First runnable render loop
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@@ -138,6 +138,10 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
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// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
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changeLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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{
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changeLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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VkImageViewCreateInfo viewInfo =
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init::ImageViewCreateInfo();
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