First runnable render loop
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@@ -20,7 +20,7 @@ protected:
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const Gfx::PRenderPass renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PDescriptorLayout primitiveLayout,
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Array<Gfx::PDescriptorSet> descriptorSets,
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Array<Gfx::PDescriptorSet>& descriptorSets,
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int32 staticMeshId = -1) = 0;
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void buildMeshDrawCommand(
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const MeshBatch& meshBatch,
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@@ -28,7 +28,7 @@ protected:
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const Gfx::PRenderPass renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PRenderCommand drawCommand,
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Array<Gfx::PDescriptorSet> descriptors,
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const Array<Gfx::PDescriptorSet>& descriptors,
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Gfx::PVertexShader vertexShader,
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Gfx::PControlShader controlShader,
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Gfx::PEvaluationShader evaluationShader,
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