable Callable>
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inline JobBase then(Callable callable)
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{
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return then(callable());
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}
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JobBase then(JobBase continuation)
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{
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handle.promise().continuation = continuation.handle;
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return continuation;
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}
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bool done()
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{
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@@ -125,12 +138,13 @@ public:
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{
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return event;
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}
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static JobBase all() = delete;
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template<typename... Awaitable>
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static JobBase all(Awaitable... jobs)
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{
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co_await jobs;
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(co_await jobs, ...);
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}
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template<typename Iterable>
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template<iterable Iterable>
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static JobBase all(Iterable&& collection)
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{
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for(auto&& it : collection)
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@@ -138,7 +152,7 @@ public:
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co_await it;
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}
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}
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template<typename JobFunc, typename IterableParams>
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template<std::invocable JobFunc, iterable IterableParams>
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static JobBase launchJobs(JobFunc&& func, IterableParams params)
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{
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List<JobBase> jobs;
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@@ -194,23 +208,27 @@ private:
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template<bool MainJob>
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inline JobBase<MainJob> JobPromiseBase<MainJob>::get_return_object() noexcept {
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return JobBase<MainJob>();
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inline JobBase<MainJob> JobPromiseBase<MainJob>::get_return_object() noexcept
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{
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id = globalCounter++;
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return JobBase<MainJob>(std::coroutine_handle<JobPromiseBase<MainJob>>::from_promise(*this), id, finishedEvent);
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}
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template<bool MainJob>
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inline auto JobPromiseBase<MainJob>::initial_suspend() const noexcept
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inline auto JobPromiseBase<MainJob>::initial_suspend() noexcept
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{
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struct JobAwaitable
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{
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constexpr bool await_ready() { return false; }
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constexpr void await_suspend(std::coroutine_handle<JobPromiseBase<MainJob>> h)
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{
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getGlobalThreadPool().addJob(std::move(JobBase<MainJob>(h)));
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getGlobalThreadPool().addJob(std::move(JobBase<MainJob>(h, id, event)));
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}
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constexpr void await_resume() {}
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uint64 id;
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Event& event;
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};
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return JobAwaitable{};
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return JobAwaitable{id, finishedEvent};
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}
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template<bool MainJob>
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inline auto JobPromiseBase<MainJob>::final_suspend() const noexcept
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@@ -230,7 +248,7 @@ inline auto JobPromiseBase<MainJob>::final_suspend() const noexcept
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template<bool MainJob>
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inline constexpr void Event::await_suspend(std::coroutine_handle<JobPromiseBase<MainJob>> h)
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{
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getGlobalThreadPool().enqueueWaiting(*this, std::move(JobBase<MainJob>(h)));
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getGlobalThreadPool().enqueueWaiting(*this, std::move(JobBase<MainJob>(h, h.promise().id, *this)));
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}
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} // namespace Seele
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@@ -40,12 +40,14 @@ void InspectorView::prepareRender()
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MainJob InspectorView::render()
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{
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uiPass.beginFrame();
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uiPass.render();
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uiPass.endFrame();
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renderFinishedEvent.raise();
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co_return;
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return uiPass.beginFrame()
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.then(uiPass.render())
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.then(uiPass.endFrame())
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.then([=]() -> MainJob
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{
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renderFinishedEvent.raise();
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co_return;
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});
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}
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void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
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@@ -84,20 +84,20 @@ void SceneView::prepareRender()
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MainJob SceneView::render()
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{
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depthPrepass.beginFrame();
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lightCullingPass.beginFrame();
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basePass.beginFrame();
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depthPrepass.render();
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lightCullingPass.render();
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basePass.render();
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depthPrepass.endFrame();
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lightCullingPass.endFrame();
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basePass.endFrame();
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renderFinishedEvent.raise();
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co_return;
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return depthPrepass.beginFrame()
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.then(lightCullingPass.beginFrame())
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.then(basePass.beginFrame())
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.then(depthPrepass.render())
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.then(lightCullingPass.render())
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.then(basePass.render())
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.then(depthPrepass.endFrame())
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.then(lightCullingPass.endFrame())
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.then(basePass.endFrame())
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.then([=]() -> MainJob
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{
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renderFinishedEvent.raise();
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co_return;
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});
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}
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void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
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@@ -5,7 +5,10 @@
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using namespace Seele;
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View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &viewportInfo, std::string name)
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: graphics(graphics), owner(window), name(name)
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: graphics(graphics)
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, owner(window)
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, name(name)
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, renderFinishedEvent(name + "RenderFinished")
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{
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viewport = graphics->createViewport(owner->getGfxHandle(), viewportInfo);
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}
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