First runnable render loop
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@@ -21,7 +21,7 @@ void MeshProcessor::buildMeshDrawCommand(
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const Gfx::PRenderPass renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PRenderCommand drawCommand,
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Array<Gfx::PDescriptorSet> descriptors,
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const Array<Gfx::PDescriptorSet>& descriptors,
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Gfx::PVertexShader vertexShader,
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Gfx::PControlShader controlShader,
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Gfx::PEvaluationShader evaluationShader,
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