First runnable render loop

This commit is contained in:
Dynamitos
2020-10-14 01:49:43 +02:00
parent ceee96b462
commit 8d4c43361b
35 changed files with 519 additions and 134 deletions
+4 -5
View File
@@ -10,6 +10,7 @@ BasePassMeshProcessor::BasePassMeshProcessor(const PScene scene, Gfx::PViewport
: MeshProcessor(scene, graphics)
, target(viewport)
, translucentBasePass(translucentBasePass)
, cachedPrimitiveIndex(0)
{
}
@@ -23,7 +24,7 @@ void BasePassMeshProcessor::addMeshBatch(
const Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
Array<Gfx::PDescriptorSet>& descriptorSets,
int32 staticMeshId)
{
const PMaterialAsset material = batch.material;
@@ -42,13 +43,12 @@ void BasePassMeshProcessor::addMeshBatch(
}
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand();
renderCommand->setViewport(target);
uint32 primitiveDescriptorIndex = 0;
for(uint32 i = 0; i < batch.elements.size(); ++i)
{
pipelineLayout->addDescriptorLayout(2, material->getRenderMaterial()->getDescriptorLayout());
pipelineLayout->create();
descriptorSets[2] = material->getDescriptor();
descriptorSets[3] = cachedPrimitiveSets[primitiveDescriptorIndex++];
descriptorSets[3] = cachedPrimitiveSets[cachedPrimitiveIndex++];
buildMeshDrawCommand(batch,
// primitiveComponent,
renderPass,
@@ -74,6 +74,7 @@ void BasePassMeshProcessor::clearCommands()
{
renderCommands.clear();
cachedPrimitiveSets.clear();
cachedPrimitiveIndex = 0;
}
BasePass::BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
@@ -140,7 +141,6 @@ void BasePass::beginFrame()
uniformUpdate.size = sizeof(LightEnv);
uniformUpdate.data = (uint8*)&scene->getLightEnvironment();
lightUniform->updateContents(uniformUpdate);
descriptorSets[0]->beginFrame();
descriptorSets[0]->updateBuffer(0, lightUniform);
descriptorSets[0]->writeChanges();
@@ -155,7 +155,6 @@ void BasePass::beginFrame()
uniformUpdate.size = sizeof(ScreenToViewParameter);
uniformUpdate.data = (uint8*)&screenToViewParams;
screenToViewParamBuffer->updateContents(uniformUpdate);
descriptorSets[1]->beginFrame();
descriptorSets[1]->updateBuffer(0, viewParamBuffer);
descriptorSets[1]->updateBuffer(1, screenToViewParamBuffer);
descriptorSets[1]->writeChanges();
+2 -1
View File
@@ -16,13 +16,14 @@ public:
const Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
Array<Gfx::PDescriptorSet>& descriptorSets,
int32 staticMeshId = -1) override;
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
private:
Array<Gfx::PRenderCommand> renderCommands;
Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
uint32 cachedPrimitiveIndex;
Gfx::PViewport target;
uint8 translucentBasePass;
};
@@ -21,7 +21,7 @@ void MeshProcessor::buildMeshDrawCommand(
const Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PRenderCommand drawCommand,
Array<Gfx::PDescriptorSet> descriptors,
const Array<Gfx::PDescriptorSet>& descriptors,
Gfx::PVertexShader vertexShader,
Gfx::PControlShader controlShader,
Gfx::PEvaluationShader evaluationShader,
@@ -20,7 +20,7 @@ protected:
const Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
Array<Gfx::PDescriptorSet>& descriptorSets,
int32 staticMeshId = -1) = 0;
void buildMeshDrawCommand(
const MeshBatch& meshBatch,
@@ -28,7 +28,7 @@ protected:
const Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PRenderCommand drawCommand,
Array<Gfx::PDescriptorSet> descriptors,
const Array<Gfx::PDescriptorSet>& descriptors,
Gfx::PVertexShader vertexShader,
Gfx::PControlShader controlShader,
Gfx::PEvaluationShader evaluationShader,